Ch 10:Graphics, Multimedia and Artificial Intelligence - Montgomery ...

yardbellAI and Robotics

Nov 14, 2013 (3 years and 8 months ago)

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computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

1

10

Graphics,
Multimedia, and
Artificial Intelligence

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

2

Competencies

Graphics

Multimedia

Web authoring

Artificial Intelligence

Virtual reality

Expert systems

Robotics

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

3

Graphics Programs


Specialized programs used by graphic arts
professionals


Desktop publishing


Paint programs


Image editors


Illustration programs


Graphics suites

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

4

Multimedia Software


Integration of variety of media


Businesses


Home


Education



Graphics


Text



Video, music


Voice


User interactivity


Control pace of information


Respond to items and feedback


Used in

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

5

Multimedia Presentation


Interactive multimedia
presentation


Series of related pages


Links


Connections to related
information


Buttons


Special areas on a
page


Used for links and
navigation

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

6

Developing Multimedia


Steps to develop a presentation


Plan and analyze


Design


Use of story board


Create


Support


Multimedia authoring programs


Bring together media elements

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

7

Web Authoring


Creating a Web site


Design


Overall content


Graphical map


Use of programs


Web authoring
programs


Web page editors

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

8

Artificial Intelligence


Simulate human


Senses


Thought processes


Actions


Areas of computerized intelligence


Virtual reality


Knowledge
-
based systems


Robotics

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

9

Virtual Reality


Simulated reality generated in 3
-
D


Virtual reality hardware


Headgear


Gloves


Virtual reality modeling language (VRML)


Web based 3
-
D applications


Many possible applications

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

10

Knowledge
-
Based Systems


Expert system


Knowledge bases are databases that contain


Specific facts


Rules


Fuzzy logic


Respond to user interaction


Natural language interface


computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

11

Areas of Use


Medicine


Geology


Chemistry


Military science


Photography

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

12

Robotics


Mimic motor activities of living things


Three types


Perception systems


Imitate senses


Industrial


Perform various tasks


Mobile robots


Transport

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

13

A Look to the Future


Robots mimic emotions


Saya robot


Used for communication


Program robots with set of values


Make decisions independently

computing
ESSENTIALS












Ch 9

Copyright 2003 The McGraw
-
Hill Companies,
Inc.

14

computing
ESSENTIALS