Speech Adventure: Cleft Therapy via Speech Recognition

quidnuncoceanMobile - Wireless

Dec 10, 2013 (3 years and 7 months ago)

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Aknowlegements
 
Purpose  
²

Cleft Palate/Lip is a common congenital
anomaly
²

With cleft, airflow through the nose is
difficult to manipulate
²

Children (ages 2-6) attend traditional
speech therapy
²

Difficult to achieve daily practice, as well
as one on one interactions between child
and therapist due to budget cuts at
schools
²

Common complaints of traditional
speech therapy include: boredom;
difficulty engaging with the attention
span of a two year old; repetitive
exercises lessen confidence among
children
Background  
Procedures  
Results  
²

To improve recovery time after cleft
surgery
²

Give children an aid/substitute/tool for
traditional speech therapy
²

Devel op a game t hat promot es
e nga ge me nt, e nc our a ge me nt,
accessibility, mobility and accurate
feedback via speech recognition
software
²

To align with the objectives of speech
therapy, Speech Adventure can also be
utilized by therapists and parents


²

Understand the relationship between
between therapist, child and parent
²

Explore the feedback of speech
pathologists to develop ways to
progress the realm of speech therapy
²

Investigate ideas in which are appealing
and exciting for children, such as zoos
and ‘getting ready for the day’
²

Integrate Open-Ears speech recognition
engine into an interactive game
²

Test and configure .
dic
,
.
langmodel
, and implementation files
throughout
Xcode

²

Manage audio files amongst the
different levels for better narration
²

Use that motivation to spark the
development of an additional level
Speech Adventure: Cleft Therapy via Speech Recognition

Faculty
: Sri
Kurniawan



Graduate Student: Zachary Rubin SURF-IT: Dylan Gardner



Zachary Rubin, Sri
Kurniawan
, Assistive
Technology Lab, Colt
Hangen
, Matthew
Guthaus
,
SURF-IT, NSF,
UC:Santa
Cruz




²

Rapid-Ears and
Rejecto
have been
r e c e n t l y i m p l e m e n t e d, t w o a d d - o n s f r o m
O p e n - E a r s S p e e c h R e c o g n i t i o n E n g i n e
²

B o x 2 D, t h e C o c o s 2 D p h y s i c s e n g i n e, i s
c u r r e n t l y b e i n g i m p l e m e n t e d f o r f u r t h e r
d e v e l o p m e n t o f a n e w s c e n e p r o t o t y p e
²

N e w l e v e l c o n s i s t s o f a f o o t b a l l b e i n g
t h r o w n a c r o s s t h e s c r e e n i n r e l a t i o n t o
t h e c o r r e c t n e s s a n d r e p e t i t i v e n e s s o f
t a r g e t e d p l o s i v e s
²

T h i s i m p l i e s t h a t t h e b e t t e r t h e c h i l d
speaks, in relation to the specific
plosive being targeted, the farther the
ball will fly