Slides of the talk. - ISMAR 2007

yardbellAI and Robotics

Nov 14, 2013 (3 years and 11 months ago)

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Where’s the Reality in

Augmented Reality?

Mark Billinghurst

HIT Lab NZ

University of Canterbury

Falling in Love


1989…

Virtual Reality Was COOL!


Joining the HIT Lab in Seattle


Only $250K for 1500 polygons/sec!

Cheap HMDs



I knew everyone would use VR when:


HMDs were cheap (<$300)


Computers generate millions of polys/sec


Tracking was inexpensive


Good 3D input devices



1990
-
95

1995
-
2000



April 2007 Computer World


Voted 7
th

on list of 21 biggest technology flops

-
MS Bob Winner

Back to Reality


1999 Fred Brooks


“What’s Real about Virtual Reality”


In 1994 VR barely works


In 1999 VR is now really real


3 stages of application maturity:


Demonstration


Pilot


Production


Production VR applications in 1999



Vehicle simulation



Entertainment



Vehicle design


Architectural design



Training



Medicine



Niche markets with heavy input by domain experts

VR Today


$3
-
5 Billion VR business (+ > $150 Billion Graphics Industry)


Visualization, simulation, gaming, CAD/CAE, multimedia, graphics arts


$3
-
5 Billion

Lessons learned



Don’t over hype


Design for users


Need to move from Demo to Production

-
Profitable niche markets


Follow the money

What’s Real About

Augmented Reality?

AR History Summary

1960’s


80’s: Early
Experimentation

1980’s


90’s: Basic Research


Tracking, displays

1995


2005: Tools/Applications


Interaction, usability, theory

2005
-

: Commercial
Applications


Games, Medical, Industry

Shared Space


Goal


create compelling collaborative AR
interface usable by novices


Exhibit content


matching card game


face to face collaboration


physical interaction

We Have The Technology


The technology is good enough


Reliable tracking


Good displays


Widespread hardware platforms

-
PC + camera, mobile phone


There are research problems to be solved but the
technology is good enough for many applications


BBC AR Jam


AR Advertising


Txt message to download AR application (200K)


See virtual content popping out of real paper advert


Tested May 2007 by Saatchi and Saatchi


MIT Technology Review


March 2007


list of the 10 most
exciting technologies

Current AR Application Areas


Production level applications


Education


Medicine


Broadcast


Automotive


PS3
-

Eye of Judgement


Computer Vision Tracking


Card based battle game


Collaborative AR


October 24
th

2007





Excellent reviews


Largest deployed AR application

-
24,000 sales since release (in two weeks)

-
Amazon.com #24 on PS3 games



VR vs. AR


Don’t oversell it.. Be Honest

How do we make AR more real?


1. Make Friends




Meeting Seattle 1997


Great working relationship


Complementary interests


My Friend

2. Share Your Toys

Build and Share Tools


Address important problems


Make tool available to others


Support the community



ARToolKit


Provided Tracking, Object based interaction


Tutorials, email, mailing list, tutorials

>55,000 downloads since 2004

ARToolKit in the World



Hundreds of projects


Large research community








Tracking, Tracking, Tracking


3. Play With Strangers

Work with others outside the field

Roger Bays

Gavin Bishop

Convergent Creation

Story Telling Workshop



Educational Goals


Children build their own AR Book (Free software)


Modeling, spatial concepts, mathematics, story telling etc..



Final Results


4. Learn from Your Mistakes

Interaction Design Process


Evaluate the Technology


Edward Swan (2005)


Surveyed major conference/journals (1992
-
2004)

-
Presence, ISMAR, ISWC, IEEE VR



Summary


1104 total papers


266 AR papers


38 AR HCI papers (Interaction)


21 Formal AR user studies



Only 8% of all AR papers have a formal user study

ISMAR 2007 Evaluation


ISMAR 2007 Papers with Formal User Studies


2 from14 full papers
-

14%


7 from 22 short papers


32%


0 from 15 Posters
-

0 %


5
. Make Magic

Put Magic in Your Project Name

Magic + AR = 116,000 Google Hits


MagicBook

MagicAR


Magic Story Cube


Magic Music Desk

Magic Desk

Magic Meeting

Magic Bench

Magic frame

Magic Cauldron

MagicCube

MAGIC


MagicCup


Magic Window

MagicLens


Magic Mirror


MagicPaddle


Magic Board

MagicLand


Magic Examiner

MagicEye


Black Magic Book

Tangible Magic Lens

Magic Touch

Magic Box


Magic Pen

MagicBook (2001)


Conclusions

Conclusions


We can make AR more real



Follow Kindergarten Lessons


Make friends (collaboration in field)


Share your toys (building tools)


Talking to strangers (collaboration out of field)


Learn from your mistakes (Evaluation)


Make Magic

More Information


Mark Billinghurst


mark.billinghurst@hitlabnz.org


Websites


www.hitlabnz.org