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Oct 31, 2013 (3 years and 5 months ago)

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GD21leo



Game Design Document for:

Shotcaller

Video
T
rivia


The Vancouver Canucks

edition.

The ultimate Canucks video trivia game!



All work Copyright ©2008 Vancouver Film School


Written by
GD21Leo


Version #
2
.
2

Final


Friday, November 01, 2013



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Design History:

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Version 1.0:

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Version 1.1

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Version 1.2

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Version 1.3

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Version1.4

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Version 1.5

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Version 1.6

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Version 1.7

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Version 1.8

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Version 1.9

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Version 2

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Version 2.1

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Version 2.2 Final

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Game Overview:

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High Concept:

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Philosophy:
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Bringing Emotion to sports trivia:

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Unique game formula:

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Genre leader:

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Scalability:

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Portability:

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Modular:
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Cloud power:

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Common Questions:

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What is the game?
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Why create t
his game?

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Where does the game take place?
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What do I control?
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How many characters do I control?

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What are the goals and objectives of the game?

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What is the main focus?

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What’s different?

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Feature Set
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Feature highlights:

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Feature 1.

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Feature 2.

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Feature 3.

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Feature 4.

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Feature details:
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Feature 1.

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Screen Flow Diagra
m

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Feature 2.

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Feature 3.

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Feature 4.

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Gameplay:
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Single player game
:

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Multiplayer game:
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Game Interface


Menus

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Title screen:
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3
0

Main menu:

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Sign in:

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1 player:

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Tournament:

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Sound

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Overview:

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Sound design:

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Extra Miscellaneous Stuff:

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Design History:


Version 1.0:

-

Initial idea for a hockey game that will play on mobile.

-

Desire to use tilt
-
shift photography art style and theme

-

Design goals of game that is mobile and multiplayer.

-

Experimenting on Unity 3d engine.

-

Research on sports games
on mobile yields high potential

with

trivia genre.

-

Research into sports trivia market shows low competition with rich media.

-

Decision to create design prototype of workable rich media trivia formula

-

Research into mobile networking reveals high programming
expertise requirements beyond
team capabilities


Version 1.1

-

Research into mobile networking reveals Leaderboard gaming to be viable

-

Progress on importing rich media to Unity 3d

-

Discovered tilt
-
shift photography and various depth of field plug ins for Unit
y 3d

-

480p video can run on movie texture in Unity 3d

-

Multiple textures running separate video files in Unity 3d achieved

-

Research into 3d modeling characters and props into Unity 3d reveals high 3d art
programming
expertise requirements

beyond team capabil
ities

-

First trivia format using a story line structure of plays leading to exciting highlight

-

Tentative name of formula: play by play trivia.

-

Decision to make a game specific to Vancouver Canucks fan base


Version 1.2

-


First trivia format using a story line structure of plays leading to exciting highlight : isolated to
only goals being scored

-

Experimentation with video capture of highlights from YouTube yields good results

-

Experimentation with video editing using Adobe

Premiere yields good results

-

Experimentation with photographic editing and video post process on Adobe Photoshop yields
good results

-

Decision to drop 3d to focus on developing rich media delivery with video trivia

-

Decision to drop Unity 3d to adopt Flash
engine to optimize for video delivery

-

Focus on designing efficient pipeline



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Version 1.3

-

Trivia formula of 3 act structure with 3 video parts and 2 question parts yields positive feedback

-

First set of 6 video highlights to be used with new 3 act structur
e formula captured

-

Review of 3 act structure compatibility to scalable, portable and modular design structure

-

Decision to support tournament gameplay with Facebook leaderboard

-

Decision to support casual trivia gameplay for 1player

with Facebook leaderboard

-

Experimenting on additive scoring system

-

Formula found to work well with other sports such as soccer

Version1.4

-

Question part 1 to involve answering que
stions by identifying player pictures

visually positive

-

Shooting Target trivi
a
for question part 2 to place where goals were scored visually positive

-

Acquired set of Vancouver Canucks player action pictures for use as buttons

-

Acquired various Vancouver Canucks theme art.

-

Progress using Flash engine to make trivia formula to work on

timeline positive

Version 1.5

-

Using Adobe Photoshop to make post process video for specific art theme positive

-

First complete Trivia with 3 video clips and 2 question part formula achieved

-

Video clip naming convention and
clip format yields positive
results

-

Video clips now referenced as ”_in”; “_shot” and “_out” clips

-

Additive scoring system found to have score clumping issues with large tournaments

Version 1.6

-

Adobe Photoshop video post processing dropped in favor of clean HD video

-

Question 1 buttons

changed from player action shots to player faces

-

Added numbers reference to Shooting Target Question 2

-

Experimenting with Scoring system with random multipliers


Version 1.7

-

Added “puck highlighter” to help players see puck in highlights

-

Use of Adobe Phot
oshop frame by frame post process to highlight puck

-

Dropped numbers reference to Shooting Target Question 2

-

Switch to color coding reference to Shooting Target Question 2






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Version 1.8

-

Use of Flash tweening to produce “puck highlighter” found to
be sup
erior

-

First looping of 3 trivia made in Flash successful

-

Experimenting with video compression in adobe premiere to optimize file memory

-

Significant loss of video quality found in compressed video

-

Audio is out of sync with video when embedded into flash

-

First flash port to run on multiple browsers successful

-

Port run on Chrome browser successful

-

Port run on Firefox browser successful

-

Port run on Explorer browser successful


Version 1.9

-

First po
rt of 3 trivia loop

from Flash to
android tablet successful

-

Fi
rst port from Flash to android phone successful
-

pending hardware testing

-

First port

from Flash to iphone4 ios successful
-

pending hardware testing

-

First port from Flash to ipad ios successful
-

pending hardware testing


Version 2

-

Name changed to “Call th
at Shot!”

-

Switch from using Flash timeline to Flash Develop

-

Using

Action Script 3 code based function to achieve greater flexibility to meet design targets of
scalability, portability and modular components

-

First port of trivia video assets to run formula
on YouTube with annotations successful.

-

First YouTube demo made

Version 2.1

-

Experimentation using Flash
Stage Video to run video with GPU successful

-

Stage video will allow for much faster handling of rich media and free CPU of smaller devices

-

Compression

of video files remain an issue to loss of video quality

-

Uncompressed 656x480 video yields very positive results on YouTube

-

Use of video transitions between questions to make
smoother visual

experience


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Version 2.2

Final

-

Name revised to “ShotCaller”

-

I
mmediate answer feedback screens to enhance user experience

-

S
kill based s
coring
system with wagering option on 2
nd

question part finalised

-

Scalable, portable and modular design targets met with Action Script 3 using Flash Develop

-

Second YouTube demo made

-

Video Assets banked on
YouTube

to allow cloud based media retrieval

-

Compression of video no longer an issue with cloud based media retrieval using reference tags

-

YouTube

demo runs on blackberry playbook

online

-

Design Goals met.


pending final audio and vi
sual polish to public launch.













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Game Overview:

High Concept:

Tagline: the ultimate vid
eo sports trivia; The ultimate C
anucks video trivia game

This game will be the new genre defining video sports trivia game starting with NHL hockey and the
Vancouver Canucks market.


Philosophy:


Bringing Emotion to sports trivia:

By using rich media (high
definition video, stereo sound) sports trivia fans will get to relive the moments
that inspired them!

Unique game formula:

Our game will be using a unique
game formula

designed for easy adoption and

low learning curve
.

Genre leader
:

This game will set the standard for
the
video sports trivia games

genre
.

Scalability
:

This game is designed to play just as smoothly with 100,000 players or 1
. Social and casual
ready.

Portability
:

This game will be truly cross platform and will run leaderboard tournaments with all online players
regardless of operating system.

Modular
:

This game is designed to be “plug and play”

for easy mod’
ing
(custo
mization)

and content expansi
on

by
making all assets and functions into organized modular components.

Cloud power:

All media content will be banked in the cloud making the application super light on memory for all
devices.






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Common Questions:


What is the game?

This game is the
modernization of sports trivia using the best of today’s technology to offer true cross
platform operability with social networking support and cloud based internet functionality; yet simple
enough for a child to play. It is also the first rich media (mmot
g) Massively Multiplayer Online Trivia
Game


Why create this game?

To meet a demand for an updated sports trivia game that is both sophisticated in leveraging modern
technology while staying simple and easy to play. Everyone knows what trivia is, it is sim
ple and straight
forward, but perhaps it is because of this deceptive simplicity that it is overlooked as a genre and left to
be for so many gaming generations while we see other genres like FPS(first person shooters), RTS(real
time strategy), Sports and R
acing games progressively improve . Yet if you think about the current
market with high demand for social and casual gaming on non
-
traditional platforms of mobile and
browser based gaming: trivia and specifically sports trivia is ripe for an upgrade and gr
and renaissance.


Where does the game take place?

In a virtual game show environment


What do I control?

Players control what answers to input in various simple menus and decisions to wager on their answers.


How many characters do I control?

One. Players
control how they interact with variety of simple menus.


What are the goals and objectives of the game?

To answer trivia questions correctly and achieve the highest score possible.




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What is the main focus?

Players show off your why they are the ultimate f
an! They get to show the world through skill and
knowledge or instinct and guts by achieving the most incredible scores and posting it for all to see.


What’s different?

All current sports trivia games employ the dominant format of text questions without
rich media
support. Our game is the only sports trivia game that uses a unique formula and real highlights from the
past and present to create an emotionally engaging trivia experience through the specific use of rich
media to augment the intellectually en
gaging trivia experience of the traditional format. We are also the
only rich media sports trivia game that can be played with over a hundred thousand players at the same
time in online tournament play.



















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Feature Set


Feature highlights
:


Fe
ature 1.


Unique
Sports Trivia
formula
using Real highlights and real historic highlight plays
.


Feature 2.


Play anywhere
and post your high scores
or join a tournament against up to 100,000

other fans


Feature 3.


Endless content from the cloud



Feature 4.


Play with friends and family


easy to play for anyone 10 and up















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Feature details:


Feature 1.


Unique
Sports Trivia
formula
using Real highlights and real historic highlight plays.

The key factor that sets this
sports trivia game a
part from all currently available sport trivia
games is the use of rich media content support to increase player immersion and engagement
.
All trivia content is from real recording
s

of actual events in its highest available quality. For
current sports high
lights most video content will be at minimum 480p with stereo sound.

Implementation:

Record

and capture highlight video and audio sources from the highest quality possible.

Most common capture software will convert files to .avi format or mpeg4

Take these

videos to be edited using video editing tool (adobe premiere)

The highlight video will be cut into 3 sections

with specific dramatic purpose that follows the
formula of a small story arc: 3 act structure.

Using a consistent naming convention makes organiz
ing the videos much easier.

These videos will be labeled with “_in”
;

“_shot” and “_out”

after a

title that can be easily
referenced to the play.

Example:

(“(playername)_vs_(opposingteam)and(dateofgame)_(clip label)”)



“burrows_vs_hawksfeb21_in”
and



“burrows_vs_hawksfeb21_shot” and



“burrows_vs_hawksfeb21_out” would follow.


YouTube

example of early prototype:


http://www.youtube.com/watch?v=jNfaGlsjojI






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Screen Flow Diagram


The 3 clips

will be chosen with the following formula in mind

with the addition
of other
components that
will be presented but

described
in greater
detail
later
:


An “intro” clip
is

placed right before the “_in” clip later on that introduces the teams or scene.

Example:

(intro)

Vancouver Canucks versus Chicago Blackhawks













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Example:

(_in
.clip
)

(start)we begin the clip as the play develops: a scramble for the
puck in the neutral zone,
Alexander B
urrows is the principle star of this play and is
skating

into the offensive zone and is about to steal the puck from the opposition (stop)




The “_in” clip starts at the beginning of a scoring play and ends right before
the
principle star of
the play is about to enter a scoring position.

At the end of the “_i
n”

clip
is where we make space to insert the first question that would have
some relation to the star of this trivia play

or sets up the historical significance of the play
.

The
question should be no

more than 2 lines with or 20 words long. There should be

4 choice
answers and only one answer may be correct.





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Example:

(question1)

Who scored the game winner to

beat the Chicago Blackhawks


in the 2010
-
2011 playoffs?

AnswerOptions
:

Bieksa;Edler;Kesler;Burrows

Correct A
nswer is:Burrows












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After the
player answers the question a feedback will return whether they answered correctly or
not.






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After the first question follows

t
he “_shot” clip
. It

starts with the principal star of the play entering a
scoring position and ends at the top of the scori
ng players windup, the critical moment of when a player
is about to enter the executing action to score. This is the moment of decision that every sports player
that has scored a goal can relate to.

Immediately at the end of the “_shot

clip we insert a zo
om in transition clip to lead to question 2.

The zoom in transition serves to give the player the feeling of zooming into the star player

s perspective
of first person view of shooting on the net to score the goal.

After the zoom in

transition
is where we
make space for the net and shooting target question setup

known as question 2
.

This question space simply consists of a picture of a hockey net with a goalie in the
middle
in butterfly stance (legs spread wide, glove hand up, stick down and blocker raised)

with 5
shooting targets or shooting zones: Top Left, Top Right, Bottom Left, Bottom Right and 5 hole(between
the legs).

Example:

(_shot.clip)

(start)

Alexander B
urrows steals the puck from the opposition in
the offensive zone skates into the middle of the

ice rushing towards the opposition goal,
he raises his stick up and winds up for a shot (stop)



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Example:

(zoom in transition) a short movie clip of zooming in from a 3
rd

person
perspective to a first person perspective of the principle star of the play l
ooking at the
opposition net.












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Example:

(question2)

Call that shot! Where did alexander burrows

shoot to
score the goal?



Answer Options: Top Left; Top Right; Bottom Left; Bottom Right; 5 hole.


Correct Answer is: Top Left.












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After
the player answers the question a feedback will return whether they answered correctly or not.






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After the second question follows the “_out” clip.
The “_out” clip is where we see

the result of
the players shot following through his wind up and scoring the goal. With certain highlights a
“puck highlighter” may be necessary to help the player see how and where the puck entered the
net to result in a goal.


To make the “puck highligh
ter” we used Flash 5.5 and used a masking option with a slightly
enlarged puck graphic with a red glow to contrast well against the ice and motion tweened on
top of where the puck in the movie was frame by frame.

YouTube

example:

http://www.youtube.com/watch?annotation_id=annotation_282586&v=mdkFR_Y6tog&src_vid
=LQXl6dvobr0&feature=iv


















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Example:

(_out.clip)

(start)Alexander

Burrows from the top of his wind up follows through
swiftly to shoot the puck high into the top left corner of the net above the goalie

s
blocker or stick side shoulder resulting in a goal that is clearly highlighted by the “puck
highlighter”.

The crowd g
oes wild and his teammates rush to hug and celebrate

with
him;

his bench is going crazy
too
with the coaches hugging and cheering also. The

whole
arena is going nuts and everyone is jumping around with joy!(stop)



For

all current movie clips aim to

maint
ain a minimum of 480p
resolution.

(
All

our video was running at 656x480)







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Feature 2.

Play anywhere and post your high scores or join a tournament against up to 100,000
other fans

The

second

factor is leveraging available social media networks

so

playe
rs can play anywhere
and be able to automatically upload personal high scores and progress
i
n the game.

Leaderboards and high scores will be posted on “
Facebook” and/ or tweeted using “T
witter”

Player
s

have the option to

“sign in”
at the title screen so they may join the community of fans
playing the game
on popular social networks such as “
Facebook

and be able to post their
scores and join leaderboards for tournaments.

Specific technical design features that are hidden from the pl
ayers are the importance of
scalable, portable and modular design that allows for true cross platform play. The design of the
formula from feature 1 is made to be easily translated to different devices

by using Flash
Develop and Action Script 3 to keep all

assets as modular components with common file types
such as:

.jpeg and .png for art

.avi .mov and .flv for video

.wav for sound

.xml for data

Keeping to a simple formula with simple components make this game very scalable being the
same process to run for

1 player or 100,000 players and the same process for 10 questions or
1000 questions on the software side. Hardware wise is equally as simple as all parts can be
quantified to evaluate necessa
ry

resources

to run the desired program.

The same design princip
les that lend to efficient scalability also lend to equally strong
portability. With the use of lowest common denominator of high quality file formats makes the
game run on ios, android, browser or whatever current operating system a very easy transition.
The formula also has excellent portability to other sports highlights that involve shooting on a
goal such as soccer or any sport wh
ere

highlights involve a placement of a ball or
a
play object.

Translation to future HTML5 game format will be fairly seamle
ss.







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Implementation:


open a
Facebook

account and choose to participate in the development

side




Make a
Facebook

application page to accept leaderboards score input




Use common file types for all assets

(xml)



Use flash 5.5, flash develop, actions
crip3




make all functions of gameplay as code components



Trivia made as modules with 2 question nodes



Set tournament mode to publish:


“game number”; ”start time”; “end time” and ”score” to server.

Along with “Player ID” this makes up the Leaderboard

data.

It is the combination of game number; start and end time

that qualifies a player to be part of a list.

Score determines the place on list.

Player Id is for identity.














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Feature 3.


Endless content from the cloud

The third factor is
leveraging of available online file banks to hold media content files that
players use reference

tags

on their device application to retrieve allowing for rich media
entertainment without significant memory storage on the user end
. This also allows for eas
y
growth of the content library and very light update packages for users as they only need
to add
new reference tags. Current

videos
are

stored on “youtube.com”

and reference

tags will using

the unique video “url”
as
identity link
s
.

The importance of a modular design really shines with this feature as content can be easily
plugged in with our “plug and play” design. Future content can be added server side without any
hassle to the players.

Implementation:

make all media content using

common file types (.avi .mov

.flv)


upload all movie files to a
stable and secure data bank (youtube)

code functions to call media content by reference tags “url”




Feature 4.


Play with friends and family


easy to play for anyone 10 and up

This game
was designed to be user friendly and family oriented. The user interface is extremely
simple and easy to use for intuitive gameplay that even seniors and children (or really
intoxicated adults) can enjoy and share in the fun.

Implementation:


designed for
kids. Make sure to let children playtest it.








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Gameplay:



Single player game:


Overview:

Player starts app by initiating app icon

Player is presented with title screen

Player may choose to sign

in
to F
acebook account

Player chooses single player game

Player has choice of 11;

22;

33;

44;

or
55 random questions game

Game
starts.


Intro

-

teams introduced


Movie clip “_in”

-

a teaser of video is revealed that may spark player memory


Question1

-

a question is asked that relates to the historical
significance

of the play or the principal star of
the play.


Question1answer

-

answer feedback to question1



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Movie clip “_shot”

-


video is released that continues from movie clip


_
in” and extends to show the development of
play ending with the principle star play in the

motion of scoring.


Zoom in tran
si
tion

-

Sets up question 2 with short animation


Player enters wager on question 2


Question2

-

A question is asked that

challenges the player to “call

the shot
!”

by correctly placing where the
puck went in the net to result
in a goal.


Mo
vie clip “_out”

-

Video clip of goal being scored with following celebration is played.



Game transitions to next question until set amount of questions is complete and score is tallied.

Player
has choice of posting score to F
acebook

and/or T
witter
.

Game ends.









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Multiplayer game:


Overview:

Player starts app by initiating app icon

Player is presented with title screen

Player may choose to sign

in to F
acebook account

Player chooses multi player game

Player enters unique tournament game num
ber

Game starts.


Intro

-

teams introduced


Movie clip “_in”

-

a teaser of video is revealed that may spark player memory


Question1

-
a question is asked that relates to the historical significance of the play or the principal star of the play.


Question1answer

-
answer feedback to question1


Movie clip “_shot”

-


video is released that continues from movie clip ”_in” and extends to show the development of
play ending with the principle star play in the motion of scoring.



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Zoom in transition

-

Sets up
question 2 with short animation


Player enters wager on question 2


Question2

-

A question is asked that challenges the player to “call the shot!” by correctly placing where the
puck went in the net to result in a goal.


Movie clip “_out”

-

Video clip of goal

being scored with following celebration is played.



Game transitions to next question until set amount of questions is complete
d

and score is tallied.

Player will see his place in tournament and wil
l be posted to top 100 list on F
acebook

Player
has choic
e of posting score to F
acebook

and/or T
witter

Game ends.











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G
ame

I
nterface


M
enus


All game menus are designed to be simple and intuitive and work on mobile touchscreens

All screens work with either touch, pen or mouse interface options

All menu screens have a “back to
main menu

option”
.


Title

screen
:

touch

the
screen to
start.












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Main menu
:


-

S
ign

in.

-

1 player

-

Tournament



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3
2



Sign

in
:


-

Facebook account.

-

Twitter account



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1 player
:



T
rivia quiz format:



-

11 quiz game

-

22 quiz game

-

33 quiz game

-

44 quiz game

-

55 quiz game



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34



Tournament
:



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Sound


Overview:

To enhance the user experience and emotional engagement we try very hard to stay true to the
highlight videos original sound. This poses a particular challenge to make clips that work visually and
also have sound that is not cut off and partial since many
highlights often have announcers that talk
during the play.

It is very advantageous to take the time to find the balance during editing as sound is very emotional
and memory intensive, many people remember historical plays simply by the play calling of th
e event.

Music is only used sparsely in the opening and ending of gameplay or very light background ambient
clips that resemble the experience of being at a live hockey game.

Sound design:

Most of the sound used in the game is very similar to classic TV ga
me show sounds with the aim of
conditioning the player to expect and desire positive sounds along with play and experience enhancing
ambient support to create an arena like atmosphere.



Extra Miscellaneous Stuff:


This game was designed for Sports Fans!

T
rue sports fans cannot ge
t enough of their favorite team; o
ften watching the most current game
highlights over and over until new highlights are available.
They are always starving for new content.
This game directly targets that demand by taking regular h
ighlight watching to a new level by merging it
with the other favorite past time of sports fans: sports trivia!

This is an excellent game for the casual gamer that is bored standing in line or waiting for the bus or
riding the bus. They can pick it up play

a few questions and put it away at their convenience.

This game was made to inspire by borrowing from the spark of excitement that highlights give and
making it portable. This is the game that parents can sit and play with kids during trips; a way to conn
ect
and have things in common. It is perfect for all the t
imes when

friends
are together and

looking for
some light entertainment.


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It would
also be interesting to have add
-
ons like a

board game associated with the

game that can be
played on table top betwe
en friends and family

where the score equates to movement of pieces or
other derivative mechanics
. This will certainly be
a great centerpiece to drinking games for adults.

This game is an excellent gateway game towards social gaming that could use the curr
ency from scores
accumulated to build towards other game worlds, like a Vancouver Canucks based Fan”ville” that is
supportive of the community of players to grow as a culture.


As for the multiplayer tournaments we would certainly love to see how big a sin
gle trivia event using
this game could be. A single 11 to 22 trivia game match could be set up to coincide with the
intermissions during hockey games which could involve the entire stadium and fan

base watching on TV

and following online. The number of pla
yers could easily exceed 100,000.

We also look forward to seeing a soccer version of this game during the Brazil World Cup in 2014; with
the fanaticism of soccer a single trivia match could realistically involve over a million players.

This is a game that
benefits all involved; a catalyst by design. Players are entertained, sports clubs get
more attention; media supporters get increased traffic and potential sponsors get more exposure.

We are very satisfied with the game that we have produced as our first o
fficial creation not because it is
a
gem by any stretch but it certainly has the potential
with enough patience and polishing this little lump
of coal
just
might shine someday.