Mobile learning with a mobile game

superbshelfMobile - Wireless

Nov 12, 2013 (3 years and 8 months ago)

65 views

Mobile learning with a mobile game

Design and motivational effects

Outline


Introduction


Literature review


The mobile learning scenario and
system


Research design and frame work


Results


Technical design issues for the
MobileGame prototype


Discussion of the effects


Conclusions and outlook

Abstract


Mobile technologies offer the
opportunity to embed learning in a
natural environment


This paper describes the design of the
MobileGame prototype, exploring the
opportunities to support learning
through an orientation game in a
university setting

Introduction


apply mobile technology to learning


Mobilearn project


two objectives in this paper


to discuss
design issues

of a mobile
game system with a focus on issues
specific for mobile learning and the
motivational value added by mobile
games


to present data on the
effects

of a mobile
game on participant motivation and on
the features causing those effects

Literature review


Lepper and Malone


relationship between learning and intrinsic
motivation


seven key factors for creating an intrinsically
motivating instructional environment

challenge,
curiosity, control, fantasy, cooperation,
competition, and recognition


computer games raise the efficiency of learning if
they increase the intrinsic motivation and link the
goals
“winning the game”
and

“learning the
material”


mathematical problem solving is embedded in an
artificial game context

Literature review


Prensky → how do computer games engage
players

create a fun and engaging game


rules
, that organize the game


goals and objectives
, the players strive to
achieve


outcome and feedback
, which measure the
progress against the goals


conflict, competition, challenge, and opposition
,
leading to players’ excitement


interaction
, the social aspect in the game


representation or story
, exaggerating interesting
aspects of reality

Literature review


Mitchell and Savill
-
Smith


it should be possible to use these elements to
carefully design and analyze mobile games, but
so far this has not been done yet


mobile systems


integrate playing and learning, focus on role
-
play
or simulation

Cooties Game

Geney

Savannah


entertainment, location
-
based games in a real
life environment

CYSMN

Pirates

Mogi


develop the location
-
based learning game
MobileGame
in 2002

Mobile learning scenario


synchronous collaboration


orientation rally


students play individually or in small groups


each group gets different tasks referring to
significant places, people and events


handheld device shows the current position
of the group on the digital map


indoor map and outdoor map switch


cooperative and competitive game


at each location, they have to perform a
typical task

Mobile game system


All relevant data are stored on the
client side


Three components


mobile client


web client


server


Media and tools


Wireless LAN


HTTP


Ekahau positioning engine

Research design and framework


Taylor’s recommendation


first test
the usability of the technology, then
the pedagogy


future development and evaluation
process



focus on the
motivational

aspects of the
game and its relationship to the usability
of the system


include the
content

and systematically
test

the
effects

on learning

Research design and framework


method of evaluation of the first trial


University of Koblenz in October 2003


7 computer science faculty


find hidden PDA with the help of the game


questionnaire


method of evaluation of the second trial


Koblenz Campus of the University of Koblenz
-
Landau in Germany


covered two office buildings


participants


procedure

Discussion framework


rules

scenario


goal

solve the tasks, ultimately learn


feedback, outcome

real time
technique five current status


conflicts and competition

gain points


interaction

play in group, chat
function


representation

orientation on the
digital map, augmentation of reality

Results of the first trial


focus on the

technology

of the first
prototype


rate 7 technical issues


screen size and accuracy of the
position scored least


they would have liked to have a zoom;
auto
-
scroll and improve the update
time of the client

Results of the second trial


17/22 liked it and would play it again


the
map

should be simplified


some more intelligence in the
task
ordering

would be desirable


catching

function varied because of
difficulties with imprecise navigation
and a somewhat confusing interface


chat

was rarely or not at all used


navigation

as a major positive aspect

Technical design issues for the
MobileGame prototype


accuracy of positioning


3~5m


play on move


stop
-
and
-
go hinders the flow of the game


offline areas and response time


update every 3s, players could move five or
more meters


interface design


drop
-
down menus to button bar


three kind of input method

Discussion of the effects


conflict, competition, challenge,
opposition


balance the engagement for hunting with
the engagement for working on task


make the competition for points more visible


make the catching itself a learning experience


turn off hunting for part of the game


in any case, hunting is a surprisingly
useful feature to keep participants
interested and moving

Discussion of the effects


outcome and feedback


learning diary


goals and objectives


primary goal

advance learning


secondary goal

gain as many points as
possible


task design

Discussion of the effects


interaction


chat were rarely used, because typing on
PDA is too difficult


non
-
verbal interaction


representation or story


a navigation system is a very powerful
tool for situation learning in a natural
environment


mixed reality


augmented physical environment v.s.
augmented social environment

Conclusions and outlook


Mobile Technology enables immersion
into a
mixed reality environment

and
more motivating learning experience


Two limitations of current technology

the mobile user interface and the
accuracy of positioning systems


future work



the tasks and the accompanying
content

need carefully designed


moving the concept of the MobileGame
and the prototype into
new domain

Thanks for your listening

Q & A