B. System setup

yardbellAI and Robotics

Nov 14, 2013 (3 years and 6 months ago)

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RESEARCH METHOD


B
.

System

setup



2
/

Install

Sensor

Kinect

driver

program

as

provided

by

Prime

Sense,

Support

OpenNI

bottom

layer
.

3
/

Install

NITE

as

provided

by

Prime

Sense
.

Support

OpenNI

medium

layer

and

analyze

the

scene

and

human

skeleton

structure

(figure

4

and

figure

5
)
.

4
/

Implement

the

default

calibration

posture

as

defined

by

NITE
.













1

Figure

4
.

Analyze

the

scene

structure
.

Figure

5
.

Analyze

human

skeleton

structure
.

RESEARCH METHOD


B
.

System

setup


The

main

objective

of

the

game

is

to

implement

the

practice

of

the

upper

limb

action
.

In

the

virtual

reality

environment,

one

virtual

character

is

receiving

ball

within

it
.

The

person

under

test

must

let

Kinect

be

able

to

detect

his

action

through

the

extension

of

the

arm,

and

the

controlling

of

the

ball

receiving

direction

by

the

virtual

figure

is

then

corresponded
.












2

Figure 6. Kinect Reaching Ball / Figure 7. Kinect Catch Ball.

Figure 8. The user interacts with the virtual environment.



DISCUSSUONS




In

medicine,

it

is

clear

that

patient

after

brain

stroke

usually

shows

symptoms

such

as

limb

disability,

mental

degradation

as

well

the

accompanying

depression
.

The

main

functions

of

virtual

reality

game

rehabilitation

platform

are,

for

example,

promotion

of

the

therapeutic

exercise

for

stroke

patient,

the

cortical

reorganization

of

the

brain

and

the

recovery

of

the

function

of

the

upper

limb
.

Rehabilitation

exercise

usually

uses

the

real

time

prize

and

encouragement

characteristic

as

used

in

TV

game,

which

can

aggressively

improve

the

barrier

of

patient’s

psychological

and

emotional

state
.











3

CONCLUSION




Due

to

the

progress

in

the

body

sensing

technology

of

electronic

entertainment,

technology

of

new

era

has

been

associated

with

rehabilitation

medical

care

to

set

up

virtual

reality,

accompanied

with

the

use

of

Kinect,

to

be

applied

in

rehabilitation

training

of

the

stroke

patient
.

As

compared

to

traditional

expensive

rehabilitation

equipment,

it

is

relative

of

lower

price

and

has

the

clinical

practical

utility
.

Moreover,

the

interface

design

is

active

and

attractive,

and

it

is

a

conversion

from

boring

status

to

happy

status
.



Currently,

it

is

still

needed

to

set

up

better

system,

accompanied

with

long

term

observation,

so

as

to

confirm

the

clinical

effectiveness
.

It

is

believed

that

it

will

be

more

popular

and

go

in

depth

into

the

family

in

the

future
.

It

is

hoped

that

the

result

of

this

topic

can

be

helpful

to

the

rehabilitation

medical

care

process
.











4

REFERENCES


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]

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(
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[
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5

Thank you for your attention


6