Towards the Design of a Learning Sciences Master's Program

zoomzurichAI and Robotics

Oct 16, 2013 (3 years and 9 months ago)

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Learning Sciences and Engineering
Professional Master’s Program

Ken
Koedinger

Vincent
Aleven

Albert Corbett

Carolyn Rosé

Justine
Cassell

Educational Goal

I
ncrease
the amount of knowledge we export

and
our impact on the world

by
opening our leading
-
edge educational system

to
a new population of carefully selected
students



Target Students


Targeting individuals who plan to work in industry


toy companies, educational materials publishers,
private and public k12 schools and universities,
and educational testing companies



Diverse student backgrounds


May come in with a Bachelor’s degree or
Master’s degree


Any of the following fields: computer science,
information technologies, education, psychology,
design or business


Program Goals


S
tudents
will gain the knowledge, skills, and techniques to develop
and evaluate programs
in
learning settings


S
chools
to workplaces, museums to computer
-
based
environments


F
ormal
, informal and non
-
traditional educational
settings


Graduates
of the program will take key positions in
professional and
academic settings


Corporations


private
and public
universities


Schools


Target careers:


D
esigners
, developers, and evaluators of educational technologies
and learning
environments


D
omain
experts, learning technology policy
-
makers, or Chief
Technology
Officers


Brief Curriculum Overview

Flagship Courses


E
-
Learning
Principles


Methods


Interaction Design
Fundamentals


Programming User
Interfaces

User

Centered

Design

Methodology

Learning

Sciences

Theory

Design

Computer

Science

LSE MS

Core Courses


E
-
Learning Principles


Educational Goals, Instruction and Assessment


Interaction
Design
Fundamentals


Programming Usable
Interfaces


Methods


Role of Technology in Learning in the 21
st

Century


Software Structures for User Interfaces


User Interface Lab


Project I and II


Brief Curriculum Overview


Professional Master’s program


4
core
areas: Learning Sciences Theories,
Design,
Methods, and Technology


1 year
in duration (or 2 year part
-
time option)












4 Elective Courses

Graduates will be able to


D
esign
, develop, and implement advanced educational
solutions


M
ake
use of
state
-
of
-
the
-
art technologies
and methods


artificial intelligence


machine learning


language technologies


intelligent
tutoring
systems


educational
data
mining


tangible interfaces

Graduates will be able to


Understand
how these technologies can be applied to
engineer and implement
innovative

and
effective

educational
solutions



Understand cognitive and social psychology principles
relevant to
research
-
informed instructional
design



Understand
the role of and have skills in using
psychometric and educational data mining methods in
evaluating and improving educational solutions


Graduates will be able to


Create solutions that not only
enhance learning
, but are
also
desirable

using instructional and interaction design
skills



Be able to develop
continual improvement programs
that employ "in vivo" experiments and educational data
mining to reliably identify best practices and
opportunities for
change


Broader Impact of Program


Training students for
careers in design, implementation, and
evaluation

of educational interventions based in learning
science and design thinking.


Expanding our impact into industry
as well as academic
environments.


Building connections
between CMU and educational
technology companies that could potentially result in research
collaborations.


Filling the industry need
for educational professionals with
training in advanced technology, cognitive, social, and learning
sciences
.


Giving students practical experience
in the development of
educational technology and courseware based on sound
scientific principles and studies.



Questions?


Accepting
Applications starting in Dec 2012