The Siren project

quietplumAI and Robotics

Feb 23, 2014 (3 years and 5 months ago)

94 views

The Siren project

Serious games for conflict resolution

Why games?


Children already familiar with first
-
person games


Emotion and
behaviour

expressed in a natural, ‘unfiltered’
manner


Proven relation of games to serious concepts and learning


References to games from many ICT units (
TeL
,
eHealth
,
content, networked media, cognition)


Dedicated conferences and
journals


Trans. AI in CG, Entertainment Computing, Trans Affective
Computing, etc.


Gaming, personalised learning , redefinition of learning
spaces and teacher
-
generated open content


Top 10
Global trends in ICT and Education



The main elements of Siren


A serious game


With social implications


And some
cutting
-
edge


technologies


That deals
with


conflict
resolution


A major issue in today’s Europe


Both across countries and within


And children/schools


At the end of the day, Siren is a
technology
-
enhanced
learning

project


Which puts students in the design/evaluation loop

The main elements of Siren


Solid objectives


A game which helps investigate how children handle and
resolve conflicts at
school


Children already familiar with game genre


Puts
users in the loop


Both in the design and the evaluation
phase


Foreseen measurable
targets


No need for extremely fancy technology

Design cycle


Design phase just started


Plan: use a fair subset of schools, not a
convenient

one


Better representation


Different approaches may exist also
within
schools, not
just across them


Deploy design paradigm in the UK


And then adapt it to Greece and Portugal and report on
the cultural differences


Game scenario adaptivity is an open issue

Natural interaction


Hot topic in affective computing in the past
decade




hot product in the gaming industry


Will work with usual hardware (
webcam+mic
)

The SIREN people


Project website: http://sirenproject.eu


NTUA (GR):

affective user modeling, natural
interaction


ITU (DK):

user and behavior modeling, game
AI, development, procedural quest generation,
adaptation


INESC (PT):

game design, narrative


UBATH (UK):

user studies and requirements,
evaluation, cross
-
cultural studies


SGI (DK):

game art and development


UCSC (USA):

adaptive narrative