MULTICASTING IN M
Ad hoc networks are self
organizing, rapidly deployable,
networks, which require no fixed infrastructure. Ad hoc
which the nodes are
connected by wireless links and can be mobile are referred
as MANETs, where all the MNs
function as hosts and routers at the same time.
we introduce the Hypercube based Team Multicast Routing Protocol
HTMRP), which combines the features of team multicast and hypercube to provide scalability,
robustness, high availability and good load balancing in MANET.
The main aim of this project is to transfer the data from one network to other netw
by using the team lead node.
In this section, we introduce the Hypercube based Team Multicast Routing Protocol (HTMRP),
which combines the features of team multicast and hypercube to provide scalability, robustness,
high availability and good
load balancing in MANET.
Landmark Tier (LT) is the bottom most layer where the actual nodes are formed into teams.
These nodes have coordinated motion, i.e., they move together as a group. Each node in a team
can randomly move within a bou
nded area. Each team dynamically elects a team leader called
Landmark and is responsible for broadcasting the message to other team members.
Hypercube Tier (HT) is the middle layer which comprises of logical three dimensional
hypercube whose nodes are actually team leaders of the Landmark Tier. HT provides QoS
factors such as good load balancing and high availability to the proposed protocol. T
here is a
one mapping relation between a team leader and a hypercube node. The hypercube is
logical in the sense that the logical link between two adjacent logical hypercube nodes possibly
consists of multi
hop physical links.
The Mesh T
ier (MT) is the top layer which is a mesh structure contains the hypercube as one
mesh node. The link between two adjacent mesh nodes is logical and physically multi
Need for the project:
for the project is to multicast the data from one node
to another node using team leads
of the nodes.
In the existing system, the data is transferred from one node to another node by using the ip
address of the nodes. The data is directly transferred to the nodes without any involvement of t
In the proposed system, the data is transferred (multicasted or broadcasted) to the team leads
first. From the team leads, the data is then transferred to the respective nodes and hence the data
from the source node to
the destination node.
HARDWARE AND SOFTWARE REQUIREMENTS
Hard Ware Requirements
III (or) Higher
Ram:: 64MB (or) Higher
Hard disk:: 10GB
Soft Ware Requirements
: Windows 2000 server Family.
: JDK 1.5
: Microsoft Sql Server
End : Java Swing.