module <COM631M1> handout

nebraskaslowSoftware and s/w Development

Oct 31, 2013 (4 years and 8 days ago)

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COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4



module

<COM
631
M
1
>


handout

Faculty of

Computing &
Engineering


Interactive
Multimedia Games Development


Teaching Staff Contact Details

Name

E
-
mail

Phone

Office


Michael Callaghan

mj.callaghan@ulster.ac.uk

71
-
6
75771

M
S132


Module Specification

You are advised to familiarise yourself with this detailed description of the module

which can
be
access
ed

here:
http://www.scis.ulster.ac.uk/~michael/COM631/index
.html


Timetable


Lecture

Practical


Tuesday

9
.15
-

11
.
0
5 Room
MG229

Tuesday

1
2
-

15
.
0
5 Room M
G122


Teaching Schedule
(Proposed sequence of topic presentation, circumstances permitting.)



Week


Date


Lecture


Lab



Assignment

1

2
4
/09/201
3

Module ove
rview

Dare to be Digital

GDC Case study

Bootstrapping 101: How College
Kids Built a Thriving Game
company in under 3 years.


2

0
1/
10
/201
3

Games as services

App case studies

Outfit 7 overview

Tips for good presentations


3

0
8
/
10
/201
3

Assignment 1

Class p
resentation

Games pitch

Assignment 1

Class presentation

Games pitch

Assignment 1
Due


4

1
5
/
10
/201
3

Doing it for real and on a
(tight) budget Troll
-
Inc
talk

GDC Case study


Identifying your mobile player's
habits


5

2
2
/
10
/201
3

Circuit Warz
-

reimaginin
g engineering
education

GDC Case study


6

29
/1
0
/201
3

Assignment 2

Class presentation

Games pitch 2

Design document

Assignment 2

Class presentation

Games pitch 2

Design document

Assignment 2
Due


7

0
5
/1
1
/201
3

Virtual economies

Unity


8

1
2
/1
1
/201
3

Miss
Rosie
Red/Dogears/presentation

Unity


9

19
/1
1
/201
3

Prototyping for mobile
platforms

Unity


10

2
6
/1
1
/201
3

GDC Case study

Unity


11

0
3
/1
2
/201
3

Future of gaming/new
media

Unity


12

1
0
/1
2
/201
2

Assignment 3

Class presentation

Working game prototype

Assignm
ent 3

Class presentation

Working game prototype

Assignment
3 Due




COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4




Reading


Unity 4.x Game AI Programming

By: Aung Sithu Kyaw; Thet Naing Swe; Clifford Peters

Publisher: Packt Publishing

Pub. Date: July 23, 2013

Print ISBN
-
13: 978
-
1
-
84969
-
340
-
0


Getti
ng Started with Unity

By: Patrick Felicia;

Publisher: Packt Publishing

Pub. Date: August 26, 2013

Print ISBN
-
13: 978
-
1
-
84969
-
584
-
8


Unity 3D Game Development by Example Beginner's Guide

Author: R Creighton

Publisher: PACKT PUBLISHING (24 Sep 2010)

ISBN
-
1
0: 1849690545
/
ISBN
-
13: 978
-
1849690546


Unity Game Development Essentials

Author: W Goldstone

Publisher: PACKT PUBLISHING (13 Oct 2009)

ISBN
-
10: 184719818X
/
ISBN
-
13: 978
-
1847198181


Game Development with Unity

Michelle Menard

Paperback: 480 pages

Publish
er: Delmar Cengage Learning;(18 Feb 2011)

ISBN
-
10: 1435456580
/
ISBN
-
13: 978
-
1435456587


Unity 3 Game Development Hotshot

Jate Wittayabundit

Paperback: 380 pages

Publisher: PACKT PUBLISHING (26 Aug 2011)

Language English

ISBN
-
10: 1849691126

ISBN
-
13: 978
-
184
9691123


3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn (Author)

Paperback: 400 pages

Publisher: Focal Press; Pap/Dvdr edition (May 19, 2008)

Language: English

ISBN
-
10: 0240808959

ISBN
-
13: 978
-
0240808956


Mastering Unreal Technology:
v. 1:
(For general reference)

Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in
Unreal Engine 3

Authors:
Jason Busby, Zak Parrish, Jeff Wilson

Publisher: Sams; 1 Pap/DVD edition (30 Jul 2009)

ISBN
-
10: 0672329913

ISBN
-
13: 978
-
0672329913




COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


3D Game Textures: Create Professional Game Art Using Photoshop

Author: Luke Ahearn (June 10, 2009)

Paperback: 419 pages

Publisher: Focal Press; 2 edition

ISBN
-
10: 0240811488

ISBN
-
13: 978
-
0240811482


3ds Max Modeling for Games: Insi
der's Guide to Game Character, Vehicle, and Environment
Modeling

Author:

Andrew Gahan

Paperback: 336 pages

Publisher: Focal Press (26 Sep 2008)

ISBN
-
10: 0240810619

ISBN
-
13: 978
-
0240810614


Game Development Essentials: Gameplay Mechanics

Author: Troy Dunn
iway

Paperback: 288 pages

Publisher: Delmar (19 Mar 2008)

ISBN
-
10: 1418052698

ISBN
-
13: 978
-
1418052690


Game Development Essentials

Author: Jeannie Novak

Paperback: 307 pages

Publisher: Delmar Learning

ISBN
-
10: 1401878644

ISBN
-
13: 978
-
1401878641


Game Leve
l Design

Author:
Ed Byrne

Publisher: Charles River Media
(Dec 2004)

ISBN
-
10: 1584503696
,
ISBN
-
13: 978
-
1584503699


Level Design for Games: Creating Compelling Game Experiences

Author:
Phil Co

Publisher: New Riders

(
Feb 2006)

ISBN
-
10: 032137597
,
ISBN
-
13:
978
-
0321375971


Beginning Game Level Design

Author:

John Feil

Publisher: Course Technology (18 Feb 2005)

ISBN
-
10: 1592004342
,
ISBN
-
13: 978
-
1592004348


Introduction to Game Development

Editor:

Steve Rabin

Publisher: Charles River Media

ISBN
-
10: 158450
3777
,
ISBN
-
13: 978
-
1584503774


3D Game Environments: Create Professional 3D Game Worlds

Author:

Luke Ahearn (13 May 2008)

Paperback: 400 pages

Publisher: Focal Press

Language English

ISBN
-
10: 0240808959

ISBN
-
13: 978
-
0240808956



COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


Recommended Websites


3D
Buzz

http://www.3dbuzz.com


Unity

http://unity3d.com/


Dare to be Digital

http://www.daretobedigital.com/


Design3

http://www.design3.com/



Game Developer Magazine

http://www.developmag.com/


The No Twinkie Database

http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_da
tabase.htm


Walker Unity tutorials

http://walkerboystudio.com/html/unity_t
raining___free__.html


Module 100% Coursework



Assignment

Assignment value

Hand
-
out

Hand
-
in

Hand
-
back






1

1
5
%

Week 1

Week 3 (
0
8
/10/1
3
)

Week
6

2

35
%

Week 1

Week
6

(
29
/1
0
/1
3
)

Week
9

3

50
%

Week 1

Week
12

(
1
0
/1
2
/1
3
)

Week 1
4


Full details of assignme
nts can be found here:
http://www.scis.ulster.ac.uk/~michael/COM631/index.html
























COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4





Marking Scheme


Interactive Multimedia Games Development
(
COM631
M1
)

Assignment
1
: Individual Assignment:
Games pitch
/presentation


Total
Available Marks
15



Assignment
1

guidelines


Now that you have an awareness of the quality of the Dare to be Digital competition entries
and of the skills and expertise of your peers
y
ou are requir
ed to create a

short pitch
document
/presentation

for an innovative game you are going to create

that you feel would be
successful in the competition. You should ensure that your game idea
can
be implemented
within the constraints of th
is

module
.

The struct
ure of the document

required

for this
assignment
is
closely
based on
the application form for the Dare to be Digital video game
competition.
The
pitch document
generated should follow the format given as closely as
possible.

Please note word limits will b
e strictly adhered to!


The
pitch document

should
be
comprise
d of the following
;




Concise game description (maximum of 100 words)



Description of core game

play

(maximum of 100 words)



Discussion of market potential of title

(maximum of 100 words)



Discussi
on of target audience

(maximum of 100 words)



Description of innovation and creativity
(maximum of 100 words)



Consideration of in
-
world economy and monetization

(maximum of 100 words)



Discussion of which technology you are using and why?
(maximum of 100 wor
ds)



Short work plan
/project plan
clearly showing how you could design a level for your
game in the next
9

weeks

(Gantt chart)
.
(Flexible length but must be concise!)


Output


Report and class presentation


Submission Guidelines for report


Size:

Must compl
y with the Dare to be Digital application form format and must be
within the stated word limit!

Font:


Times New Roman

Font Size:

12

Spacing:

Single line

Style:


Technical/Formal


Submission Guidelines for presentation


Powerpoint presentation of appropri
ate length


Submission Details


Assignments should be submitted
on day of presentation.


Deliverables


• Hard copy of report and
Powerpoint
presentation slides

• CDROM containing digital copy of report

and presentation slides



Presentation to class in wee
k
3
.

COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4




Assignment
1

Marking Criteria




Student Name




Marks Total (
1
5)



Possible


Actual Marks


Concise game description

2


Description of core game play
/

innovation and
creativity

2


Consideration of in
-
world economy and
monetization

2


Discussio
n of market potential of title

and
target
audience


2


Discussion of which technology you are using
and why?

2


Short work plan

2


Class presentation

3



Total



1
5




Comments:






























COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


Interactive Multimedia Games Development
(
CO
M631M1
)

Assignment
2
: Individual Assignment:
Creation of Design

Document
/presentation



Total Availa
ble Marks 3
5


Assignment
2

+
3

overview


You are required to design a game prototype in Unity 3D based on
your
pitch submitted for
assignment
1
. The protot
ype design process has two distinct parts, preproduction and
implementation.


Assignment
2

guidelines

(Preproduction)


You are required to create an abbreviated game design document for the
game prototype

you
are implementing in
Unity
for Assignment
3
. Th
e structure of the document is based on the
template and examples supplied

on the website
. The report generated should follow the
format given as closely as possible. It is important not to be overly ambitious and consider
carefully if the
game

can be impl
emented in
Unity

in the time available.
You must pitch your
game to the class in a formal presentation.


The document should comprise suitable support material including;




Description of game prototype



Game prototype

concept development material

(including

rough sketches and
photographs)



Game prototype/l
evel layout design diagram (Level blueprint)

and game board



Model of game
/
economy in excel



App store description/images


Output


Report
, supporting material
, excel model

and class presentation


Submission Gu
idelines for
report


As

required following format
/template
given


Submission Guidelines for presentation


Powerpoint presentation of appropriate length


Submission Details


Assignments should be submitted
on day of presentation.


Deliverables




Hard copy of

game design document




CDROM containing digital copy of
all
report
/

Powerpoint
presentation

and
supporting material

including game model



Presentation
/pitch

to class in week
6







COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


Assignment
2

Marking Criteria





Student Name




Marks Total (
3
5)



Pos
sible


Actual Marks



Quality, depth and detail of concept development
material (Storyboarding)



5



Quality, depth and detail of level layout
diagram/game board



4



Consideration and description of level
elements/media/lighting/music/sound,
GAME
PLAY CHALLENGES

and use of NPC
’s




6



Modeling of game
and
in
-
world economy



10



Design and appropriateness of
your app store

description



2



Report format: (Structure of submitted work to
template provided)



3



Class presentation



5



Total



35




Comments:















COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


Interactive Multimedia Games Development
(
COM631M1
)

Assignment
3
: Individual Assignment: Creation of
Game
Level
/prototype

in
Unity


Total Available Marks
5
0



Assignment
2

+
3

overview


You are required to design a game pr
ototype in Unity 3D based on
your
pitch submitted for
assignment
2
. The prototype design process has two distinct parts, preproduction and
implementation.


Assignment
3

guidelines

(Implementation)


You are required to

create

a game prototype

in Unity base
d on the
game design document
you
created for assignment
2
. You can reuse content/models available online or within Unity
provided they adequately referenced but you must have a high level of custom content. The
assignment includes a presentation you will
detail to the class each stage in development and
implementation process and present their final work.



Output


Source material, Unity prototype, miscellaneous material,
screen capture video walkthrough

giving overview of level, construction process and g
ame play,
class presentation


Submission Details


Assignments should be submitted
on day of presentation.


Deliverables

(submitted on CD
-
ROM)




A game prototype

in Unity



Source code and support material (E.g. Textures, 3DS Max models etc)



A
walkthrough
lev
el in
Unity

created in Camtasia, annotated, captioned and with a
voiceover.



Powerpoint presentation























COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4


Assignment
3

Marking Criteria





Student Name




Marks Total (
5
0
)



Possible


Actual Marks




Quality

of
game environment



5



Quality of level elements
/models

including
lighting



5



Quality of game play


8


Innovative nature of game play

8


Video walkthrough

with annotation and
voiceover

9



Overall look and feel



5



Presentation



1
0



Total



5
0




Comments:



















COM
631
M
1



Interactive
Multimedia Games
D
evelopment

V
ersion 1.
7


1
3
/1
4



P
resentation marking scheme

for all assignments




Marking criteria


100
-
80%



80
-

60%



60
-
40%



40
-
20%


20
-
0%


Organisation of presentation
(20%)








Quality of Visual Aids (20%)








Timing & Message delivery
(15%)








Interes
t and Enthusiasm
(15%)








Speaking Quality

(15%)








Response to questions (15%)








Total









100
-
80%

Outstanding.

80
-

60%

Very well organised. Well thought out structure to the presentation.

60
-
40%

Well organised. Fairly good structu
re to the presentation.

40
-
20%

Poor organisation. No clear organisation to the presentation.

20
-

0%

An attempt has been made, but it is of very poor quality.



Comments