Global Information Literacy Moves Toward Web 3.0

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Oct 21, 2013 (3 years and 9 months ago)

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Global Information Literacy Moves Toward Web 3.0


by Valerie Hill, PhD

TWU School
of Library & Information
Studies, LISD School Librarian

American Library Association Conference June 30, 2013 Chicago

Webber

and

Nahl
,

library

science

educators,

reported

benefits

of

cost

effectiveness,

opportunities

for

global

collaboration,

and

numerous

possibilities

for

sustainable

learning

through

the

use

of

virtual

worlds

after

teaching

both

undergraduate

and

graduate

students
.

Their

study

illustrates,

"expanded

connectivity

facilitates

greater

interaction

at

all

levels

of

the

profession,

enabling

faculty,

students

and

practitioners

to

collaborate

virtually

and

learn

from

each

other

in

unprecedented

ways"

(Webber

&

Nahl

2011
,

p
.
9
)
.



Librarians

understand

that

access

to

tools

(computers

and

devices)

does

not

assure

acquiring,

evaluating

and

understanding

information

and

resources
.

Teaching

information

literacy

is

integral

to

education

on

a

global

scale

(Horton

et

al
.

2008
)
.

How is Web 3.0 changing IIL?

INFORMATION LITERACY MODELS IN 3D

INTERNATIONAL INFORMATION LITERACY

EVOLVING LABELS

Kenton

and

Blummer

explored

definitions

of

digital

literacy

through

research

on

consumer

health

information

provided

virtually

in

Second

Life

through

collaboration

with

information

professionals,

physicians

and

a

pharmacist

[
Boulos

et

al,

2007
]
.

Kenton

and

Blummer

concurred

with

the

information

literacy

needs

emphasized

by

Jones

and

Bronack

(
2008
)

underscoring

the

need

for

individuals

to

acquire

new

skills

and

new

competencies

in

virtual

environments
.

The

study

concluded

that

"librarians

could

leverage

their

experience

in

creating

information

literacy

learning

objects

by

developing

similar

tools

for

digital

literacy

competencies

to

support

learning

in

course

management

systems

or

for

class

instruction

in

virtual

worlds"

(Kenton

&

Blummer

2010
,

p
.

96
)
.




CONCLUSIONS

Future studies which include best practices for 3D virtual learning
environments are needed to address IL on a global scale. As learners
develop skills for global collaboration, ILI must evolve to include 21
st

century learning skills that move toward Web 3.0



BACKGROUND

The

ALA

Association

of

College

and

Research

Libraries

VWIG

and

the

UK

Centre

for

Information

Literacy

Research

sponsored

a

panel

on

information

literacy

around

the

globe

In

October

2012
.

Panelists

from

the

UK,

Poland,

Chile,

Greece,

and

the

US

met

in

Second

Life

to

discuss

digital

information

literacy

needs,

21
st

century

learning

skills,

such

as

digital

citizenship,

and

the

changing

information

seeking

behavior

of

users

(
Livestream

video
:

http
:
//livestre
.
am/
4
bIEl
)
.

3
D

virtual

worlds

also

offer

the

ability

to

express

IL

needs

and

standards

using

creative

visual

models

on

an

international

level

across

time

and

space

through

immersive

learning
.


.

Big 6 Model for Research (Eisenberg), a 3D Model by Valerie Hill, PhD (USA)

Contact information

Valerie
Hill, PhD

@
valibrarian


vhilledu@gmail.com





REFERENCES


Grassian
, Esther. (2012). Teach Information Literacy & Critical Thinking.
https://sites.google.com/site/teachinfolit/ (accessed July 17, 2012).


Head, A. J. and Eisenberg, M.B. 2010.
Truth be told: how college students evaluate and use

information in the digital age. Project information literacy progress report [Online]. Available at:

http://projectinfolit.org/pdfs/PIL_Fall2010_Survey_FullReport1.pdf (accessed July 24, 2012)


Hill, V. J. (2012).
Factors contributing to the adoption of virtual worlds by librarians.
Texas Woman's
University).
ProQuest

Dissertations and Theses,
, 193.


Hill, Valerie and
Hyuk
-
Jin Lee. (2010). Libraries and museums in virtual worlds: Adoption of
immersive learning environments. Virtual Systems and Multimedia (VSMM) 16th International
Conference Publications: 386
-
389.


Horton Jr., F., Horton, F., & Keiser, B. E. (2008). Encouraging Global Information Literacy.
Computers In Libraries
,
28
(10), 6
-
32.



Kenton, J. and
Blummer
, B. (2010). Promoting Digital Literacy Skills: Examples from the Literature
and Implications for Academic Librarians.
Community & Junior College Libraries
,
16
(2), 84
-
99.


Webber, Sheila and Diane
Nahl
. (2011). Sustaining Learning for LIS through use of a Virtual World.
IFLA Journal

(37)(1): 5
-
15.

When

Web

2
.
0

allowed

users

to

create

and

share

content,

global

collaboration

revolutionized

culture

and

as

the

web

becomes

more

customizable

and

interactive,

Web

3
.
0

offers

enhanced

personalization

of

information
.

Through

innovative

emerging

technology

tools,

colleagues

are

experimenting,

researching

and

assessing

IIL

(International

Information

Literacy)
.

The

Association

of

College

and

Research

Libraries

Virtual

Worlds

Interest

Group

is

exploring

global

collaboration

with

colleagues

in

many

countries

to

share

current

research

and

practice

on

issues

of

digital

literacy,

3
D

models

for

ILI,

professional

development

and

networking

through

online

tools,

evolving

into

the

semantic

web
.



ACRL VWIG meeting in Feb. 2013

Pillars of Information Literacy, a 3D Model by Sheila Webber (UK)

Global Information Literacy Panel in Second Life, Nov. 2012