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sploshtribeSoftware and s/w Development

Dec 14, 2013 (3 years and 10 months ago)

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MATTHEW MILES

SOFTWARE DEVELOPER

2201 Bridgepointe Pkwy



San
Mateo

CA 94
404



Phone: (407) 739
-
6537


thematthewmiles@gmail.com

L anguages



C++



C



C#



Objective
-
C



x86 Assembly



Java
Script



Visual Basic


API s



DirectX



OpenGL

(+ES)



.NET


S cr i pt i ng
L anguages



LUA



MEL



Ruby



Action Script 3



UnrealScript



JSFL


Pr ogr ams



Visual Studio



XCode



Unity



Maya



UDK




Experience

Mermaid World Stories (Crowdstar
-

Developer)

(2012
-
2013)



2D
collection game themed for a young audience, featuring small mini
-
games and



Animation System

o

Implemented a full
paper doll animation system featuring and easy
to use, artist driven UI and extendable interface

Fish With Attitude (Crowdstar
-

Developer)

(201
2)



2D Aquarium Simulator and Social experience focused on engaging users
with humorous characters and emergent gameplay



Achievements

o

Reached Top Grossing and Top Free on iOS app store



AI and Behaviors

o

Des
igned and implemented a Behaviors driven AI system
allowing
the play environment to feel active and each character different

Social Girl (Crowdstar
-

Developer)

(2011
-
2012)



2D Female themed R
ole
P
laying
G
ame

Focusing on Social interaction, both
with NPC “friends”, and the players boyfriend with light shopp
ing elements



Achievements

o

Reached Top top free games on iOS on Christmas Day



Enhanced engine

o

Created a series of tools and improvements to UI, Rendering, and
Avatar system allowing for the development of top girl’s “sequel” in
less than half of top girl’s
development time

Nest Quest (Team DigiRex


Technical Lead)

(2010)



3D flying adventure set aimed at a younger audience featuring fast paced
non
-
violent gameplay



Rendered in OpenGL, Engine in of the team’s design



Technical lead


acted as main architect and

overseer for systems in the
game



worked on camera

o

3D Tether that moves an interpolation point behind the player



Worked on collision detection

o

Segregated collision meshes by grouping them in AABB’s as an early
out
, precise with relatively low overhead


Educat i on
Bachelors of Science from Full Sail University, Winter Park Florida

Thematthewmiles
.com