Digital Libraries and Content

commonkissingcanRéseaux et Communications

17 févr. 2014 (il y a 3 années et 1 mois)

101 vue(s)

Provisional draft

16
-
Oct
-
06




Make content and knowledge abundant, accessible, interactive
and usable over time by humans and machines alike.


Content must be made

available through digital libraries

and its long
term usability, accessibility and preservation must be ensured


Effective technologies need to be developed for intelligent
content creation
and management
, and for supporting the
capture of knowledge and its
sharing

and reuse


Individuals, organisations and communities must find new ways to acquire
and

exploit knowledge, and thereby learn



Political framework: «

i2010
-

Digital Libraries

»


Digital Libraries and Content

Provisional draft

16
-
Oct
-
06

Objective 3.4.1.1
-

Digital Libraries and
Technology enhanced Learning


Digital Libraries


Medium term:


a) Large
-
scale European
-
wide digital libraries



Long term:


b) Radically new approaches to digital
preservation



Technology enhanced Learning


Medium term



c) Responsive environments for technology
-
enhanced learning



Long term


d) Adaptive and intuitive learning systems


Provisional draft

16
-
Oct
-
06

Digital Libraries context

Research baseline


Digital libraries


Architectures for DL


theoretical development of reference
model and its implementation


(multilingual)
search
, access and management systems for
cultural content


Research on domain specific issues
(e.g. interfaces,
navigation, digitisation of audio
-
visual material, evaluation,
personalisation, visualisation, cross
-
media retrieval)


Digital preservation


Test bed in libraries and archives

-

OAIS system integrating
preservation into organisational workflows and processes


Generic OAIS
-
based system

for scientific data, multimedia art
and other cultural heritage material


Coordination of national activities

mobilising centres or
networks of competence, structuring the research space for FP7

Policy context: i2010: digital libraries

Provisional draft

16
-
Oct
-
06

Digital Libraries (1/2)

a) Large
-
scale European
-
wide digital libraries
of
cultural and scientific

multi
-
format and multi
-
source

digital
objects


robust and scalable environments


cost
-
effective

digitisation
,


semantic
-
based search

facilities and


digital preservation features





assisting
communities of practice

in the
creative use

of
content in
multilingual

and
multidisciplinary

contexts



b)

Radically
new approaches to digital preservation


high volume


dynamic
and

volatile digital content

(notably web)


keep track of
evolving meaning and usage context

of
digital content


safeguarding
integrity
,
authenticity

and
accessibility

over time



models enabling
automatic

and
self
-
organising

approaches
to preservation

Provisional draft

16
-
Oct
-
06

Digital Libraries (2/2)


Approach
:


IPs
(digitisation),
STREPs

and
NoE

(digital preservation)


Includes
centres of competence

for
digitisation

and
preservation
,
building upon, pooling and upgrading resources in
the Member States


Rationale
: economies of scale, transfer of knowledge to other
institutions, improving capacity, research into specific problems


Leverage national initiatives

(e.g. benchmarking digitisation,
national preservation plans)


Cross
-
disciplinary

including
empirical evaluation

assessing broad socio
-
economic impact




Impact
:


Unlock
organisations'

and people's
ability to
access
digital content

and to
preserve

it over time


EU
-
wide
massive

digitisation
and
long term

preservation

Provisional draft

16
-
Oct
-
06

Technology
-
enhanced learning

-

baseline from current research


Mixing informal and formal learning


New architectures & tools for learning platforms


Compliance testing and take up of learning design


Early experiments on personalisation of learning


Integration of learning with knowledge management


individual and organisational learning, including
approaches to competency management


Models and systems supporting learners in learning
together


collaboration, games, communities of practice


Understanding how ICT
-
enabled learning can tackle
specific problems


attention deficit, motivation and
engagement


eg using games, neuroscience

Provisional draft

16
-
Oct
-
06

Technology enhanced learning (1/2)

c) Responsive environments for technology
-
enhanced
learning, which


accommodate p
ersonalisation
to respond to specific
learning needs and contexts

(mass
-
individualisation)


are capable of

transforming learning outcomes into
knowledge assets


enhances
competence, skills and performance


are

pedagogically sound


d) Adaptive and intuitive learning systems

able to


identify learner's requirements, intelligently monitoring
progress,


exploit
learning and cognitive abilities

letting people learn
better,


give purposeful and meaningful advice to both learners and
teachers,




learning on your own or collaboratively

Provisional draft

16
-
Oct
-
06

Technology enhanced learning (2/2)

Approach
:


Cross
-
disciplinary

(cognitive, organisational,
pedagogical, technological aspects)


Provide a
body of

evidence

as to which approaches are
effective and under which circumstances


Empirical evaluation

assessing broad socio
-
economic
impact


Impact:


Faster and more effective learning
, acquisition of
knowledge
,
competences

and
skills



Unlocking people’s and organisations’
ability to
master knowledge and apply it



Increased
knowledge worker productivity
,


More efficient
organisational learning

processes

Provisional draft

16
-
Oct
-
06

Contacts and further information


INFSO


E3: Learning and Cultural Heritage


http://cordis.europa.eu/ist/telearn
-
digicult/index.html


Patricia Manson


Cultural Heritage


http://www.cordis.lu/ist/digicult/index.html


infso
-
digicult@ec.europa.eu


Carlos Oliveira


Technology
-
enhanced Learning


http://cordis.europa.eu/ist/telearn/index.html


infso
-
telearn@ec.europa.eu


Marco Marsella

Provisional draft

16
-
Oct
-
06

Some trends in digital content



Explosion in the availability of multimedia content


Produced and remixed by non
-
professionals


Consumed on a broad range of devices



Growing cognitive load and diversity of content types


More and more data produced by instruments

as opposed to humans



Distributed (e.g. peer to peer) and

Socially enhanced

content management applications have established themselves
as successful solutions




Personal, Community, Organisational & Professional (media)


content & information

Objective 3.4.2.1: Intelligent content and
semantics


Provisional draft

16
-
Oct
-
06

Intelligent Content & Semantics

Obj 3.4.2.1 in the draft WP



Make digital resources that embody creativity and semantics
easier and more cost effective to produce, organize, search,
personalise, distribute and use across the value chain.



CREATORS: Design more participative and communicative forms of content
(media professionals, enterprise designers, talented amateurs)


PUBLISHERS: Increase productivity in creative industries, enterprises and
professional sectors (eg health, law)


SCIENTISTS: Automate link between data analysis, theory and experimental
validation


ORGANISATIONS & COMMUNITIES: Automate collection and distribution of
digital content and machine
-
tractable knowledge, and their sharing in
collaborative environments

Provisional draft

16
-
Oct
-
06

Themes

RTD:


Authoring


Workflow


Personalisation


Semantics


Knowledge

Networking, validation & socio economics


Community building


Take
-
up

Provisional draft

16
-
Oct
-
06

Advanced Authoring


explore new media paradigms & novel forms of content; support creativity & interactivity; user
experience & control; highly visual & non
-
linear content


low
-
cost high
-
functionality editing tools; semantic metadata for new as well as legacy content: categorize
& search, remix & share …; all content types (images, video, shapes…)

Collaborative Workflow


(metadata and “object” based) automated content flows, from acquisition to packaging & repurposing
incl. adaptation to different markets & groups


multimedia segmentation, summarisation & (scalable) coding

Personalised Presentation & Consumption


self
-
aware, adaptive content; user, context & device adaptation; privacy


immersive rendering & multimodal interaction


Community building


Stimulate cross disciplinary approaches and user/supplier dialogue; encourage uptake of research
results: demonstration & dissemination

Some details …

Provisional draft

16
-
Oct
-
06

Some details …

Semantic Foundations


objective driven:

beyond current knowledge models & formalisms; approximate reasoning & induction;
probabilistic, temporal & modal modelling


reference implementations in particular web integration of heterogeneus sources: multimedia resources
resp. real
-
time data streams

Knowledge Systems


problem oriented:

end
-
to
-
end systems for information bound organisations & communities; extract
meaning from information & social interaction and make it computer tractable


knowledge
-
based technologies & architectures in support of dynamic data & application integration, IT
-
based business processes, collaboration & problem solving


Community building


Stimulate cross disciplinary approaches and user/supplier dialogue; encourage uptake of research results:
demonstration & dissemination

Provisional draft

16
-
Oct
-
06

Key features


problem & objective driven


scope: formal (AI) + social (Web 2.0) + ambient (Internet of
things) content / knowledge resources


foundational, component & system level research


centred around (real) users, data & flows


principled approach, no quick
-
and
-
dirty fixes


field validation & assessment


replicability & scalability


active promotion & dissemination of results


… beyond scientific circles

Provisional draft

16
-
Oct
-
06

What we don’t do

In 2007
-
08 we do not plan to support research into:



basic, theoretical research with no foreseeable by
-
products within 10
years


domain specific applications
-

not portable/replicable in other socio
-
economic sectors


developments addressing immediate commercial concerns e.g. content
protection


issues covered by other Challenges e.g. media networking, peer to peer


topics well covered by on
-
going FP6 projects & networks


individual projects can however address one or

the other of the above issues

Provisional draft

16
-
Oct
-
06

Further Info & Events


FP7


http://cordis.europa.eu/fp7/



Unit E2
-

Knowledge & Content Technologies




URL:

http://cordis.europa.eu/ist/kct/fp7.htm




mailto:

infso
-
e2@cec.eu.int




c/o Dr Stefano Bertolo





IST conference, Helsinki



21
-
23 Nov 2006


http://europa.eu.int/information_society/istevent/2006/index_en.htm


SAMT 2006, Athens



6
-
8 Dec 2006


http://www.samt2006.org


Dir E info session, Luxembourg 24
-
26 Jan 2007