Gedruckt 11/14/2013 06:16. Copyright 2013 scienceintermedia. Alle Rechte vorbehalten.
Adventurous science game on the basics of biomimetics us-
ing the example of Antifouling
The still young discipline of 'biomimetics' is one of the most
trendsetting current research directions. Biomimetics deal
with the decoding of Inventions of the living world and
its innovative implementation into technology. On board the
'MS-bionics, the issues and research approaches of this key
technology can be explored actively. How can ships be pro-
tected from the unwanted vegetation by barnacles, mussels
and algaes. The search for a solution against the so-called
'bio-fouling' is the focus of the interactive expedition.
Under the motto „the journey is the reward“ the player slips
into the role of the researcher. Starting from the virtual re-
search-ship „MS-Bionik“ he begins to search for possible so-
lutions against the marine biofouling, the objectionable nat-
ural cover by barnacles and algaes. Playfully the player gets
introduced into the basic of bionic-research. It took three
years till the real researchers completed their studies – and
created the artificial sharkskin - a specific silicon painture.
In the game the solution can be reached much quicker. Dig-
ital media offers immediate acces to complex subjects.
On the virtual tour the methods of research and develop-
ment can be actively followed and thus be better under-
stood. Who wants to know how much a ship is covered with-
out a protective coating after a few weeks can dive to the
hull and take a close look at the various blind passengers.
A driving simulator illustrates the influence of biofouling on
the driving performance of a ship and the resulting cost for
Biomimetics interactive is currently shown at Technisches