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A first introduction to the world of
A first introduction to the world of
machine learning.
machine learning.


how it relates to KDDM
how it relates to KDDM
©Vladimir EstivillCastro
School of Computing and Information Technology
© Vladimir Estivill Castro 2
References:
Chapter 1: “Computer Systems that learn ..” Weiss and
Kulikowski.
Chapter XIV of the Handbook of AI
“Data Mining Practical Machnie Learning Tools and Techniques
with JAVA implementations” Ian H. Witten and Eibe Frank,
Morgan Kaufmman (200)
© Vladimir Estivill Castro 3
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Outline of Machine Learning
1.Machine Learning for classification and Bayes
Classifiers
2.Inductive (symbolic)Learning
3.Explanationbased Learning
1.Inductive Logic Programming
4.Genetic Algorithms
5.Neural Networks
6.Support Vector machines
7.Unsupervised Learning
© Vladimir Estivill Castro 4
What is Learning
•
Any process by which a system improves its
performance.
• Distinctive characteristic of intelligence.
•Skill acquisition.
• Theory formation, hypothesis formation and
inductive inference.
© Vladimir Estivill Castro 5
A model of Learning
•Two declarative bodies of information:
Environment and Knowledge Base.
•Two procedures: Learning Element
Performance Element.
Environment
Learning
Element
Knowledge
Base
Performance
Element
© Vladimir Estivill Castro 6
The Task
The task of the learning element can be
viewed as the task of bridging the gap
between the level at which the information
is provided by the environment and the level
at which the performance element can use
the information to carry out its functions.
© Vladimir Estivill Castro 7
Taxonomy of learning situations
• Rote Learning, in which the environment
provides information at exactly the same
level of the performance task and, thus,
no hypothesis needed.
© Vladimir Estivill Castro 8
Taxonomy of learning situations
• Learning from examples,in which the information
provided by the environment is too specific and
detailed and, thus, the learning element must hyp
othesize more general rules.
• Learning by analogy,in which the information pr
ovided by the environment is relevant only to an
analogous performance task , and thus , the learn
ing system must discover the analogy and hypoth
esize analogous rules for its present performance
task.
© Vladimir Estivill Castro 9
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Factor affecting a learning system
• The environment
• The Knowledge Base:
1. Representation tools:
feature vectors and predicate calculus or
logics.
2. Expressiveness
3. Ease of inference
4. Modifiability of knowledge base:
5. Extendibility
© Vladimir Estivill Castro 10
The Performance Element
•Complexity
1. Simples performance task is
classification.
•Feedback
•Transparency
•Using socalled connectives, we can build
complex sentences.complex sentences.
© Vladimir Estivill Castro 11
Learning from examples  introduction
• Examples can be viewed as being pieces of
very specific knowledge that cannot be used
effectively by the performance element. Th
ese are transformed into more general, higher
level pieces of knowledge that can be used
effectively.
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The Knowledge Base System
• The Knowledge Base
• The Inference Engine
© Vladimir Estivill Castro 13
Knowledge Engineering Bottleneck
• Knowledge Acquisition:
To build the knowledge base.
• Knowledge Elicitation:
To make the knowledge explicit.
• Knowledge maintenance:
To update and revise the knowledge base.
© Vladimir Estivill Castro 14
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Machine Learning techniques are mature
• Machine Learning systems used in many ind
ustries.
 Voice recognition
 Credit Assignment
 Satelliteimage classification
 Knowledge discovery in Data Bases (Data
Mining)
© Vladimir Estivill Castro 15
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Classification
• Most wellstudied machine learning task.
• TASK: Find the class for which an example
(instance) belong to.
 Classification procedure: A formal method to
repeatedly classify new examples of instances.
 Machine Learning builds Classification Procedures
 Machine Learning:A program that builds a program.
 Input to machine learning program: old examples
 Also learning from examples, inductive learning.
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Classification
• Supervised learning.
 Old examples have been
already classified.
• Unsupervised learning
 Find cluster, classes of groups.
© Vladimir Estivill Castro 17
Classification Examples
• Assign a letter to its destiny (recognize hand
written text).
• Diagnose the illness of a patient from some
symptoms.
• Identify the cause of a failure in a machine
from observing unusual behavior.
• Indicate the procedure to follow when a fact
ory is away from its normal operation.
• Indicate what decision to make given the data
of the current situation.
© Vladimir Estivill Castro 18
Classification (Approaches)
• Based on statistics (discriminants)
• Artificial Intelligence (decision rules)
• Mathematical structures (Rough Sets)
• Information Theory (Entropy Discretization)
• Natural analogy: Genetic algorithms and
Neural Networks.
© Vladimir Estivill Castro 19
Classification Goals
• Match, if not improve, the human capacity
for decision making, but overpass in
consistency.
• Make the classification process explicit.
• Manage a large variety of problems (lack
of experts).
© Vladimir Estivill Castro 20
Relevance
• Efficiency (improve the speed at which mail
is classified).
• Avoid bias (humans then to prejudge).
• Avoid expensive procedures (accurate
diagnosis before surgery).
• The supervisor may be the verdict of history.
© Vladimir Estivill Castro 21
Factors in a classification procedure
• Precision. The errorrate on classification.
• Speed. The time it takes to make a decision.
• Clarity. The explanation for the classification.
• Learning speed. The time it takes to build or
update the classifier.
© Vladimir Estivill Castro 22
Discussion
• What are Knowledge Based Systems?
• What applications of Knowledge Based
Systems have you heard of?
• What have you heard about machine
learning?
• What links have you seem between
Knowledge Discovery and Machine Learning
© Vladimir Estivill Castro 23
First introduction
to symbolic approaches into
inductive learning.
Inductive Learning
To learn from examples a general concept.
In the model of learning, the environment
provides more specific information than it is
required
in the knowledge base to be used by the
performance element
© Vladimir Estivill Castro 24
Inductive symbolic
Inductive symbolic
learning of concepts
learning of concepts
A concept is a logic rule for classification that
divides the domain of possible examples into
those that fulfill the rule and those that do not.
Example:
``x is prime if and only if x is an integer and x is
divisible only by itself or 1''.
A classification rule is a concise description
(symbolic, i.e. in a formal language) of the
examples that belong to a concept.
© Vladimir Estivill Castro 25
Concepts as sets
Concepts as sets
This is a powerful tool.
Expressions in the formal language are matched to
a set in the domain.
The meaning of a sentence in the language is the
associated subset of the domain.
Exactly those instances that make the sentence
true (model).
Assumption: A concept partitions the domain into
the concept and its complement.
© Vladimir Estivill Castro 26
Scenario for
Scenario for
inductive learning
inductive learning
of concepts
of concepts
Tutor presents (labeled) examples and counter
examples to the learning element.
It is possible that only positive examples are presented.
It is possible that only negative examples are presented.
GOAL: A logic rule that generalizes all the
positive examples and excludes as best possible
the negative examples.
A consistent rule with some data set is a rule that
has no apparent error.
© Vladimir Estivill Castro 27
Inductive learning
Inductive learning
as a search problem
as a search problem
In the space of all classification rules, find
the best classification rule.
Analogous to linear discriminants:
In the space of all linear discriminants find the
one that minimizes the truth error rate.
© Vladimir Estivill Castro 28
Unified framework
Unified framework
System is guided by data.
Has a representation of knowledge as a language.
Expressions in the language have a subset of the
domain as their meaning.
Under this conditions, the sentences of the logic
language can be provided with the structure of a partial
order according to the level of generality of the
sentence.
The relation is more general than between
concepts (or equivalently, logic expressions).
© Vladimir Estivill Castro 29
The search space
The search space
The set of all expression of the logic language.
The most general point in the search space is the
empty expression.
we will assume that the empty expression is true of
every element in the universe.
The most specific points in the search space are logic
rules characterizing only one element.
The set Hof possible hypothesis can be
represented compactly using the partial order
structure.
© Vladimir Estivill Castro 30
Algorithms
Algorithms
How does the learner choose among all
possible
(and valid) hypothesis.
The evidence provided by the tutor should
guide the search.
BIAS: How does the learner give preference
to some valid hypothesis over the other
valid hypothesis.
© Vladimir Estivill Castro 31
Version spaces
Version spaces
Introduced by Mitchell, the technique goes a
follows:
1.Perform the least committed revision of the frontier of Heach time
the tutor presents and example or a counter example.
2.A hypothesis remains valid as long as it has not been contradicted by
the evidence.
The initial version of H is the complete space of
logic rules.
If all examples and counterexamples are
presented and H has only one hypothesis, this is
the concept to be learned.
The more accurate versions of H are the version
spaces for the goal concept to be learned.
© Vladimir Estivill Castro 32
Decision trees:
Decision trees:
Supervised learning.
Goal is classification.
Input is in attributevector format.
Classical versions: attributes have a small number
of possible discrete values
CLS (Concept Learning System) Hunt[1966],
ID3 and C4.5 Quinlan[1987].
Decision trees are an encoding of logic rules.
© Vladimir Estivill Castro 33
How do they
How do they
classify?
classify?
Start at the root of the tree.
A node is a question regarding one attribute.
The results indicates the subnode of the
tree that must be visited next.
Continue down until a leaf is reached.
Leaves are labeled with a class.
© Vladimir Estivill Castro 34
Decision trees
Decision trees
Naturally represent concepts in disjunctive form.
Disadvantages:
There may be many trees representing the same concept.
difficult to validate if concepts are equivalent.
The model fits the concept with layers of boxes with sides parallel
to the axes.
does not fit well diagonal concepts; example XOR.
Representation is slightly more restrictive than
DNF
first term must be common attribute; then
mutually exclusive terms.
© Vladimir Estivill Castro 35
How is the tree built?
How is the tree built?
1.Start with an tree with one node holding all the examples
and gradually expand nodes as follows.
2.Make a leaf if homogenous node
1.If all examples in a node are positive, make it a leaf
node and label it as YES.
2.If all examples in a node are negative, make it a leaf
node and label it as NO.
3.If heterogeneous node, partition the training set C in
subsets C
1
,…,Ct by the possible values of an attribute A
and send each subset C
i
to the node in the corresponding
branch.
4.After this examples in each child node are homogeneous
in their values for attribute A.
5.Apply the algorithm recursively to the subsets C
i
.
© Vladimir Estivill Castro 36
Criteria to select
Criteria to select
the attribute A
the attribute A
Ideally, a method to find the shortest tree.
It is a combinatorially difficult problem that
must be solved heuristically.
Select the attribute that discriminates
(homogenizes) the most between positive
and negative examples.
Many possibilities have been suggested and
still new proposals emerge.
© Vladimir Estivill Castro 37
Criteria to select
Criteria to select
the attribute A
the attribute A
Common criteria after Quinlan is based on
Information Theory.
The attribute that reduces the entropy the
most (the entropy is a measure of
uncertainty).
The entropy is estimated by estimating
probabilities by maximum likelihood in the
set C.
© Vladimir Estivill Castro 38
Split formula
Split formula
Formula of the value for attribute A with
possible values v
1
,…, v
n
.
© Vladimir Estivill Castro 39
Symbolic learning:
Symbolic learning:
Motivated by the goal to represent
knowledge in formats that are easily
understood and more compatible with
human reasoning.
© Vladimir Estivill Castro 40
Problems with Decision Trees
Problems with Decision Trees
Gap between the apparent error rate (in training)
and the true error rate
overfitting
Managing of continuous attributes
split of the attribute (not possible by values, but by
intervals, then which intervals).
Fragmentation
Many branches and small subtrees
Heuristic for best tree (hillclimber)
Form of rules vs. DNF, nearly accurate rules.
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