UNIVERSITY MODULAR FRAMEWORK -MODULE SPECIFICATION

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Nov 14, 2013 (3 years and 8 months ago)

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This module specification was produced using the Academic Database on
14
-
Nov
-
13


UNIVERSITY MODULAR FRAMEWORK
-
MODULE SPECIFICATION


All items with a star (*) cannot be changed without approval.


SCHOOL *

School of Science and Technology

DIVISION *

ASC Computing Division

FIELD*

COMPUTER SYSTEMS

MODULE TITLE*

Immersive Technologies


MODULE CODE *

LEVEL*

CREDIT VALUE*

CO
-
ORDINATOR

CSYM0
31


7


20

Scott Turner


DELIVERY MODE(S)*

Spring semester

DELIVERY
LOCATION(S)*

UON

PRE
-
REQUISITES*:

None

CO
-
REQUISITES*:

None

RESTRICTIONS*:

None

SUPPLEMENTARY REGULATIONS
*:

This module has no supplementary regulations
.

DESCRIPTION*:



This module gives students a deeper understanding of the
principles and practicses of
Virtual Reality technology.


OVERALL AIM(S) FOR THE MODULE*




To provide a comprehensive understanding
of the principles of Virtual
Environments technology.



To give the students an overview of how virtual environment systems can be
constructed.

This module specification was produced using the Academic Database on
14
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Nov
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13




To allow the studen
t
s design virtual environment solutions through integration
of standard components.

LEARNING
OUTCOMES*:


On successful completion of the module, students will be able to:


Knowledge and Understanding


a)

Appraise the differences, advances and disadvantages of fully immersive and
augmented virtual environments.

b)

Critically assess

the suitability

of a wide range of VE hardwares and
technologies for virtual reality applications.

c)

Design VE applications.


Subject Specific Skills


d)

Appraise the design and implementation of various virtual environments
systems.

e)

Design and implement virtual real
ity applications on specific hardwares
.

f)

Criticaly evaluate and reflect on pratical works.

g)

Assess and apply appropriate methodologies for the design, implementation
and testing of
immersive virtual reality systems
.


Key Skills


h)

Use and apply approp
riate virtual reality haredware interfaces

and software
s
.

i)

Make effective use of available sources of information.


INDICATIVE CONTENT:




Defining and measuing Virtual Environments and user experiences in terms of
‘Presence’ and ‘Immersion’.



Introducing
Virtual Environments interfaces, such as, CAVE, Powerwall, haptic
devices, etc., and their impacts on immersion and presence.



Applications: case studies using cutting edge technologies, and evaluate over
the level of immersiveness and presence.

JUSTIFICA
TION OF TEACHING, LEARNING AND ASSESSMENT STRATEGY*:

TEACHING, LEARNING + ASSESSMENT ACTIVITIES

STUDY HOURS

All contact hours (total)


36

Lectures (12 x 3 hr)


36

Independent study hours (total)


164

Student centred learning (12 x 3 hr)


36

Formativ
e assignments (12 x 4 hr)


48

Independent study hours


30

End of module assignment


5
0

TOTAL


200


This module specification was produced using the Academic Database on
14
-
Nov
-
13


The learning strategy for this module is based on the teaching material being
delivered through lectures, seminars and tutorials for 3 hours each week.

Unsupervised practical work will be undertaken by the student with the help of guided
instructions. In some cases these practical exercises will be submitted to the module
tutor as formative assignments.


CONTEXT*

This module is taught by UON staff, fa
ce to face, to student cohort(s) on campus.

ASSESSMENT STRUCTURE*


Assessment Items

Units

Weighting

Learning Outcomes

AS1
-

Coursework assessment

5

100

a,b,c,d,e f,g,
h,
i

(5,000 word equivalent)


ASSESSMENT CRITERIA

The module will be assessed via course
-
w
ork (100%). The assignment may involve
the evaluation of a distributed computer system case study, or may involve some
computer programming. In either case the student will be expected to write an
evaluative report.

APPROVAL/ REVIEW DATES:


Approved:
Ap
ril

2012

Revised and approved for PSR


Feb 2014