Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?

yardbellAI and Robotics

Nov 14, 2013 (3 years and 11 months ago)

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Virtual Worlds in Online
Education: Are You Ready to
Teach in Second Life?


TELECOOP 2007


Cynthia Calongne

Colorado Technical University

2

What is Second Life?

3

Second Life in March 2007

4

What Can You Do in SL?


Self
--

Your identity


Social networks


Exploration


Build menu


Texture


Animate


Script


Teach


Class projects




Avatar


Meet, chat, share


Visit, tour, study


Creation tools


Customize the look


Movement, gesture


Adds behaviors


Classes, office hrs


Applied learning

5

Teaching in Second Life

6

Campus Design

7

Virtual Campus in SL

8

Ramapo on the Teen Grid

9

Teens in the Courtroom

10

Thomson NETg

11

Virtual Classrooms

12

Presentation Forums

13

Learning Environment

14

Blended Reality Symposiums

15

Legitimacy in the Academy

16

Navigation in a Virtual World

17

Avatar
--

Self Expression

18

Changeable Avatar Looks

19

Educational Classes
--

Events

20

Research

21

Applied Learning

22

Immersive Design

23

Modeling the Problem

24

Svarga’s Artificial Life

25

Class Projects in SL

26

More Class Projects

27

Design Team Meeting

28

Structural Designs
--

Floating

29

Evolutionary Design

30

Working Prototype

31

Scripting Ramapo’s Robots

32

NMC Teachers’ Buzz Meetings

33

Amazon.com in SL Briefing

34

Amazon.com SL

35

Virtual Learning Spaces


Second Life provides an opportunity for


Collaboration and community


Research and interaction


Classes and class projects in a virtual world


Activity
-
based learning


Authentic assessment


Leveraging a game
-
based culture


Easy to configure, create and modify


Strong educational support networks via SL groups


Real Life Education in Second Life


NMC Guests
--

www.nmc.org/sl

36

Conclusion


Getting started


Download the free software; create an account


Design activities that map to learning outcomes


Educational games, activities, scenes


Student
-
driven participation
--

planning and design


Quests that focus on discovery and interaction


Immersive learning environments


Keep it engaging, unlike many educational games


Render and use ephemeral learning spaces


Holographic
--

temporary scenes and learning environments

37

For More Information

Virtual Worlds in Online Education:

Are You Ready to Teach in Second Life?

Cynthia Calongne
--

calongne@pcisys.net

(719) 597
-
7270

Lyr Lobo in Second Life

Ryl Redgrave on the Teen Grid for Ramapo