A technology where children can help prevent forest fires _______________

puppypompAI and Robotics

Nov 14, 2013 (3 years and 7 months ago)

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PSYC

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438



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HUMAN COMPUTER INTERACTION
1st

HOURLY

EXAM

(
Due September 26
, 201
3
)


Name: ______________________________________________________________________

1.

T
o intimately and completely share the same reality or line of thinking with another physical

or
conceptual entity

________________


2.

HCI

is
defined as

the
__________
,
___________

and
_____________

of interactive computing
systems for human use
.



3.

A program
that performs one of the major tasks for which a computer is used
.
______________


4.

Pro
vide an example of airline pilot error (Date: _
__________
____ Flight Number _________ )



5.

An example of a technology that

helps people suffering from cognitive changes related to ag
ing
and/or Alzheimer’s disease
_______________________


6.

A technology wher
e children can help prevent forest fires
_______________




7.

A model that used mobile technology to create 360 Fashion
___________


8.

Social networking technology that help to determine the 2008 presidential election
___________



9.

A
technology

that allows sharing of media across different devices

_______________________


10.

Human error on board the ship
Concordia
was a failure to set the
_____________________________________



11.

The five steps of the
UI Design Process
________________________________________


12.

Addressing the needs of all users

___________________________



13.

Physical measures of human dimensions

_________________________


14.

Name four workspace issues
______________________________

15.

Name a technology that assi
sts

in solving limitations of: Long
-
term and semantic memory

___________________________




16.

Name three elements related to
International Diversity

of UI design
______________________________________________________________________________
_________________
_____________________________________________________________



17.

Name three populations of users with d
isabilities
covered under

Section 508 of the
Rehabilitation Act

_______________________________________________________________



18.

As device screen size increases does the Wi
-
Fi consumption increase or decrease
___________


19.

On line audio consumption is greatest for smartphones or laptops
_____________



20.

An Android technology that aids those with visual impairments

_________________


21.

Name four elements to achieve
Consistency of Data Display
______________________________________________________



22.

Name four methods of gaining
the user’s attention

_____________________________________


23.

Name of four skill levels of users
____________________________________



24.

This type of i
nteraction
s
tyle

is for data entry applications
____________________________




25.

This type of interaction style is referred to as
__________________________
-


26.

Name
Shneiderman’s
eight

Principles of Inter
face Design

______________________________________________________________________________
______________________________________________________________________________

27.

A mechanism that has been developed to gradually allow the user to proceed from novice to
expert within that specific interface. The application derives the user’s expertise based on
a
model of the user’s behavior
.
____________________________________



28.

Refers to a mismatch between the user’s intentions and the allowable actions of an application.
___________________________



29.

The S
-
R
-
C model was developed by

_________________________________
-

30.

A design process where a team works in a linear method to dev
elop an application. Steps
include analysis, development, test and deployment, where each must be completed before the
next step can begin.
__________________________________

31.

A design process where a team (requirements writers, UI designers, developers, te
sters) works
concurrently on the development of an application. The process involves concepts such as
sprints, backlogs, chickens and pigs.
___________________

32.

A primary UI widget that
can be re
-
used across an application. Once it is coded, other
developer
s can import it into their part of the application. The benefit is that

consistency is
achieved
(example below


adding a data element like a phone number)
____________________


33.

List the Three Pillars of
UI
Design

a.

_______________________________

b.

________
_______________________

c.

_______________________________

34.

A method used in the early stage of design where UI experts observe users in their workplace
regarding how they do their jobs. Stages include: preparation, field study, collection of
quantitative and

qualitative data, artifact collection and analysis.

_____________________

35.

A

design method where the primary tasks are listed in a story
-
line forma
t
(
e.g., Office 365
).
_______________________


36.

The research methodology where
participants go about their
normal lives except that they
r
eport

at some interval, signal, or event, w
hat they’ve done or experienced

_____________


37.

Refers to the

“the deification of technology, which means that the culture seeks its
authorization in technology, finds its satisfactio
ns in technology, and takes its orders from
technology” (Postman 1993)
_______________



38.

Greenberg created the UI design principles know as CRAP. For each letter in the acronym,
provide the associated word.

a.

________________

b.

________________

c.

________________

d.

________________




39.

A way to organize screen design and attain consistency

_______________


40.

Name three methods of

Heuristic Evaluation

a.

____________________

b.

____________________

c.

____________________


41.

The result of performing eye tracking studies
_______________________
-


42.

This usability testing method

involves having 3 to 6 participants use the application. Problems
are quickly identified and fixes are quickly completed
. This approach

provides formative results
as opposed to
s
ummative results which
would require

many more participants
.
_________________________________________

43.

This usability testing method involves the comparison of the new user interface with previous
versions
of the

product or s
imilar products from other development organizations
. Metrics
include:
time to complete tasks, subjective satisfaction, time to learn, and number of errors
committed

___________________________________________

44.

This type of test assists in de
termining whether a corporation or the government will purchase a
product and is based on usability criteria including: task completion time, time to learn,
subjective user satisfaction.
___________________________

45.

A type of survey instrument
developed by

Shneiderman

_________________




46.

This design tool is used by the UI designer to define the state changes as a user navigates
through an application (example below).
_____________________________



47.

This type of diagram is referred to a
__________________________


48.

A standard notation
for visualizing and documenting software systems

and is based on work by
Booch
.

________________________________

49.

A Microsoft draw tool used to mock
-
up screens and flow diagrams by UI designers.
__________

50.

An international award honoring excellence on the internet (including websites), interactive
advertising, online film, and mobile web sites.

_________________________




51.

In the following diagram what is unique about the screen for Apple patent

-
________________________________


52.

A design methodology which involves the

continuous evolution of the UI design based on user
and key stakeholder (e.g., management, investors) input.
________________________


53.

A type of
application where the document in the edit mode appears exactly the same as when in
view mode or printed.

___________________________



54.

Name two unique challenges to the design of applications for mobile devices.

___________________________________________
___



55.

Part of the UI design process, where research is conducted in the user’s environment to
determine how the tasks are currently being completed.

________________________


56.

An artifact of the UI design process where the UI designer provides a
rough
draft of the UI
screen (example below)
.

___________________________________






57.

Software tools that enable UI designers (two or more) to work together on the UI design even
when they are not co
-
located or working simultaneously (for example, NetMeeting)
_______________________________________


58.

A user interface style where users commun
icate verbally with the application. This style
interface sometimes has difficulty with context of use or constrained dialog.
_____________________________

59.

The UI design principle where for every user action there should be a system response (for
example
typing text on a virtual keyboard and receiving tactile response).
_______________

60.

The principle that for each user action there should be a beginning, middle and end. For
example, open a document; compose a document; save a document.
________________

61.

Li
st three ways in which UI related Return on Investment (ROI) can be achieved.

a.

____________________________

b.

____________________________

c.

____________________________


62.

A method of structuring information such that it is compartmentalized into sub
-
sections so

specific information is easier to locate (examples include Chapters, Biological Taxonomy and
Restaurant Menus
)
___________________________________

63.

Involves the use of questionnaires, interviews and observations to understand how users
perform specific ta
sks. The results are used to determ
ine the goals of an application

_____________________________________________


64.

While remote usability testing has the advantage of collecting a large amount of data quickly
and easily, what are the disadvantages?

a.

_____________________________________________

b.

_____________________________________________



65.

The “Einstein Robot” could be a potential platform for what?

________________________________________________________________________
-


66.

A platform that allows sha
ring of media across different devices
_________________________


67.

Natural Language Interface for A
pple and Google (respectively)

________________________


68.

In the LiveCode hierarchy, what object is higher than the card?
_______________



69.

In LiveCode, what

is the primary event associated with a button
_________________


70.

In LiveCode, a field is what type of object
_____________