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yardbellAI and Robotics

Nov 14, 2013 (3 years and 6 months ago)

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Presentation to N/X

Visualisation in Massive Military
Datasets 4 October 2001

Virtual Reality on Portable Devices

Ross Walker and James Broad

Immersive Education

Immersive Education

who we are


Oxford University
-
Intel Education
Inititive


Elixir
-
Studios
-

Real time virtual reality


Mathengine
-

Real time physics
simulation

What we do


Education software based on games
technology


Explore
-
Discover
-
Learn


Virtual Reality


Time travel


Creative environment



Games Mindset



Maximum illusion


Minimum hardware spec

Totality Engine



C++ and DirectX in a static library


unlimited scene complexity in realtime


any model can be represented to any
specified level of detail


skeletal animation system


support for 3dsMax


Director Engine


C++ and DirectX in a static library


bsp environment, with rigid body dynamics


dynamic per
-
pixel lighting and shadowing


skeletal animation system


support for 3dsMax and SoftImage


scaleable over a large range of hardware