FlashResourcesx

glintplainvilleSoftware and s/w Development

Nov 18, 2013 (3 years and 8 months ago)

87 views



M
arcusgeduld,

"04 Introduction t
o Programming with Action script 3.0 “

http://www.youtube.com/watch?v=C2FJhYY3jNg&feature=mfu_in_order&list=UL


Elst, Peter.
"Object
-
oriented programming with ActionScript
3.0."




http://www.adobe.com/devnet/actionscript/articles/oop_as3.html



Adobe flas
h
http://en.wikipedia.org/wiki/Adobe_Flash

http://www.youtube.com/watch?v=kWdXg7zS9cs


http://www.flashadvisor.com/tutorial/ActionScript/Flash_Actionscript_Programming_Bas
ics
-
48.html




http://www.youtube.com/watch?v=DVFe9iXnU4A



Programming with Actionscript

3.0 requires that you program directly into CS5's timeline,
as well as its keyframes. Animation is all based on the timeline (behaviors of objects are
changed within each frame of the timeline).


Works Cited

"Programming with ActionScript 3
-

Lesson 1
-

The basics".


PointClickWin.
http://www.youtube.com/watch?v=huyAO661rJI&feature=related

"
Programming with ActionScript

3
-

Lesson 2
-

Properties"
.
http://www.youtube.com/watch?v=sfeNwsmcnig&feature=related

"Programming with ActionScript 3
-

Lesson 3 pt 1
-

Functions and Events.".
http:/
/www.youtube.com/watch?v=YtHNeuxsb6E&feature=related


DevNote Tutorial: Intro to Flash Programming

http://www.youtube.com/watch?v=sK2LEbznMb4


It wants you to build the GUI then add code to control

the GUI and then You have to
compile it to your format. It allows for you to compile to .swf which is for usually user
interaction and the .flv which is an extremely small file video format that does not allow for
user interaction. I could definatly see f
lash being used in some situations where java is not
viable.

Create Lightning Effect In Flash


How to make a colorin
g program in Adobe Flash



Adobe Flash (formerly Macromedia Flash) is a multimedia platform used to add animation,
video, and interactivity to web pages. Flash is frequently used for advertisements, games
and flash animations for broadcast. More recentl
y, it has been positioned as a tool for "Rich
Internet Applications" ("RIAs").

Flash manipulates vector and raster graphics to provide animation of text, drawings, and
still images. It supports bidirectional streaming of audio and video, and it can captur
e user
input via mouse, keyboard, microphone, and camera. Flash contains an object
-
oriented
language called ActionScript and supports automation via the Javascript Flash language
(JFSL).

Flash content may be displayed on various computer systems and devic
es, using Adobe
Flash Player, which is available free of charge for common web browsers, some mobile
phones and a few other electronic devices (using Flash Lite).

Open Source projects like Ajax Animator and the (now defunct) UIRA aim to create a Flash
dev
elopment environment, complete with a graphical user environment. Alternatively,
programs such as Vectorian Giotto, swfmill, SWFTools, and MTASC provide tools to create
SWF files, but do so by compiling text, actionscript or XML files into Flash animations
. It is
also possible to create SWF files programmatically using the Ming library, which has
interfaces for C, PHP, C++, Perl, Python, and Ruby. haXe is an open source, high
-
level object
-
oriented programming language geared towards web
-
content creation tha
t can compile
Flash files.





Actionscript 3.0, similar to Java, is considered to be an object oriented programming
language. Actionscript 3.0 is capable of

modifying and changing

the properties of class
objects. CS5, a program that makes use of Actionscr
ipt 3.0, seems to have a built in paint
-
like program in which objects created there can become classes and objects that can be
referenced inside the coding. Once a class is created, such as a Movieclip,

objects of the
class can easily be copied and modifie
d even without the use of Actionscript 3.0 (although
that option certainly is available). Size adjustment and rotation of objects is

appearingly
simple.

This process has the potential to be less time consuming than that of Java Applet
creation, as there is

most likely less trial and error involved. Similar to Java, Actionscript
3.0 uses a coordinate system in which the top left corner is (0, 0). Downward approach
down the screen

will cause the Y coordinate to increase rather than decrease, just like Java.
A
ctionscript even has functions that pass arguments such as addEventListener().


LilredheadComics

on
Oct 2, 2009
www.Youtube.com

http://www.youtube.com/watch?v=Kr2Y3DKHiJg