GameSim Capabilities Briefing

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Dec 10, 2013 (3 years and 8 months ago)

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GameSim Capabilities Briefing

Software for the Game and
Simulation Industries


About GameSim


Founded in 2008 to service
the Game and Modeling &
Simulation Industries with
software engineering products
and services.


As of January 2012, GameSim
is a 17 person company.


Experienced developers in
console, mobile and online
games.






Electronic Arts


GameSim has
done
development
with Electronic
Arts on a number of their
teams:


Mass Effect
3
(POC: John Campbell)


NCAA Football
(POC: Eddie Dorsey)


Madden NFL
(POC:
Seann

Graddy
)


Global Online Services Group
(POC:
Darko

Bojanic
)


EA
Origin
(POC:
Darko

Bojanic
)


See Notes section of this slide for
details on the EA projects.



Ruin


Image Generation
independent system to
support physics
-
based, full
animations between
destroyed states of a
model (e.g., tank, bridge
or building).


Funded
by RDECOM.


POC: Julio de la Cruz


Government
-
purpose
rights.

Video:
http://gamesim.com/files/gamesimboom.wmv


CSXMoves


CSX awarded GameSim a
contract to create a complete
game, CSXMoves.


CSXMoves is for CSX
employees and customers to
better understand freight
train operations.


GameSim is leading this
effort in all areas including
game design, art and
engineering.


CSXMoves will be available
directly from the web and as
a standalone application.


The game is being developed
for the web,
iOS

and
Android.





CSXMoves Prototyping Stage


Since this is the first game CSX has ever created, GameSim wanted to quickly create a few
prototypes with various looks to determine their preference at the start of the project.


This stage was completed in under 2 weeks.


CSX chose to go with the more realistic rendering style.


Based on this decision and other requirements, GameSim selected the Unity engine as the
underlying engine for the game.





CSXMoves Environments


GameSim is using CSX provided GIS data to generate the environments
for the game.


However, the environments are also hand altered by artists to ensure a
visually appealing and interesting environment for players.




SE Core DVED


DVED Projects Performed


AVCATT CTDB Output Plug
-
in


LVCIA HITS OpenSceneGraph Output Plug
-
in


On Demand Dune Geometry Integration


SE Core Vector Thinning Culture Compiler
Plug
-
in


SEE API Vector Clipping


DVED Project Contributions


On Demand Feature Integration


VBS2 Output
Plug
-
in


JIEDDO Building Enhancements and
Performance Analysis


Related DVED Projects


Raydon BARE Output
Plug
-
in

More Information on DVED Experience:
http://
gamesim.com/files/DvedCapabilities.pptx


OneSAF

Production


GameSim is a member of the
OneSAF

Production team.


Focus on AAR, MSDE and
ERC/OTF.


Subcontracting to SAIC.




NASA SBIR


GameSim has been awarded a Phase I SBIR to research a
social skills virtual training framework.




Player executes the scenario either in a single player
mode or as part of a multi player exercise on their
desired platform
.
After the scenario is completed
,
the
AAR will generate the training material
(
composed of
relevant articles
,
videos
,
etc
.)
focused on areas needing
improvement
.
Tool used by Training
Module Subject Matter
Experts
(
SME
)
to create
relevant
,
effective training
scenarios
.
Scenario Design
Tool
Team Server
(
only required to
support multi
-
player features
)
Scenario
After Action
Review
(
AAR
)
Evaluation
Process
Player Client
·

PC
&
Mac Standalone
·

Web
-
based Client
·

Mobile Client
Player
-
specific
Training Lesson
(
SCORM
-
based
)
A formal process is
followed to ensure
the specific
scenario is having a
measurable
,
positive impact on
behavior
.
Ev
Ev
Evaluation
Process
Raydon


Created SE Core Export Plug
-
In for
Raydon’s

IG BARE.


Added CIGI support to BARE.


Added Sensor rendering effects to
Raydon’s

gaming system
SimCore

GT
(
e.g., light blooming, Gaussian
blurring, image retention and
noise).




Other Customers and Partners


Nova Technologies


ARA


SAIC


Cubic


Link Simulation & Training

(L3)

Areas of Expertise


Game Development


Console, Mobile and Online Games


Terrain Databases


Generation, Conversion, Correlation and Validation


Visualization


Image Generators


Game Engines


Animation and Dynamic Terrain


Online Development


Knowledge of high
-
traffic server development


Peer
-
to
-
peer game features


Web Development


Taking traditional game and training applications to the
web




Contact Us

Andrew Tosh / President


12124
High Tech Avenue, Suite 160

Orlando, Florida 32817

www.gamesim.com

Office: 407
-
688
-
0587 x100

Cell: 407
-
310
-
4020

Fax: 888
-
551
-
8281