Anna Cyganowski RCOS Intro

nebraskaslowSoftware and s/w Development

Oct 31, 2013 (4 years and 8 days ago)

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Anna Cyganowski

RCOS Intro
Presentation

March 5, 2010

MateriaLab
: Why?


Few educational games
available for high school
and college students


Can introduce abstract
STEM concepts


Give

students intuitive
sense for difficult ideas

MateriaLab
: What?


Interactive introduction to materials science


Structures, properties, processing


Explore virtual IC fabrication facility


Go through entire process


Learn key concepts such as crystal structure
and diffusion


To enter next level, players must solve puzzle



MateriaLab
: How?


Unity 3D game engine


Closed

source, free
basic version


Supports

C#,
Javascript
, and Boo
(Python dialect)


Blender

3D


Modeling,

rendering,
animation

Why Unity 3D?


Future contributors likely to be beginners


Active online community


Well written documentation


Used in previous open source games


SARGE (Search and Rescue

Game
Environment)


Cassie 3D by NASA JPL

Current Progress



Underestimated amount of
necessary prep time


Built practice game by
following Unity tutorials


Learned way around
Blender interface


Designed first game level


focus on structures of
materials



Semester Milestones

Milestone

2: Info Zoom

March 28, 2010

Milestone

1: Lab Table

March 14, 2010

Semester Milestones

Milestone

3: Extracting
Unit Cell

April 11
, 2010

Milestone

4: Moving Unit
Cell

April 25
, 2010

Semester Milestones

Milestone

5: Analyze
Expanded Unit Cell

May 2
, 2010

Milestone

6: Testing &
Release

May 14, 2010

Seeking

input from:

RPI students

MTLE professor(s)

Educational game designers
from NYU ITP

Questions?