Titel Machination Arduino & Programming 3D Rendering Game ...

sandpaperleadSoftware and s/w Development

Oct 31, 2013 (3 years and 11 months ago)

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Typ
MIT-Elective
MIT-Elective
MIT-Elective
MIT-Elective
Titel
Machination
Dozent
Christoph Diederichs
Martin Streit
Infos zum Dozenten
Zeit
Mi., 16:30 - 18:45 Uhr
Mi, 14.00 – 16.15
Mi, 14.00 – 16.15
Mi, 14.00 – 16.15
Erster Termin
16.10., 16:30 Uhr
16.10., 16:30 Uhr
23.10.13
23.10.13
23.10.13
Ort
17-101
17-023
17/103
17/23
17/105
Inhalt
Sprache
Englisch und Deutsch
Englisch und Deutsch
English
Plätze
15
15
15
15
15
Electives MIT 1 – Es muß ein Elective aus dem gesamten Angebot belegt werden – Belegung ab DO 10.10. 14 Uhr im Intranet Kurs
MIT-Elective
Arduino & Programming
3D Rendering
Game Scripting with Unity3D
Motion Capture 101
Alexander Stefas
Dr. Martin Leissler
Jens Schöbel
Alexander Stefas arbeitet als studierter Media
System Designer im Feld Creative
Developement.
Christoph Diederichs ist Interaction Designer
und ehemaliger IMD-Student. In den letzten
Jahren arbeitete er für die Agentur Atelier
Markgraf.
Dr. Martin Leissler ist Vertretungsprofessor
für Multimedia im FB Media / Studiengang
Animation and Game
Martin Streit ist wissenschaftlicher Mitarbeiter
in Animation and Game, Absolvent des
Studiengangs Media Production.
Jens Schöbel ist als Lehrkraft für besondere
Aufgaben im Studiengang Animation and
Game beschäftigt. Langjährige Arbeit bei der
Firma Crytek als technical Designer, Level
Desing §D WebGL Programmierer
Mi., 16:30 - 18:45 Uhr
Physical Computing is all the rage these days.
Adding additional hardware via
sensors(distance sensors, microphones,
gyroscopes...) or actors(motors, lights...) to a
software system can be extreme fun and teach
some of the fundamental principals of
computer science. It is part of the DIY culture
and also indispensable for making e.g.
interactive experiences for museums. The
plattforms for physical computing are
numerous these days but none of these
plattforms are as well documented and
accessible to beginners and on the other hand
as powerful as the Arduino.
Students in this course will learn the very
basics of electrical engineering and
programing via tinkering with the Arduino
plattform. But because the Arduino is in fact a
very simple computer this course will also
broaden their understanding of how a
computer actually works. At the end of this
course students will build a very simple
machine which communicates with a
computer or works standalone. These little
inventions can actually be useful in some
sense or deal with a certain term in an artistic
way.
The course goal is to provide a good
understanding of how to work with Cinema 4D
R14 / R15. You will learn how to build, texture
and render three-dimensional objects and
scenes.
The course gradually leads from simple
examples to more difficult problem-solving
approaches. Common CGI terms, concepts
and workflows will be explained by the way.
In this course, students learn how to use the
Unity3D game engine for bringing interactive
behavior to their games using JavaScript.
Starting out with basic concepts of scripting in
Unity, the course covers several topics,
teaching how to use 3D objects in games, how
to handle mouse or keyboard control, how to
move and rotate 3D objects, or even the skills
to apply gravity and friction to objects.
Building on this knowledge, the group will
create a real 3D game with given graphic
assets, using basic game mechanics and
applying scripts wherever advanced behavior
is necessary.
Generally, the course is structured in a
practically oriented tutorial fashion, allowing
students to proceed along step-by-step
instructions, while using given time slots to
solve the scripting problems under
supervision.
After successfully completing this course
students will be able to
- use the Unity3D game engine to create their
own games
- implement simple game behaviors with
scripts
- implement essential game mechanics for
interactive control
Prerequisites:
- A general interest in software development
for games
- Course is recommended for students of the
MIT Lectures and Practicals in Animation and
Game
Motion Capture 101 - an introduction to Motion
Capture. A process of recording movement
and using if for animation. History, tools and
hands on practical examples. Preparation,
recording, cleaning, solving, motion editing
Game Prototyping and Game Feedback
Diagrams with Machination In dem Kurs
geht es um das Prototyping von Spielen,
wie ich also mit sehr wenig
Aufwand/Resourcen eine Spielbare
Version erstellen kann, um die ersten
Spielideen zu evaluieren. Machination
werde ich in dem Zusammenhang
verwenden, um abstrakte Protoypen zu
visualisieren. Machination selber ist eine
visuelle Programmiersprache, bei der
Logik und Abstraktionsfähigkeit gefragt
sind. Es ist eine Mischung aus
Statemaschine und Flow Diagramm. Damit
lassen sich Abläufe programmieren, die
später auf beliebige
Programmiersprachen zugeschnitten
werden können. In dem Kurs werde ich
Statemaschines, Flowdiagramme,
Prototyping Ansätze und Machination
selber erklären. Ziel des Kurses ist es die
Studenten fit in Prototyping zu machen.
D.h. sie sollen eine Idee
umsetzen/programmieren, das Spiel
balancen und die technische Machbarkeit
am Ende evaluieren können.
English
English
offered by
Interactive Media Design
Interactive Media Design
Animation and Game
Animation and Game
Animation and Game
Typ
Titel
Dozent
Infos zum Dozenten
Zeit
Erster Termin
Ort
Inhalt
Sprache
Plätze
Electives MIT 1 – Es muß ein Elective aus dem gesamten Angebot belegt werden – Belegung ab DO 10.10. 14 Uhr im Intranet Kurs
offered by
MIT-Elective
MIT-Elective
MIT-Elective
MIT-Elective
AV Technology in Practice
Wolfram Gruß
Jorge Medina
Jorge Medina
MO 15:15
21.10.13
18-19
F15 03
All SMP laboratories
All SMP laboratories
20
30
23
22
30
Kamera/ Ton/Aufbauseminar –
Elective
Geräteführerschein 1
Geräteführerschein 2
Gruscha Rode; Ivonne Gärber
Wolfram Gruss is studio engineer of the
video department and the equipment store
of the faculity of media and works and
teaches at h_da since 2008.
Recording engineer Jorge Medina is the sound
department’s laboratory-engineer and
responsible for our studios and portable
equipment.
Recording engineer Jorge Medina is the sound
department’s laboratory-engineer and
responsible for our studios and portable
equipment.
Block: 9.12. – 14.12.
first meeting: 09.12.13,
10:15 AM, Room 15-03
Do
Do
Goal of the elective AV Technology In Practice
is to gain an in-depth technical knowledge of
the practical functionality of equipment used
for video production as well as to share the
gained knowledge with others by developing
short video tutorial films.
The participants will discover basic and expert
functions of video, sound and light equipment
as well as learn to be more flexible and
creative handling technical limitations.
The first part of the course will be held in
lectures and seminars while during the second
part the participants will produce in small
groups short video tutorials (i.e. about the
functionality of certain cameras, microphones,
steadycams, cranes etc.). The continuous
active participation as well as the results of the
group work will be the base for the grades.
Das Seminar ist eine Vertiefung des Kamera/
Ton Basis – Seminars, offen für Studenten aus
allen Bereichen. Elemente der
Bildkomposition und Tongestaltung werden in
der theoretischen Einführung anhand von
Filmausschnitten exploriert und analysiert.
Eine komplexe Dialogszene mit drei Personen
wird dann in unterschiedlichen
Drehsituationen umgesetzt werden. Gearbeitet
wird in Gruppen, jede Gruppe partizipiert an
einer ausführliche technische Einführung. Bei
den Dreharbeiten wird intensiv auf
unterschiedliche Szenen-
Auflösungsmöglichkeiten und externe
Tonaufnahmen am Film-Set eingegangen. Je
nach Inszenierung wird eine andere
technische Herangehensweise und Umsetzung
erforderlich. Es wird mit mehreren
Mikrophonen und Funkstrecken gearbeitet
werden, wenn es die Situation erfordert. Das
Blockseminar endet mit der Präsentation der
fertig montierten Szenen.Am Samstag, den
14.12. findet die Präsentation der Film-
Ergebnisse statt.
Understanding and practical usage of the
sound equipment on campus. All participants
will be given precise theoretical and practical
information about the principals of audio
recording, postproduction and mixing using
the hard- and software provided in our studios
and portable recording facilities. This course
has to be successfully passed to enable
students to borrow any piece of professional
equipment for their own projects.
Understanding and practical usage of the
sound equipment on campus. All participants
will be given precise theoretical and practical
information about the principals of audio
recording, postproduction and mixing using
the hard- and software provided in our studios
and portable recording facilities. This course
has to be successfully passed to enable
students to borrow any piece of professional
equipment for their own projects.
English
Deutsch
English
English
Motion Pictures
Motion Pictures
Sound and Music Production
Sound and Music Production