Outcomes of PLIP projects Utena A. and M. Miskiniai Public Library, Lithuania

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Nov 14, 2013 (4 years and 7 months ago)


Outcomes of PLIP projects

Utena A. and M. Miskiniai Public Library, Lithuania



End of project evaluation

Post project (9 months)


Introduction of
new service
that make use
of technology

25 public libraries participating in
the PLIP project introduced the
educational game to encourage children to go back to school

The game has attracted 1132 children

All 25 public libraries in Utena

continue their participation in the project
and work together with schools. The
game is available in all 25 libraries and
librarians provide them with consultations
and instructions.

1577 chi
ldren are playing and learning

(the game attracted 4
45 new players)


Increase of
library visibility

Media publications:


5 PLIP project related articles were publicized in
newspapers and magazines


Video was created:


Information about the project is being announced in
library’s, Utena Education center and UAB “Prewise”
websites (

After the PLIP project was finished 65
articles about the library an
d its services
ere published

2 in national

and 62 in
local media. The game was mentioned in
some of them as a new and innovative
service of the library.

Please specify the number of new library
users (not necessarily from the PLIP project
group) who were attracted after PLIP
project and started using the library.

We notice decline in total number of library
visitors because of very intensive emigration
of local population to bigger towns or to
foreign countries: there were

in 2010 and


visitors in 2011.

As a positive result of the game we consider
increase of children library visitors

common background of decrease of
population we have increase of children
library visitors.

PLIP project was


in meetings of directors of Utena region schools in June
2010 and April 2011;


in seminar of heads of Lithuanian culture institutions in
September 2010;


3 presentations for children, teachers, and community in
November 2010;


to Ignalina, Zarasai,

Klaipėda and Šiauliai librarians and
workers in education field, as well as to “Libraries for
Innovation” team in January

April 2011;


in Education Development Centre of Lithuania in February
of 2011 (http://vimeo.com/19719863)


in the Ministry of Educ
ation and Science in March of 2011.


in House of President of the Republic of Lithuania on 3rd
of May of 2011;


to Prime Minister of the Republic of Lithuania A. Kubilius
on 6 of May of 2011;


final event of the game in order to mar
k its results was
held in April of 2011

The Project was presented in:

1. International conference „Use of Virtual
Reality in study process“, March, 2012,
Trakai, Lithuania


2. Presentation to Kaišiadorys District cultural
workers, January, 2012, Utena, Lithuania

Exposition in

Mokykla 2011 (School 2011),
exhibition arranged by Ministry of Education
and Science

in LITEXPO exposition centre,
November, 2011, Vilnius, Lithuania.


4. Presentation in
IX th Congress of Baltic

Reading in Digital Age: New
Partnerships and Services

October, 2011,
, Lithuania

. The game will be presented in
satellite conference in Klaipeda, Lithuania,
August, 2012.

Please specify the number of mentions of the library by authorities
during the PLIP project. Please specify the numbers and people,
who were making these statements and at which events. If you are
able, please provide the quotations.

Utena Public Library
is one of the most
advanced libraries in Lithuania. Very often it is
mentioned by authorities and Utena District
Municipality usually wants to show the library
as the achievement of the local policy. It is a
reason why library was visited by many
famous pe
ople. During the PLIP project
library was visited by Prime Minister Andrius
Kubilius, Ministers of Culture, Justice, Social
Security and Labor, representatives of
Association of Local Authorities in Lithuania
politicians, delegations of different foreign
countries and embassies. “It is a great to see
such a beautiful library that also serves as
community center. Your programes seem to
be very successful with children and adults. I
appreciated the opportunity to

learn more
about your great work here” (Stephanie
Stone, Cultural Attache, U.S Embassy”.

15 librarians claim that the number of children coming to libraries
increased, just in 2 libraries the number hasn’t changed, a
decrease of the number wasn’t noticed in any library.

Do you
have numbers how many people (not necessarily from the PLIP
ct target group) started using the library during PLIP project?



total number of library visitors is
decreasing as a result of emigration, but the
number of children library visitors increased
from 89849 in 2010 to 90000 in 2011.

90% of
surveyed librarians’ (N=17) claim that after joining the
project their work became more visible in the community.

We surveyed all 25 librarians working in all 25
libraries with children. All without any
exception indicated that they feel more visible
in th
eir local communities. Some of the
branch libraries are placed in common
buildings with schools, librarians say that their
visibility increased, they feel more important
and school community consider their work as
more significant.


Increase of

Number of average
weekly visits by


Do you have
number of general
(not children)
weekly library visits
before the PLIP


Number of average weekly visits by children


Do you have number of general (not children) weekly

library visits
during the PLIP project?


Number of average weekly visits by
children after the end of PLIP project



Number of average general weekly visits
after the end of PLIP project




Library reaches
out to the
members of the

were previously

Please specify how
many problematic
children used the
library before the
PLIP project

Main activities in the
library before PLIP

Events, internet,
computer games,
movies, sometimes
reading or just being in
the l
ibrary without any
particular work.

The game has attracted 1132 children. 15 librarians claim that in
their libraries 20
30 percent of children playing the game are
problematic. 2 librarians say that among all players 50 percent are
According to this it can be said the goal of the project
was reached

as it was planned around 400 problematic children
are playing the game.

How many problematic children started to
play the game after the end of PLIP

It is difficult to count ex
actly. We can’t arrange
surveys for children; we identify number of
problematic children only by observation.
Teachers can count, but more then 50
teachers participate, it is impossible to expect
all of them to take responsibility for consistent
data colle
cting. Librarians’ observation show
that the tendency remains

they claim less
then 50 percent of children playing the game
are problematic. The number is different in
different libraries and it ranges from 20 to 50
percent, it depends on community in whi
library operates. For example in Smelio library
(the branch library in Utena town)
approximately 40 percent of children are
problematic, because the library

the neighborhood of dormitory where a lot of
unemployed people live. In a light of t
facts we have to recognize that although we
designed the game for problematic children,
many other children are interested and

Please specify how many problematic
children started using the library after the
end of PLIP project?

We can see
increase of children library
visitors, but our statistic data show that new
children almost are not coming to the library;
only the number of their visits grows.
Emigration is very high and birthrate is low.
445 new players joined the game, but they
are no
t new library visitors, the biggest part of
them are those who just start
ed to play
because the benefit
became evident. Taking
into consideration results of librarian’s
observation we can say that approximately

180 children can be problematic.


Commitment by
authorities to
new library

Municipality of Utena district gave 2500 USD fund for the project.

Ministry of Education and Science is interested in the game and its
methodology, Education Development Center is preparing a project
which the game going to be involved.

All project continuation exp
enses are paid by
the library (technical support, printing of game
books and stickers
, distribution to
schools, ect.
) We didn’t receive any extra
support yet, but two projects for project

extension (for Ministry of Education and
Science and for Ministry of Culture) are
prepared and submitted, we are waiting for
their response.

list all additional support for the
sustainability of project related activities and
services after the en
d of PLIP project. Please
mention the source of funding and amount.


Public library
placed at the
centre of
community life

Improved public perceptions of the library

Do you have any data that shows that
library became more a center of
community life?
(User survey results,
statements of community leaders and so

More different institutions are interested to
work in cooperation with the library. Because
of that we are able to expand our services
and to join new projects.


The Third Year u
niversity with 6 faculties was
opened at the library in the beginning of 2012
and now a lot of elderly people are coming to
learn to the library.

The project for cultural workers’ qualification
development in Utena Region was prepared
together with Utena
Education Centre, Vilnius
University and

School of Success
support of the Ministry of Culture have been
received (25 thousand litas), cultural workers
from all region will come to learn how to work
with young adults to our library.

The branch of EU
RODESK was open at the
library in cooperation with EURODESK
Lietuva, two librarians are trained as a
consultants and provide services for students
and youth (http://www.zinauviska.lt/lt/).


Strengthened or

Professionals of Utena

Education Centre worked as a team
members during the creation of the game, also formed a
supervision group, helped in communication with schools.


Pedagogical Psychological Service provided with
consultations in preparation of game and evaluation methodology.

Department of Education, Sport and Tourism of Utena District
Municipality helped with coordinating and organizing the activities
of the proje

Department of Childrens‘Right Protection of Utena District
Municipality and Juvenile Affairs Officers Group at Utena County
Police Commissariat helped to inform risk families and problematic

With which of the partners do you
continue partnership and in which ways?

Some of the partners worked with us during
the preparation and implementation period
manly as a consultants and providers of
data (
Utena Pedagogical
Psychological Service, Department of


Protection), with others we
continue very intensive common work till now
(Utena Education Centre, 13 schools,
Department of Education, Sport and Tourism
of Utena District Munici
pality). Continuation of

Zarasai and Ignalina libraries participated as t
he target partners
adopting the experience.

the project without their support is impossible,
so we are working together all the time.

In cooperation with Zarasai and Ignalina
libraries the project for game extension to
Zarasai and Ignalina regions is prepared and
to Ministry of Culture.

What is the feedback of the partners in
regard to the partnership with the

We do not collect feedback officially, we
evaluate the partnership informally and
consider it as successful if partners agree to
work with as in
other projects or cooperate in
different activities. We created new projects
with Utena Education Centre, Zarasai and
Ignalina libraries and continue our work with
all 13 schools, it is the evidence that the
partnership started in PLIP program is

Did you start any new partnerships at the
end of the PLIP project?

Yes, we started the partnership with the Third

ear University, EURODESK Lietuva, Vilnius
University, NGO “School of Success” and
other institutions and organizations.


social benefits
to children

The game improved school attendance: teachers notice that after
involving problematic children into the game the school attendance
increased: 5 teachers say that attendance of their lessons
increased, 2 teachers notice that att
endance of their lessons hasn’t
changed and only 3 teachers notice the decrease of attendance.

Children playing the game avoided negative marks: teachers say
that there isn’t a general improvement of the results, but notice that
the game helps for children

who study bad

they avoided negative
marks in their trimesters, so it can be said that results increased.

Behavior of problematic children improved: 6 teachers say that
they notice positive changes in children’s behavior

children became les
s hostile, more benevolent.

Improved school attendance

Improvement of school results

Improved behavior of children

We didn’t perform any extra surveys after the
PLIP project final evaluation. Our
understanding about improved school
attendance, improvement

of school results
and improved behavior comes from
observation, meetings and conversations with
teachers and informal communication with
children. Children usually are free
they talk among themselves and with
librarians and confirm that the teache
recognize their game results and the game
still is the possibility to improve school results.
Statistics system of the game also shows that
children are playing most actively at the end
of trimester when it is most important to get
good marks. Teachers
emphasize that
children strive to collect as many stickers at it
is possible and always want to be noticed by
the teachers. Librarians as well as the
teachers notice that children became easier
controlled and better organized.