Selected Resources for ActionScript 3.0 and CS3 and CS4

laborermaizeSoftware and s/w Development

Jul 4, 2012 (4 years and 11 months ago)

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Selected Resources for ActionScript 3.0 and CS3 and
CS4
Almost anything written for CS3 will also suffice for CS4. However, for functionality
relating to tweens, with CS4 it is necessary to recognize that the CS3 tween is called a
“classical tween” in CS4. CS4 introduces new forms of tweening, as well as the “bone
tool.” There are many other features, of course, but generally, as long as the
documentation covers ActionScript 3.0, there is little need to be concerned about general
usefulness of the book. Note that the current version of ActionScript version 3 for Flash
10.0. This means only that a few of the most recently released classes are in this version.
ActionScript 3.0 Language and Components Reference. PDF or HTML text.
http://help.adobe.com/en_US/AS3LCR/Flash_10.0
Adobe Flash Examples. http://www.adobe.com/support/documentation/en/flash/samples/
Adobe Flex 2 Programming ActionScript 3.0. PDF text.
http://download.macromedia.com/pub/documentation/en/flex/2/prog_actionscript30.pdf.
Bardzell, Jeffrey and Bob Flynn. Adobe Dreamweaver CS3 with ASP, ColdFusion, and PHP.
Berkeley, Adobe, 2007.
Beighley, Lynn, and Phillip Kerman, Sams Teach Yourself Adobe Flash CS4 Professional.
SAMS, 2009.
Chun, Russell. Visual Quckpro Guide Flash CS4 Professional Advanced. Peachpit Press, 2009.
De Donatis, Antonio. ActionScript Components: Mastering the Flash Component Architecture.
New York: APress, 2006.
Elst, Peter, Sas Jacobs, and Todd Ward, Object-Oriented ActionScript 3.0. Berkeley: APress,
2007.
Flash & Math ActionScript 3 Tutorials. http://www.flashandmath.com/
Flash Animation and Learning Guide.
http://www.adobe.com/devnet/flash/articles/animation_guide_14.html
Flynt, John P. In the Mind of a Game. Indianapolis: Thomson, 2006.
Georgenes, Chris, How to Cheat in Adobe Flash CS4. Focal Press, 2009.
Golding, Mordy. Real World Adobe Illustrator CS4. Adobe, 2009.
Griffin, Chris. Real-World Flash Game Development. Focal Press, 2010.
gotoAndPlay(). http://www.gotoandplay.it/
Johnson, Steve. Adobe Dreamweaver on Demand. Que, 2009.
Kodicek, Danny. Mathematics and Physics for Programmers. Boston: Charles River Media,
2005.
Hirmes, David, et. al. Flash Math Creativity. Berkeley: APress, 2004. The code for the book is
ActionScript 2.0.
Kongregate.com. http://www.kongregate.com/featured_games
Makar, Jobe. ActionScript for Multiplayer Games and Virtual Worlds. New Riders, 2010.
Moock, Colin. Essential ActionScript 3.0. Selections available at
http://www.adobe.com/devnet/actionscript/articles/ora_essential_as3/ora_essential_as3_c
h20.pdf
Perkins, Todd. ActionScript 3.0 for Adobe Flash CS3 Professional. Lynda.com/Peachpit Press ©
2008. ISBN-13 978-0-321-29390-9, ISBN 10: 0-321-29390-8
Peters, Keith. ActionScript 3.0 Animation. New York: Apress, 2007.
Rosenzweig, Gary. ActionScript 3.0 Game Programming University. Indianapolis: Que, 2007.
ISBN-10: 0789737027; ISBN-13: 978-0789737021
Schewe, Jeff, and Martin Evening. Adobe Photoshop CS4 for Photographers: The Ultimate
Workshop. Focal Press, 2009.
Shupe, Rich and Zevan Rosser. Learning ActionScript 3.0: A Beginner’s Guide. Cambridge:
O’Reilly, 2008.
Smith, Jennifer and the AGI Creative Team. Adobe Photoshop CS4 Digital Classroom. Wiley,
2009.
Urlich, Katherine. Flash CS3 Professional. Berkeley, Peachpit, 2008.
Vander Veer, E. A. and Chris Grover, Flash CS3: The Missing Manual. Cambridge:
O’Reilly, 2009.