Immersive Graphics for Cultural Heritage

quartercircleAI and Robotics

Nov 14, 2013 (3 years and 9 months ago)

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Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Virtual Reality opens up
new prospects and new
approaches to knowledge.




High End technologies
make once more real the
most authentic sense of the
world “theatre”, that
ancient Greeks meant as
the space of observation
finalized to
comprehension.


Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Virtual Cultural Heritage

refers to the usage of Virtual
Reality systems in order to generate, navigate, explore and
inquire into reconstructed historical environments.

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02


to create real time applications based on 3D computer models
authenticated by historians or archaeologists in order to avoid the risk
of transmitting superficial or misleading cultural information;




to train PhD students, architects, archeologists, historians and others in
following a interdisciplinary methodology for creating cultural VR
products.


Mission of the VIS.I.T. Lab activities in the field of
Cultural Heritage

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Archaeologists

historians

Modelers

Computer
Scientists

Virtual Heritage On site


Off site

Graphics

Data

Data

Other skills

Visualization


Interaction

Photogrammetry


Scanning and 3D Models…

Textures

Validation

Optimized models

Communication

experts

Numerical
Simulations


Interdisciplinary working methodology for Virtual Heritage

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

NUME
-

Nuovo Museo
Elettronico

della
Storia

della Città di
Bologna


Historical and urban
development of the city


The city in four dimensions


Correlation with historical
sources

http://www.storiaeinformatica.it

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02


Bononia landscape




Virtual and

interactive landscape

navigation




Integration with

GIS and database




Desktop and

immersive fruition

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Aksum Ethiopia


Virtual Archaeological Landscape

Navigation through
dynamic virtual
environments driven by
GIS analysis



Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Via Appia Antica:

Archaeology and Restoration in collaboration with DEIS Bologna
University and Politecnico Milano


Interactivity through the
remote system


Multi users


Link to graphic and
textual information

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Validation of 3D models based on a
database
MUVI project

Historical sources gathered by
historians validate 3D models
recreating daily life environments.


The validation is made easier by the
Dublin Core and its relations


Validation of
the grid

Validation of
the hadle

Really
existed in
the Fifties

Contemporary
photograph of a
FIAT fridge of the
Fifties

An ad published on “Resto
del Carlino
-

Bologna”

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Casa del Centenario Pompeii


Archeological texture
painting


Models through time


Philological models


Porting for multiplatforms
systems ranging from PDA
up to Virtual Sets


http://www.cineca.it/HPSystems/Vis.I.T/Researches/cent.html

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Validation of the reconstruction

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

VR and PDA

The MUSE project

SERVER





MOBILE TERMINALS …

Terminale

Mobile

CALL CENTRE

Terminale

Mobile

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Towards the concept of Augmented Heritage

Virtual
Environments

Simulations

Data Bases

Virtual Environments as interfaces for:


Visualizations of dynamic

behaviours


Landascape simulations in time


Statistical analysis


3D models linkable to DataBase
inquiries (GIS, multimedia data )

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Organisation

and management of 3D
Digital Heritage

1



Classification and validation of the
models

2

-

Definition of the conventions
showing what can’t be modeled
because of the lack of information

3



Access to the sources used for
modeling digital worlds

Cultural
Digital
worlds

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Future trends

Networks of Virtual
Theatres



Data stored and processed
in only one place


Access and interaction with
data from whatever location
and devices through the net


Networks of Virtual
Environments


Data

Immersive Graphics for Cultural Heritage


A. Guidazzoli
nov.02

Communication and dissemination


Virtual Theatre and Virtual Sets


Integration with real shots


New ways of communication


Internet video streaming

http://www.cineca.it/HPSystems/Vis.I.T/Researches/rvm4vset.html