Unity 3D gaming
WWW, IOS, Android, consoles (+edu license)
Free for web
computers using Unity
Where to start
Traditional production pipeline
Photoshop for textures
> 3D tool (Maya, 3ds
> fbx export
> Unity <
Additional production pipeline (new for small companies)
figures. Connection to Photoshop and zbrush.
Autodesk pipeline from Daz3d: Export
> Maya <
/custom motions: Daz3D
The project wer
created in a special cooperation on the Multimedia designer
education between Design, Communication and Interaction.
alled “3D experience design”.
for the workshop
When we focused our attention on
pure modelling in
of the boys liked it, but almost all the girls did not like it. So they stayed away or
did not participate in the workshop.
During the first workshops we realized that the girls could not see the point of
doing 3D just
for 3D’s sake.
There were no context for the 3D. We had to add in the possibility to create and
communicate things more visually.
So the subject areas added hours in to the workshop.
We defined a typically project where the students were part of a
they had to visually create a house and all exterior
and the interior
decorate the walls, make furnitures etc. etc.
This lead to next idea that if a group of students created some finished houses
then they also had to have a place to s
So we decided to try Unity as a “world” tool. It can very easily import fbx files
from all 3D programs.
So the students can create exciting worlds
where they can place their
houses and other objects.
Then they can publi
sh to web, upload to a webserver
and using the browser walking around and visualize the world and houses.
Finally they can also start to code part of the world. Like opening doors,
environment to learn basic programming. This can later be used in