Star Wars Kinect

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Nov 25, 2013 (3 years and 8 months ago)

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Jedi Adventures
-

Providence

Terminal Reality Inc.


Star Wars Kinect

Jedi Adventures
-

Providence











Page
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Jedi Adventures
-

Providence

Terminal Reality Inc.


Table of Contents

Gameplay 02_05


On The Way to The Core
Room

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3

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13

Gameplay 0
2_06


The Engineering Control Room

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13

Gameplay 02_07


Destruction of The Core Generator

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15

Gameplay 02_08


Fight in The Hanger Deck

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20

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27

Cinematic 02_09


(Pre
-
rendered)

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27

Gameplay 02_10


Victory Celebration

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Jedi Adventures
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Terminal Reality Inc.


Gameplay

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On The Way to The Core Room




Top Down
of Elevator Hub
s


First
Elevator Hub

Angled View



Overview
:

The
players are

accompanied by
Mavra

and
must find a way to the core room but first they will have to
deal with a few minor challenges.
The
players

will need to

ride the elevator up while getting t
hrou
gh
security details, multi tier elevator pads and traps
.




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Objective 1:



Survive

Intro to Elevator Hub

The
players arrive to the elevator hub where a group of Trandoshan Infantry is on patrol.
Mavra

works

on getting the elevator pads into position
. As the pads settle a group of flutter packs arrive to
investigate. The players are able to ride the elevator once the Trandoshans are dealt with.



Reward
Completing
Objective 1:

The Jedi are able to press on af
ter defeating the Trandoshans



Intro t
o Providence 5

The players arrive in the massive elevator hub that is used to get anything or anyone around the ship.




First Gameplay Encounter
: Floor Zero

As the players open the door they find a small group of Trandoshans
on patrol near the elevator control
console. The Trandoshans notice the players and begin to get in an attack formation.


Dialogue
: Mavra:
Take care of them while I get the elevator back o
nline.




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When the Droideka roll in.

Dialogue
: Mavra:
This isn't good,
quickly fallback to my position!


Once all the Droideka are dead.

Dialogue
: Mavra:
Let’s get to the elevator pad.




Second

Gameplay Encounter
: Floor Zero

Droidekas enter the fight and

attack the players
.



Objective

2
:

The players begin riding the elevator pads to the next floor up
.

As the pad rises a few flutter packs make
a rocket jump to land on the rising pad. As the players ascend the Trandoshans begin to shut down the
elevators
, the pad that the players are on is the first to stop.





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The players need to use a power node to make a jump to the adjacent elevator pad
.

Any surviving flutter
packs will pursue the players.
While

ascending on the second

pad Droidekas roll off the upper

floor
landing on the players elevator pad. The players are going to need to clear out the droids before using
the jump node to the next elevator pad.


The playe
rs jump to the third elevator pad

Mavra begins to use
the control console to open the door
.

The

players will need to protect her from the few small waves of Trandoshans that enter the elevator
hub to be rid of the Jedi.


As Mavra is working on the control console

Dialogue
: Mavra:
Cover me while I get this door open
.


Reward
Completing
Objective
2
:

Surviving
the first hub allows the players to access the second elevator hub
.


Elevator Pad One

The
players ascend as flutter packs swam onto the elevator pad
.

















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Elevator Pad Two

Th
e

players find themselves surrounded as Droidekas fall from the level above
.



Elevator Pad Three

The players need to protect Mavra as she uses her force powers to open the door
.



Objective

3
:

As the players makes their way the corridor they are caught in a trap, as gas fills the room the players
must work together quickly to destroy the machine that is releasing the gas into the room.


The gas was just slowing the players down so the Trandosh
an can get into position. The players open the
door only find that the Trandoshans have set up an ambush.


The players will have to clear the area of Trandoshans if they are to proceed to the next area.


Mavra begins to TK the control panel of the gas mach
ine.



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Dialogue
: Mavra:
Quickly, rip off the control panel to stop the machine from producing gas.


Reward
Completing
Objective
3
:

Surviving the gas trap will grant access to the
second elevator hub
.



Gas Trap Intro




Gas Trap Gameplay

The Jedi need to
use telekinesis to rip the controls and stop the gas, together they can do it faster.






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Gas Trap
Escape
Jedi Combat


The players will need to combine their force powers so they can rip the control panel free from the gas
machine. Destroying the machin
e will allow Mavra to open the door. Opening the door reveals the
Trandoshans have set up an ambush for the players. Clearing the area will allow the players to continue.




Objective

4
:

The players each take their own elevator pad.
As soon as the
elevator pads start moving

the
Trandoshans are notified through the ships computer and send in the troops to deal with the players.


Mavra and players cleared the bottom floor of Hub two.

Dialogue
: Mavra:
Everybody get to an elevator pad that way we can c
over more area
.


As the Jedi ascend Mavra gives warning:

Dialogue
: Mavra:
I am sensing a disturbance we must be on our guard
.


With the
Jedi in place the elevator pads
start to ascend to the next floor
.

Dialogue: Mavra:
After the core is destroyed we'll
make a run to the hanger and get out of here
.

As they rise flutter packs come from below and land on the elevator pads. Mavra is over whelmed by
flutter packs and Droidekas. The players need to deal with their flutter packs quickly as possible
. Once a
play
er has cleared a group of flutter packs they can jump onto Mavra’s pad and help her.




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The elevator pads are stopped by the Trandoshans. The players need to jump off and get to the control
room.

Dialogue
: Mavra:
Take out the controls locking the elevato
r pa
ds I'll hold off the enemy.


Once the Jedi clear the control room of the first wave:

Dialogue
: Mavra:
I sense a disturbance... It's a trap get out of there!


Once the Jedi clear the control room of the second wave:

Dialogue
: Mavra:
You need to rip the
panels off the control center to unlock the elevator pads.


Once the control console is destroyed:

Dialogue
: Mavra:
You did it I felt the pads shit, quickly get back he before they start moving.


As the elevator pads pass the second floor Trandoshan infant
ry and snipers jump on board. The
Trandoshans now have fire teams on all three pads as they continue to ascend. As the pads get close to
the exit the Trandoshans are able to shut down two of the three pads. Mavra uses her force powers to
hold the third pad

still giving the Jedi time to jump up on to it. Once the players are on Mavra lets go and
informs them she will meet them at the hanger.


The elevator pads

stop moving once again. Mavra jumps off to take care of it this time.

Dialogue
: Mavra:
Damn they've

done it again,
h
old them off while I get
elevator
working.


After Mavra has been gone after X amount of time:

Dialogue
: Mavra:
You'll have to go ahead without me there are too many of them in here.


After Mavra has been gone after X amount of time:

Dialogue
: Mavra:
Take out the core I'll meet you back at the hanger, May the schwartz be with you.


Reward
Completing
Objective
4
:

Surviving the second elevator hub will lead to the next level.


First
Floor of Elevator

The players gain control over the
elevators pads and start their ride to the exit.



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Elevator Control Room

The players
enter an occupied room in the elevator control room.




Control Room: Elevator Computer

The
players use force
telekinesis

to destroy the computer holding the elevators
pads in place.



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Second Floor of Elevator

The players are overwhelmed as they continue to ascend. Mavra stays behind so the players can
continue on.







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Concept of Maintenance Room



Gameplay

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The
Engineering
Control

Room




Top Down of
Engineering Control

Room











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Maintenance Room Intro



Objective 1

Overview
:

The Jedi arrive in the
engineering control

room, they get the drop on the guards there but not before a

Trandoshan guard is able to radio for back up.

The room begins to get waves of back up as the Jedi try
to survive and defeat the Trandoshan guards


As the Jedi exit the elevator the Trandoshan guard notices them.

Dialogue
:
Trandoshan:
Hey, look Jedi!
Call for back up!


Objective 1:



Clear out the maintenance room.

o

Defeat all Trandoshans

Reward Completing Objective 1:

Clearing out the room will allow the Jedi to proceed



Maintenance Room Jedi Combat

The players surprise the Trandoshans at their control consoles as the fight is about to end backup arrives
on higher ground. Trandoshan snipers and their backup support of infantry units begin their attack on
the players from higher ground. As the battle w
ages on the Trandoshans gain more backup via the
elevator, filled with Trandoshan gunners and melee fighters.




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Jedi Adventures
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Terminal Reality Inc.



Gameplay

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Destruction of The Core Generator




Core Room Angled View



The two Jedi will fight their way through the massive core room defeating waves of Trandoshan.
The
Trandoshans attack from multiple directions including from a higher elevation.
Once the players have
reached the core they will need to rip off X amount of p
anel shielding to unbalance the core. This will
cause the core to over load and implode.

Secondary explosion
will

start to
occur

as the Jedi make a run
for the hanger.







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Core Room Concept



Objective 2:



Make your way from one end of the core room to
the core its self.

o

The Jedi need to ride the platform to reach the core

o

Defeat multiple waves of Trandoshans

Reward Completing Objective 2:

Clearing out the room will allow the Jedi to
get close to the core


Core Room Section One

When the Jedi land on the platform they will need to clear out the Trandoshans who were working.
Doing so will
alert the Trandoshans in the background and they will call for backup

, as the platform is
moving down the room Trandoshan with jet packs will fl
y into the room and try to take out the Jedi from
a distance. Some of the jet
packs

flyers will jump onto the platform and attack at close range.








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Core Room Section Two

Near the end of the platforms ride snipers will emerge and fire upon the Jedi.
The snipers are backed up
by jet pack flyers. The Jedi will have to fight with force powers. Grabbing a jet pack flyer and throwing
him at the snipers will produce a nice explosion taking out

two for

the price of one.


After Mavra has been gone after X am
ount of time:

Dialogue
:
Mavra Radio:
You need to expose the inner core by ripping off the panels
, this cause it
to overload.


Objective 3:



Destroy the core.

o

The Jedi need to clear the area around the core.

o

The Jedi will use
TK

powers to destroy the core.

Reward Completing Objective
3
:

Clearing out the
area around the core

will allow the Jedi to
destroy the Core and lower the ships shields


Core Room Section Three

The players jump off the platform only to be surrounded by Trandoshan Gunners and melee
fighters.
The Jedi have some protection as they land in the middle of a control station. Simply dashing or jumping
will allow the players break free on the control station and meet their attackers face to face.



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Trap & Duel Top Down


Objective 4:



Survive the trap.

o

As the Jedi are running to safety they become trapped. Taking out the Trandoshans will
allow the Jedi to continue.

Reward Completing Objective
4
:

Clearing out the
area will allow the Jedi to proceed to the Hanger.





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Trandoshan Trap Intro



Trandoshan Trap Gameplay

The only way to survive is for the Jedi to use force telekinesis or deflect the b
olts back at the infantry.











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Gameplay

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Fight in The Hanger Deck




To
p Down of Hanger Section A



To
p Down of Hanger Section
B








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Concept of the Hanger





Hanger Intro Shot A

















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Hanger Intro Shot
B



As the three Jedi arrive in the hangar with the Star Runner, where Trandoshan forces have surrounded
the
Wookiee
,
Padawan

and 3PO. The giant ship is shaken by large explosions and fire emanates from
vents and entrance to the hangar. The reactor core is going critical and only seconds remain to escape
for the mortally wounded command ship. Using deflection and their
lightsabe
r
, the three Jedi break
through the Trandoshan forces and reach the Star Runner.


As the Jedi reach the
Hanger the Wookiee is in the ship is taking out the Homing droids. As the Jedi run
to the ship the secondary explosion cause some of the support beams t
o collapse. The Jedi make it the
area where the ship is hovering but it can’t land due to all the hostile activity including several Homing
droids.



The Jedi must hold their ground as the Wookiee takes out all the Homing droids once that is done the
Jedi
will be able to get in the ship safely and escape.


After Mavra has been gone after X amount of time:

Dialogue
:
Mavra
:

I'll
take care of the
Droids

you two take out those Homing droids!


(If the turret event doesn’t work out we will need the following

dialogue
)

Dialogue
:
Protocol Droid:
They have taken out our guns, you'll have to take out the rest while we
fix the cannons.

Dialogue
:
Mavra
:

I'm coming down to lend a hand just hold on.


(If the turret event do
es

work out we will need the following

dialo
gue
)

Dialogue
:
Protocol Droid:
The ships cannons are ready master. Please fire at will.

Dialogue
:
Protocol Droid:
Very nice shot master.

Dialogue
:
Protocol Droid:
It would be in our best interest not to get hit master.

Dialogue
:
Mavra
:

I can’t get to the
ship, need a little help with these droids.

Dialogue
:
Mavra
:

Excellent work let’s get out of here.





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Objective

6
:



Get through the hanger and board the ship

o

Jump through the flames and defeat the trapped Trandoshans

o

Time your jump through the arching
electricity

o

Take out the Droideka and Infantry units

Reward Completing Objective
6
:

Clearing out the
area will allow the Jedi to proceed to the landing zone.



Split Event Section One

The fire blocks the Jedi’s path, the only way through is
to

force jump.

























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Terminal Reality Inc.

Split Event Section One

A

Jumping through the fire lands in the middle of a group who are trap themselves. They are however
more than happy to destroy you. The Jedi needs to clear out they are. Once cleared the Jedi can turn
and help

their fellow Jedi that is segregated by hazardous environment.



Split Event Section

Two

The Jedi must time their jumps so they are not hit by the electricity coming from the damaged cables.









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Split Event Section
Two A

As the Jedi sore through the
air Droidekas roll into the area backed by Trandoshan jet pack flyers.



Objective

7
:



Survive long enough for the Wookiee to take out all the Homing Droids.

o

The Jedi need to hold out till the ship can get into position to drop of Marva

o

The Jedi need to
take out the two remaining Homing droids

Reward Completing Objective
7
:

Destroying the last two Homing droids will allow the Jedi to board the ship
.



Hanger End Game Fight Phase One

During this phase the Jedi will be surrounded by Droidekas, Infantry, and

Flutter Packs and melee
fighters. The Jedi just need to hold out for a short time till the ship can get in to position so Mavra can
join the fight. Once Mavra joins she will take care of all the Trandoshans and the Droidekas, the Jedi will
have to take ou
t the Homing droids.



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Terminal Reality Inc.



Hanger End Game Fight Phase Two

The Jedi will have to evade the Homing droids attack till there is a window of opportunity. When this
window opens the Jedi will need to grab a fallen girder
and impale the Homing Droid. Each Jedi needs to
do this one time each. If one Jedi fails the other can try again, this loop will keep going till the Homing
droid has been impaled twice. There are two Homing droids to destroy, once they are dead the Jedi ca
n
escape.







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Cinematic

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09



(Pre
-
rendered)


Inside the ship, everyone finds a spot and the Padawan take positions in the two laser turrets. The ship
is seen leaving the hangar bay and reaches the outside of the command
ship just as large explosions rip
the hull of the giant ship apart. It heads front
-
down into the planet of Felucia below. Yoda sends a quick
transmission … the Jedi will arrive too late to help them escape and the Jedi Master suggests that they
hide in the

jungles of Felucia.





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Gameplay

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Victory Celebration


Now in space, the Star Runner is attacked by a large amount of Trandoshan forces and has to fight its
way to the surface below. Framing the battle is the complete destruction of the Command Ship

which
descends nose
-
down into the planet below


with the huge ship completely disintegrating in the
process. The Star Runner takes a lot of hits and they barely manage to enter the atmosphere, with one
engine burning. 3PO provides comic relief as they br
eak through the hostile forces and head towards the
planet below with a barely controlled descend.