Computers, the Internet, and New Media
for Learning
Adviser : Ming
-
Puu Chen
Presenter : Li
-
Chun Wang
Goldman
-
Segall, R., & Maxwell, J.W. (2003). Computers, the Internet, and new
media for learning. In W. M. Reynolds & G. E. Miller (Eds.),
Handbook of
Psychology, vol. 7: Educational Psychology
(pp. 393
-
427). New York: JohnWiley
& Sons.
2
Outlines
•
Introduction
•
Context and intellectual history
•
The role of technology in learning
•
Exemplary learning systems
•
Challenging paradigms and learning theories
•
Conclusions
3
Introduction
•
Apply points of viewing theory to interpret and make
meaning of a variety of theories of learning and technology.
•
The goal is to
envision the directions
in which the field is
going.
•
Combining a vast array of perspectives are needed to shape
an educationally sound
approach to learning and teaching
with new media technology
. (called: perspectivity
technologies)
4
Context and intellectual history
•
Debate: Science could be used not only to
observe the external world
with microscopes and telescopes but also to
change, condition, and
control behavior
.
•
Pavlov: conditioning theory
•
Watson: conditioned to learn
•
Skinner:
–
Positive/negative reinforcement (S)
shape how human respond
–
Educators shape, reinforce, and manipulate humans through repeated drills.
•
1960
-
1980:
S : the computer (applied as enhancement or supplement)
R : improved learning process
-
The approach: using technology in the learning setting is rooted in one’s
concept of the mind
.
5
Context and intellectual history
•
Piaget:
–
child meet new experience
(assimilate/accommodate) disequilibrium to
equilibrium.
–
spontaneous, individual, cognitive process
•
Technology
-
rich learning habitat : (learning = acculturation)
–
The acceptance of
diverse points of viewing
, that occurs simultaneously with
both the
assimilation and accommodation processes
.
–
Learning becomes an
evolving social event
•
Vygotsky:
–
The development of concept formation is affected by varying
external and
internal
conditions.
–
Socially or culturally situated perspectives: Role of social context and mediated
tools
•
Dewey:
–
Computational environments for learning based on a soically mediated
conceptualization of how people learning
6
Context and intellectual history
•
Instructional technology: beginnings of computer
-
aided instruction
–
Behaviorist : the computer could reinforce activities that would bring about
more efficient learning.
–
PLATO
(Programmed Logic for Automated Teaching Operations)
•
Computer
-
based manipulables, student
-
to
-
student conferencing,
and computer
-
based distance education.
–
Tutorial instruction
•
Drill
-
and
-
practice
:
computer administers a
question
and
answer
session
with the student,
judging
response correct or incorrect and
keeping track of
data.
•
Direct instructional approach
: computer give information, quiz the
student on the information, allowing for different constructions or
expression of the same information.
•
Emulate tutor
-
tutee relationship
:
more sophisticated dialogic systems
•
Cognitive science and research on artificial intelligence
–
From internal representation to situated action.
7
The role of technology in learning
1.
Technology as
information source
–
Hoping that
problems of education could be solved
by providing
each student with access to the most current knowledge.
–
E.g., computer as textbooks, multimedia resources, and computer
-
based curriculums resources
2. Technology as
curriculum area
–
Learning about computers
is a curriculum area in itself, and it has a
major impact on how computers and technology are viewed in
educational settings. (computer science: learning about computer,
Information technology: learning with computer)
–
Computer literacy
8
The role of technology in learning
3. Technology as
communication media
The notion of computer as communication medium
–
CSCW (Computer
-
supported collaborative work)
•
Combination of hardware and software that facilitated
the first
networked collaborative
computing, setting the stage for workgroup
computing, document management system, e
-
mail
–
CMC (computer
-
mediated communication)
•
Teaching and learning with network technologies, and applying their
insights to
practical problems
of teaching and learning
online
.
–
VC (virtual classroom)
•
Emphasizes the importance of assignments using group collaboration
to improve
motivation
.
–
PLATO (peer to peer conference, online educational communities)
–
Distance education
–
Open learning
–
CSCL
9
The role of technology in learning
4. Technology as
thinking tool
The notion of computer as mindtool from the constructionist perspective
-
a vehicle for interacting with our intelligence
–
Logo program
•
Creating procedures and programs, structures within structures,
constructed, deconstructed, and reconstructed into larger wholes.
•
Make the abstract concrete
–
Constructionism
•
Learners build as creative expression of their understanding.
•
Focused on the stages of thought production.
–
LOGO/LEGO creatures : distributed constructionism
10
The role of technology in learning
5. Technology as
environment
–
Constructivist learning theories
•
Knowledge of the world is to be constructed through experience
•
The role of education is to guide the learner through
experiences that provide opportunities to construct knowledge
–
In Piaget vision: the process if structured by the sequence of
developmental stages.
–
In Vygotsky’s version: the process is mediated by the tools and
contexts of the child’s sociocultural environment.
–
Perspectivity technologies become expressive tools that allow
learners to manipulate objects
-
to
-
think
-
with as subjects
-
to
-
think
-
with.
–
Technology is part of the environment itself.
11
The role of technology in learning
6. Technology as
partner
Computing technology as communications medium is the notion of
computer as partners.
–
Computer as a partner in cognition: admit it into the culture milieu,
to foreground the idea that machine in some way has agency or at
least influence in our thinking.
–
Interactivity
–
A partnership of intimacy and immediacy
12
The role of technology in learning
7. Technology as
scaffold
–
Vygotsky’s ZPD
•
The distance between the actual developmental level as
determined by independent problem solving and the level of
potential development as determined through adult guidance or
in collaboration with more capable peers.
–
The scaffold metaphor:
the role of the teacher
, embodying the
characteristics of
providing support
,
providing a supportive tool
,
extending the learner’s range, allowing the learner to
accomplish
task.
13
The role of technology in learning
8. Technology as
perspectivity toolkit
–
New media technologies for learning is to define: as lenses to
explore both
self and world through layering viewpoints
and looking for underlying
patterns that lead to agreement, disagreement, and understanding.
–
Perspectivity technologies
•
Provide a platform for
sharing values
and
building cultures
or
communities of practice
.
•
Enhance, motivate
, and provide new opportunities for learning.
•
Address how the
personal point of view connects with evolving
discourse communities
.
•
Enable
knowledge
-
based cultures
to grow
•
Creating both real and virtual
communities
within the learning
environment to share information
•
To alert the
self
-
other relationship
, and to open the door to a deeper,
richer partnership with our technologies
and one another.
14
Exemplary learning systems
•
Logo
•
Squeak
•
Boxer
•
HyperCard
•
Constellations/ORION
•
Adventures of Jasper
Woodbury
•
Kidpix
•
CSILE
•
StarLogo
•
MOOSE Crossing
•
SimCalc
•
Participatory Simulations
•
CoVis
•
Network Science
•
Virtual
-
U
•
Tapped In
•
CoWeb
•
MaMaMedia
•
WebGuide
•
Affective Computing and
Wearables
•
WebCT
15
Challenging paradigms and learning
theories
•
Cognition: models of mind or creating culture?
–
From the cognitive revolution to cultural psychology
•
Bruner: Shifting from
meaning to information
, from
construction
of meaning to the processing of information
.
•
the role of culture
in understanding the mind
•
The evolution of educational technology:
cognition approach to
the communication of knowledge, and communities of practice
–
Cognitive effects, transfer, and the culture of technology
•
Paradigms of technology in education: CAI, ITS, AI, CSCL
•
Effect of
a technology:
–
Situated learning, distribution cognition
changed the framework
of cognitive science for a more “
situated perspective
”
16
Challenging paradigms and learning theories
•
Learning, thinking, attitudes, and distributed cognition
The nature of technology
-
based learning systems depends on one’s
conceptualization
of
how learning occurs
.
–
Epistemological pluralism
•
Constructionist practice, negotiate approach
–
Multiple perspectives and thinking attitudes
•
Learners observing and engaging with the cultural environments in
which they participate.
•
Learning moved form learning models, to
open
-
ended constructionism,
to problem
-
based learning environment and rich media cases of teaching
practice
.
•
Thinking attitudes imply
positionality and orientation
–
Distributed cognition and situated learning
•
Situated perspective: conceptual knowledge can be abstracted from the
situations in which it is situated and learned.
•
Knowledge as distributed or stretched across a community of practice.
17
Conclusions
•
Perspectivity technologies represent the nest phase of
thinking with our technologies partners.
•
Perspectivity technologies
not only a technology
that enables
us to
see each other’s viewpoints
better and
make decision
based on multiple points of viewing.
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