Visually Interactive Rural Water Sanitation

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Nov 14, 2013 (3 years and 7 months ago)

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Visually Interactive Rural Water Sanitation
Training Material for Telecentres :

A Pilot Project






Agreement between:



Partners:







Date




………………………………………… ………...

Mr L. B. Honwana

Director and UNESCO representative to South Africa




……………
…………………………… ………...

Mr Dave Lockwood

Director of Naledi 3D Factory




………………………………………… ………...

Ms Anastasia Nakkazi

Secretary
-
General of the Uganda National Commission for UNESCO


Visually Interactive Rural Water Sanitation
Training Material for Telece
ntres:

A Pilot Project




CONTENTS

ABSTRACT

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................................
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..............................
1

1

BACKGROUND AND JUSTI
FICATION

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................................
.....
1

1.1

UNESCO

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........................
2

2

PROJECT DESCRIPTION

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.............................
3

3

BUDGET

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...........................
4

4

OBJECTIVES OF PROJEC
T

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.........................
5

4.1

O
VERALL OBJECTIVE
:

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................................
................................
.....
5

4.2

I
MMEDIATE OBJECTIVE
:

................................
................................
................................
..
5

5

RESULTS

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..........................
6

6

A
CTIVITIES
................................
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6

6.1

P
REPARATORY MEETING I
N
P
RETORIA
(
UNDERTAKEN
)

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.................
6

6.2

T
ECHNOLOGY
T
RANSFER

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................................
...............................
6

6.3

E
NGAGEMENT OF LOCAL E
XPERTS

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................................
.................
7

6.4

A
SSESSMEN
T STUDY IN
N
AKASEKE

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................................
................
8

6.5

D
EVELOPMENT OF A STOR
YBOARD

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................................
................
8

6.6

D
EVELOPMENT OF
VR

APPLICATION

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................................
..............
9

6.7

I
NSTALLATION AND TRAI
NING

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................................
........................
9

6.8

F
IELD TE
ST

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......................
9

6.9

E
VALUATION

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................
10

7

INPUTS

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...........................
10

7.1

C
ONSULTATIVE
E
XPERTS

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.............................
11

8

ASSUMPTIONS

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.............
11

9

MONITORING
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...............
12

10

DATA COLLECTION

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................................
...
12

10.1

M
ULTIPLE CHOICE QUEST
IONNAIRE

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................................
.........
12

11

EVALUATION

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...............
14

12

FINANCING PLAN

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.......
15

13

TIMETABLE FOR I
MPLEMENTATION

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................................
.
15

14

ANNEX 1: OUTCOME OF
PREPARATORY MEETING

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.......
16



1

Abstract

The project seeks to determine whether new techniques in visually interactive
software development can be applied in a tel
ecentre environment and used to
engage groups of the population that are not reached by today’s telecentre
services in learning activities by facilitating their access to relevant
information and learning resources.


This goal will be achieved through the

development and testing of a pilot
visually interactive application using a participatory approach that allows the
target group to formulate their specific needs and constraints regarding the
required application.


In addition the project will facilitate
a technology transfer from South Africa to
Uganda on visually interactive application development.


Project partners:


1.

UNESCO,
-
project co
-
ordinator and funding agency;

2.

Naledi 3D Factory


developing the computer application;

3.

Uganda National Commission fo
r UNESCO and Nakaseke Multipurpose
Community Telecentre, representing the community
-
providing local
knowledge, test facilities and monitoring data.


Owner:

UNESCO

Time frame:

October 2000


April 2001

Budget:

US$18,000




Matching funds will also be s
ought in order to add additional value to the
content developed as part of this project.


1

Background and Justification

Multipurpose Community Telecentres (MCT) are widely seen as the most
efficient and cost effective tool to provide public access to inform
ation,
communication and learning services in rural and less developed areas of
Africa. The telecentres greatly serve to diminish the digital divide between
developed and rural areas and contribute to local development. However
telecentres have also been k
nown to create a new local divide between the
people in the community who can make use of the telecentre’s services and
those who cannot. It has proved important for the success of a telecentre to
customise services to the needs of the local community. Cus
tomised services
serve to assure a broader usage of the telecentre as well as to avoid the
creation of a new local divide.


At the Nakaseke Multipurpose Community Telecentre in Uganda 60% of the
community is functionally illiterate and consequently barred

from using
facilities such as computers, fax and library services that require
reading/writing skills in order to access information and engage in learning
processes. It is important to explore whether new media techniques can
contribute to facilitating a
ccess for those who do not have the required
reading and writing skills.




2

Naledi 3D Factory in South Africa is developing and adapting cutting edge
technologies, especially Virtual Reality (VR), to develop relevant computer
based interactive training appli
cations. These technologies use a
combination of modern VR and animation models, possibly encapsulated in a
multimedia system (the so called “tool
-
kit”) with the application of pedagogy
and cogitative science to develop meaningful visually stimulating and

interactive education and training systems, the visual training method.


It has been suggested that visually interactive applications can be especially
suited to meet the learning needs of functionally illiterate people. Not only
because of its graphical
(rather than text based) user interface but also
because of its interactive nature. Additionally, a graphical based application is
expected to be able to propagate more freely across the multiple language
and cultural borders in Africa than does written ma
terial.


New technologies such as visually interactive applications need to be run on
modern PCs. Thus, telecentres serve as an ideal platform that can not only
assure the outreach of the technology but also allow access of the community
to these new educ
ation and training tools and methods.



There seems to be a symbiosis between the telecentres’ need to develop
services for functional illiterates in the community and the visually interactive
learning methods need for a PC platform. Further visually inte
ractive
applications might be a means to reach functional illiterates with education
and information campaigns. This project aims to explore the symbiosis
further.



At a preparatory meeting (Appendix 1) between Nakaseke Multipurpose
Community Telecentre,

the then Virtual Reality Solutions and UNESCO
Pretoria, there was considerable interest in applying the new technique at the
telecentre.


The telecentre group identified basic water sanitation as the area that would
have the greatest impact on the target

group in their community. It was
therefore decided to investigate the possibility of developing a pilot visually
interactive training application on basic water sanitation for use in telecentres.


The project will include a technology transfer component,
which will establish
a visually interactive application development unit at a university in Uganda.



1.1

UNESCO

UNESCO is, under the subprogramme IV 2.2 ‘Development of Infostructure’
committed to the exploration innovative ways of facilitating access to
info
rmation contents and technologies. Further UNESCO, funded by Danida
and partnering with IDRC and ITU, is implementing a pilot programme
establishing Multipurpose Community Telecentres in 5 of Africa’s least
developed countries. The pilot multipurpose commu
nity telecentres serve to
develop a community based telecentre model for the rural African
environment.




3

A significant component in the Multipurpose Community Telecentre model is
the public information service and the MCT’s have noted that there is a lack

of
local language content.


Nakaseke Multipurpose Community Telecentre, partnering in this project, is
one of the telecentres established under the UNESCO/IDRC/ITU
Multipurpose Community Telecentre pilot programme. The proposed project
will remain true t
o the concepts underlying the creation of the Nakaseke MCT
through engaging in a participatory approach that allows the target group to
formulate its contents on the basis of their specific needs and requirements.


2

Project description


The project will add
ress a number of issues, as follows:




Need of information, communication and learning opportunities for the
functionally illiterate at African telecentres;



Lack of local content at the telecentre;



Potential of visually interactive training materials as a l
earning tool in
African telecentres;



Technology transfer in enabling a Ugandan university to train students in
development of visually interactive applications.



The project will be carried out by a co
-
operation between:




United Nations Educational, Scien
tific and Cultural Organization
(UNESCO);



Naledi 3D Factory
-

will be responsible for the technical development and
programming of the application;



Nakaseke Multipurpose Community Telecentre
-

as the immediate
beneficiary of the project, will be responsib
le for the content relevance to
the target group (through the active engagement and participation of this
target group).



The target group of this project is functional illiterates living in the vicinity of
Nakaseke MCT.




4


3

Budget


The budget at a total o
f $ 18.000 will cover following components


Application
development


US$ 10,000

Naledi 3D Factory will be responsible for the
technical development of the application,
with support from the telecentre and a rural
water sanitation expert / NGO / institution
.


This includes



Development of the storyboard, in co
-
operation with rural water sanitation
experts and the telecentre staff.




Development of the visually interactive
training application for a standard PC.




Creating a user/trainer manual with
specificat
ions for the application.


Technology transfer &
training

US$ 5,000

Naledi 3D Factory will be responsible for the
administration of the technology transfer
component that should contain:




Identification and training of intern



Establish a formal relationsh
ip with the
co
-
operating university.



Purchase of computer hardware for the
intern suitable for developing virtual
reality applications.



Facilitate the interns stay in South Africa
including travel arrangements,
accommodation and payment of stipend.



Train
the intern to assist Nakaseke MCT
in the installation of the application and
training of staff.



Arrange for the purchased computer
equipment to be transported to the co
-
operating university after the
development of the application.




5

Installation and
train
ing


US$ 2,000

Uganda National Commission for UNESCO
and Nakaseke Multipurpose Community
Telecentre will be responsible for:

Organizing an assessment study and
promotion of activities in connection with the
launch of the software and user support.


The co
-
operating university (supported by
Naledi 3D Factory) will be responsible for
installation equipment and software as well
training of the telecentre staff in the use of
the application.


NB. Some upgrade of hardware is foreseen

Evaluation


US$ 1,000

UNESC
O will compile and publicise a final
report with the results of the project. The
evaluation should contain:




Lessons learned from the project and
recommended way forward;



Discussion on whether the application
was useful for the target group



Recommendation
s on if/how visually
interactive training materials can be used
as a means to educate rural populations
through the telecentre platform




The budget indicated will be adjusted to incorporate any additional funding
received.


The software for the Ugandan

visually interactive application development
unit cannot be included in the project budget. However suppliers will be
approached in an effort to identify alternative solutions.





4

Objectives of Project

4.1

Overall objective:


To explore new ways of providing

access to information and learning
resources using modern information and communication technology within
the telecentre concept.


4.2

Immediate objective:


Increased knowledge of the potential contribution of computerised learning
resources based on primaril
y interactive and graphical interfaces to engage
the functional illiterate population in Africa in learning processes.



6


Better basic water sanitation practised by functional illiterates in the
community of Nakaseke (rural Uganda), who have been introduce
d to the
visually interactive training application.


Reduce the local divide by targeting functional illiterates in a rural African
environment as new telecentre users.


Technology transfer in visually interactive application development from
South Africa
to Uganda.


5

Results

The immediate outputs will include:




A computer based training application on rural water sanitation



Increased knowledge on how to engage functional illiterates in learning
activities.



Increased knowledge base on how to design visually

interactive training
applications for learning and development.



Establishment of a visually interactive development training unit at a
university in Uganda


On the basis of a successful project several follow
-
ups are envisioned. At the
preparatory meetin
g a number of other topics for computer based training
applications were identified, which include malaria, malnutrition, HIV/AIDS
and agricultural practice. Organizations, institutions and NGOs who are
involved in these areas may pursue these new initiati
ves based on the
findings of this project.


Naledi 3D Factory aims to establish a training programme for VR developers
in Africa with the primary goal of creating VR development capacity in the
form of VR centres throughout Africa. Universities in other
African countries
can become involved in this training programme
-

to support further local VR
development.



6

Activities

The project will contain following activities:


6.1

Preparatory meeting in Pretoria (undertaken)

In March 2000 a group from Nakaseke MCT v
isited Virtual Reality Solutions
at CSIR in Pretoria to discuss the possible use of virtual reality in telecentres.
It was decided to develop a project proposal for developing a virtual reality
based training application targeting functional illiterates in

the Nakaseke
community on the topic rural water sanitation.


6.2

Technology Transfer

Responsible: Naledi 3D Factory




7

The technology transfer from South Africa to Uganda aims to establish a
visually interactive application development unit at the co
-
operating

university.
The activity has two main components; 1) Training of a Ugandan candidate in
development of computer based visually interactive applications. 2) Donation
of materials for further application development training in Uganda.


A Letter of Agree
ment will be drawn up between UNESCO and the co
-
operating university, with the involvement of Naledi 3D Factory, specifying the
terms of reference for the collaboration, specifically with regards the
involvement of the university in the Visually Interactiv
e Training Material for
Telecentres project, the establishment of the visually interactive training unit
at the university, software arrangements and time frame.


A Ugandan research assistant from the co
-
operating university will be
identified to take up a
n internship at Naledi 3D Factory in order to acquire
basic skills in visual interactive application development and take part in the
actual application development. It is foreseen that the intern will spend two
months in South Africa receiving on
-
the
-
job
training. The candidate will after
the internship assist Nakaseke MCT with technical support during the last
phases of the project.


The university will, together with the training of the intern, receive adequate
materials to establish a visually interact
ive training unit.


6.3

Engagement of local experts

Responsible: Uganda National Commission for UNESCO / UNESCO


Local Ugandan experts, preferably from a co
-
operating
NGO/Institution/Organization, with local expertise in respectively rural water
sanitation and

rural communication will be identified


The role of the rural communication expert will be to:



Organize the participatory rural appraisal meeting and assist the
stakeholders at the meeting in formulating the content for the storyboard.



Communicate the
findings of the meeting to the project partners,
particularly Naledi 3D Factory.



Assist the Naledi 3D Factory on how to communicate with the target
group.


Estimated duration: 1 week



The role of the rural water sanitation expert will be to:




Conduct bas
eline assessment of the water sanitation situation in
Nakaseke including types and frequency of water borne disease; point out
local water sanitation hazards.



8



Provide existing information on rural water sanitation training initiatives.



Assist the rural app
raisal meeting with water sanitation expertise



Assist Naledi 3D Factory in developing correct rural water sanitation
scenarios


Estimated duration 1
-
2 weeks


6.4

Assessment study in Nakaseke


Responsible: Uganda National Commission for UNESCO


An assessment st
udy will be conducted to identify the specific needs and
requirements of the local community with regard to the identified topic. The
assessment study will be based on a participatory approach through
collaboration with a rural development worker and/or NG
O active in this area.


The assessment study will have two major components:

1) A baseline study on the water sanitation in the area as described under the
role of the rural water sanitation expert in paragraph
6.3
.


2) A par
ticipatory rural appraisal meeting organized by the rural
communication expert for the target group and other stakeholders. The
meeting should identify a number of issues under the main topic to be
addressed by the project to form the basis for the storybo
ard.


Following outcome is expected of the meeting:



Prioritised list of problems to be addressed by the project



Suggest solutions to the identified issues



Suggestions how the problems and their solutions could be presented e.g.
in a play.


The rural water
sanitation expert and the Naledi 3D Factory intern should
participate in the meeting.



6.5

Development of a storyboard

Responsible: Naledi 3D Factory


Naledi 3D Factory will develop a storyboard to form a basis for the visually
interactive training applicati
on.


The main theme for the storyboard is Basic Water Sanitation in Rural Africa
using the situation in Nakaseke as a model. On the basis of the results from
the participatory rural appraisal meeting, and in cooperation with the local
experts, a storyboard

will be developed as a draft for the electronic
application.


The blueprint version of the storyboard will be discussed with the target group
before the actual development will start.


The project partners must agree upon the storyboard before the system
developing begins.




9




6.6

Development of VR application

Responsible: Naledi 3D Factory


Naledi 3D Factory will develop the application according to the storyboard
and in co
-
operation with the Nakaseke staff and experts and according to the
PC resources


(som
e upgrades notwithstanding) available at Nakaseke
MCT.


A number of steps are required in this process and will require inputs from all
parties, especially in Uganda, where local content will be required.


1.

Preparation




Digitisation of any available resourc
es (photographs, video)



Obtaining of CAD drawings of equipment and structures, where
appropriate.




Identification of any appropriate video, audio and animation clips;



Writing of any voice scripts, translation into Luganda and recording in
sound studios;


2.

D
evelopment of VR / Multimedia system




Finalisation of the storyboard.



Modelling and simulation for each category.



Incorporation of appropriate multimedia clips.



Packaging of the final system on CD
-
ROM.


6.7

Installation and training

Responsible: Co
-
operating
university supported by the project partners


The PC(s) at the telecentre suitable for running the application will be
prepared and the visually interactive training application installed and tested.


The telecentre staff will be trained in how to assist u
sers of the application.


6.8

Field test

Responsible: Nakaseke MCT


Nakaseke MCT has the overall responsibility for organizing and implementing
the field test. The test aims to introduce at least 100 people from the primary
target group and 100 from other grou
ps to the application during the field test.


The main components in the field test are:



Promotion of the visually interactive training application e.g. by organizing
information meetings



Organizing training sessions for members of the target group as well

as
for other user groups.



10



Provide free computer time for the use of the visually interactive training
application



Assist users in using the visually interactive training application



Document the usage of the visually interactive training application as
d
escribed in section
10


6.9

Evaluation

Responsible: UNESCO


UNESCO will be responsible for the compilation of a final evaluation report on
the project. The report will address the issue of acceptability, especially:




Lessons learn
ed from this project and recommended way forward;



Discussion on whether the application was useful for the target group



Recommendations on if/how visually interactive training material can
be used as a means to educate rural populations through the
telece
ntre platform



The Nakaseke Multipurpose Community Telecentre will collect data during
the test period (as described in Chapter
10
) and deliver the data to UNESCO.



7

Inputs

UNESCO
will provide funding for the project of US$ 1
8,000 and be
responsible for the project co
-
ordination and evaluation.


Nakaseke Multipurpose Community Telecentre
will ensure the
participatory involvement of the target group throughout the project, provide
staff to co
-
operate in the project, free comput
er time at the telecentre for the
use of the application in a defined trial period and finally, monitoring and
capturing of evaluation data.


The telecentre will also be responsible for the provision of adequate and
appropriate digital images for use in th
e modelling and simulation stage of the
project.




The Naledi 3D Factory
will provide the application development at a reduced
cost, to be seen as a pilot project aimed at developing the concept of using
visually interactive training materials for trainin
g of functional illiterate in rural
African communities.



Naledi 3D Factory will create an intern position for a Ugandan candidate.




11

7.1

Consultative Experts


The project intends to use local Ugandan human resources as far as
possible, however experts in Sou
th Africa and Europe have been approached
as backstoppers for the project.


List of experts and institutions




Robert William Skoroszewski,
Senqu Consultants

Water Quality Specialist, Aquatic Ecologist.

Specialist knowledge in the water chemistry and aquati
c invertebrates
of the upland regions of the southern African Highveld which includes
Lesotho, the Drakensberg escarpment and adjacent areas.


Role: To bring initial knowledge on water sanitation surveys in
definition in the terms of reference for the Ugan
dan rural water
sanitation expert. Consult on the development of the storyboard.




Dr. Ester Sebitosi
, University of Pretoria / Dep. of Biochemistry.
Ugandan national.


Role: Contribute in the initial phase in the design of the assessment
study in Nakaseke
and translate/transform existing survey material
into material suitable for the project. Consult on the development of
the storyboard.




Dr Sebitosi and Mr Skoroszewski may also act as validators of data
collected in the Ugandan assessment study in terms of

scientific
accuracy.




Interdisciplinary group on development of Interactive Educational
Materials

at AAlborg University, Denmark. Contact: Associate
Professor Mona Dahms.

Facilitate a possible graduate research project in combination with the
pilot proj
ect



8

Assumptions

In the development of the project proposal, a number of assumptions have
been made, which will be tested during the course of this project, namely:




The topic selected is in fact relevant to the target group.



The target group is introduc
ed to the application in a proper manner.



The target group will be able to interact with the application without
computer skills.



A suitable candidate can be identified for the intern position.



Rural water sanitation and rural communication experts can be
identified
and engaged in the project.




12

9

Monitoring

This project includes a number of partners and stakeholders dispersed over
several countries. In order to secure the transparency of the project progress
a bimonthly progress report will be compiled of the

activities and shared
among the project partners and stakeholders. The progress report should
include status on the different activities, progress they have made since the
last report and the main obstacles they are facing. The partner responsible for
the

activity must submit the data to UNESCO. UNESCO will compile the
inputs and disseminate the report.


10

Data collection

This project seeks to learn if functional illiterates can be engaged in learning
by using interactive computer training material. Very lit
tle knowledge exists in
this field and an extensive data collection on especially user patterns and
their experience of the application would greatly help the achievement of the
project objective.


Following questions should be answered during the data col
lection.




General questions for the telecentre staff.

1.

Can the application be run on the equipment available at the
telecentre or alternatively, what is the consequence of these
applications on existing computers being used in telecentres?

2.

Is the questionna
ire being filled in when the application is being used?

3.

Can the application be introduced to others than the primary target
group e.g. children, women groups etc?

4.

What improvements can be made in future applications?




Users

1.

Do users find the application us
eful;

2.

Do users find the graphical interface useful;

3.

Does it teach them new skills or raise awareness;

4.

Have they increased their knowledge on the subject matter;

5.

Do the users apply their new skills?

6.

Do users require additional computer skills to use the app
lication;

7.

What improvements can be made in future applications?

8

How does the user compare the visually interactive application with
other training resources; VCR/TV, radio, poster etc.


Telecentre

1.

Can the application be readily used in other telecentres,

in other
countries?


10.1

Multiple choice questionnaire


To facilitate the data collection from the users the following multiple choice
questionnaire should be filled in for each user, by the telecentre staff, during
the trial period. A small data capturing ap
plication will be developed on the
basis of the table below to help the telecentre staff collect data from the
users.




13

The questionnaire will provide information on how many people were
introduced to the application. How long they spent on the application
, what
their problems were, what they learned from it and what could be improved.


Question Type

Question

Possible Answers

User profile

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潮 t桥 獣s敥n?

v敳



m慲aly



14


Can the user interact
with the application?

Yes

No

Partly




Improvements

What was the best
thing about using the
application?



What was the
biggest problems in
using the appl
ication




Example of data collection application


11

Evaluation

The collected data will be evaluated to see if the objectives of the pilot project
were met. Following indicators should be considered.




100 functional illiterate and 100 people from other us
er groups in the
vicinity of Nakaseke MCT will during the trial period of the application be
introduced to the visual interactive training application and fill in a
questionnaire rating their experience comparing it to other available
training/information
materials.




100 functional illiterates living in the vicinity of Nakaseke MCT will improve
their water sanitation practices during the trial period.




15



100 functional illiterates living in the vicinity of Nakaseke MCT will be
empowered to interact with a com
puter and use the telecentre during the
trial period.




A unit for training in the development of visually interactive applications
will be established at the computer science department at a Ugandan
university.



12

Financing Plan




UNESCO Funds Total:




US
$ 18,000



The UNESCO funds will be used as follows:




US$ 5.000 for an Activity
-
Financing contract with Naledi 3D Factory for
organizing an internship and establishing a visually interactive application
development unit at the co
-
operating university.



US$

10.000 for a Fee Contract with Naledi 3D Factory for the application
development.



US$ 2.000 for an Activity
-
Financing contract with Uganda National
Commission for UNESCO to cover costs of activities in Uganda.



US$ 1.000 for the writing and distribution of

the final report.



An additional US$ 10.000 will be sought for the application development.


Inputs in form of software licences are envisioned in order to establish the
visually interactive application development unit at the co
-
operating university.




13

Timetable for Implementation

The proposed implementation timetable would be as follows:


Project start October 2000

Duration: 6 months


October
-
November 2000: Rural assessment study and preparations

November
-
December 2000: Storyboard and application dev
elopment

January 2001: Fine tuning of the application and installation in Nakaseke

February
-
March 2001: Field test of application

April 2001: Evaluation and project termination





Peter Thorkil Schiøler

Programme Officer in Informatics

UNESCO, Pretoria


16


14

A
nnex 1: Outcome of preparatory meeting


UNESCO VR Pilot Project in Nakaseke (Uganda)


Summary of Preparatory Meeting



This document was drawn up subsequent to a preparatory meeting between held on
21
st

March, when community representatives were visiting
South Africa. It outlines
the discussions made on the day, and forms the basis of a proposal, whereby the
success of VR as a training and education tool is proposed as a pilot in the Nakaseke
Community Centre, Uganda.


Previous discussions through 1999 wit
h UNESCO had focused on a number of
potential application areas for VR in this area. These included ABET; E
-
commerce;
primary community health
-
care (AIDS?); maintenance of low volume roads; PC skills
as well as good agricultural practice.


Present on 21
st

March:

Augustine Bazaale,
Project Manager, Nakaseke Multipurpose Community
Telecentre

PO Box 4962. Kampala. Tel 256
-
41
-
620160
abazaale@avumuk.ac.ug


Goobi Gerald Katende,
Asst. Project Manager. Box 1032, Naka
seke


Meddie Mayanja
-

Project Officer, Uganda National Commission for UNESCO

PO Box 4962, Kampala

Tel 256
-
41
-
259713 or 256
-
77
-
502288 (home)
ugunesco@swiftuganda.com


Abraham Wahame
-

Chairman, Local Use
r’s Committee, Nakaseke Multipurpose
Community Telecentre,

PO Box 1032, Nakaseke


Peter Schioler
, UNESCO
ptschioler@un.org.za

Dave Lockwood


CSIR VR Solutions dlockwoo@csir.co.za


Outcome of Discussions

It wa
s generally agreed that a pilot project should focus on the community health
area, of which three crucial areas were identified




Sanitation

Water related diseases very prelevant in the region (and throughout Africa); e
-
coli; worms; latrines; wells too clos
e to latrines; cleanliness; water hygiene;
boiling water; clean water; wood for fires;




Malaria

Causes: Bushes and stagnant water


control


wetlands


nets and insecticide


infestation


laziness in not taking precautions. Cures, no special programs in

place for this. Some basic lack of causative understanding; some also believe
that there are other non
-
scientific causes
-

ignorance




17



Malnutrition

Believe that we eat to feed; no cooking of starch and vegetables; little
understanding of food groups and ba
lance/nutrients; Impact of food on body and
teeth; stunted growth and illness.


Cassava is very common, as it is easy to grow but is also nutritionally poor. As
in, banana, kerslap, vegetables


which are not commonly grown or eaten.



Recommended Way Ahe
ad

Of the three health issues examined, it was decided to focus initially on Sanitation
issues. Not only is this a very serious issue in the region, it is also a clearly focused
area in which to develop a ABET program/story using Virtual Reality as a prim
ary
interactive training and visualisation tool.




There are a number of other organizations (NGO’s) that could be involved in this
project, in particular, World
-
Vision;




The computer specification for this pilot should be reasonably low. The Centre
has 4 P
II’s and 3 486 computers. The outcome of the project should be designed
to work with the PII computers


though the graphic card capability may need to
be revisited;




A first
-
cut storyboard will be jointly developed by the staff of the Nakaseke
Centre, UNE
SCO in Pretoria as well as the content development team;




UNESCO will consider funding a small pilot project in order to test the
effectiveness of VR in rural communities. Matching funds will also be sought at as
a way of adding greater value to the scope
of the project.




The project will be completed in time for the ACT2000 Conference to be held in
Sun City


end August 2000. Results of the impact in the Nakaseke community to
be fed back at the conference. (This was not possible, since project
commencement

delayed).


Possible Storyboard

A number of concepts were tabled as possible key points in the development of a
story.


Both Luganda as well as English will be used as alternatives to tell the story.


Visual village, two water wells; latrines close to one,

far away from another. Possibly,
also a river going past (clean and dirty?) causes


sewage, washing; rubbish etc.



Household; test things; play with things; water from fire; kids get sick; boil water; kids
get better;



Change the mindset and perception
s

Other thoughts that have emerged since the meeting are as follows.

Diseases include cholera, dysentery, diarrhoea, parasitic diseases etc.




18

Tell a story about a death or serious illness


then how can hygiene be used to
prevent such cases. The story wi
ll be told using a combination of VR, video and
animation.


The interactive elements of the story could be introduced by allowing the user to
define (3 choices) where to locate a house, similarly, a latrine and all in proximity to
water source. Then we us
e animation and existing video to relate the consequences
of the choices made.


We may also need to do something to address any mistrust, of either the technology
or the science behind the message being given.


New inputs following Meddie’s consultation wi
th the Chair of the local community:

We shall have to include the effect of not having pit latrines. It would appear that in
some areas, coverage is as low as 71%, which accounts for most of the skin
diseases and worms in the area.


The Chair of the local
community also supported the idea of highlighting boiled water,
immunisation and home sanitation.