The Prefrontal Cortex & High Order Goals - Jordan B Peterson

geographertonguesAI and Robotics

Nov 30, 2013 (3 years and 8 months ago)

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Control Theory

Cybernetics and the structure of
personality

Component processes of the negative
feedback loop


input function:


the sensing of a present condition


reference value:


the desired future


comparator:


contrasts input function with reference value


contrasts present with desired future


output function: behavior designed to reduce
discrepancy


changes the environment (which is the present condition)

Carver and Scheier state


The purpose of a feedback system


“is not to create behavior. Its purpose is to create and
maintain the perception of a specific desired condition:
that is, whatever condition constitutes its reference
value or standard of comparison”


Adler and goal
-
striving

Emotion and the control system


novelty


anxiety and hope


deviation from desire as
source of basic emotion

The neuropsychology of control


Gray, Sokolov


the hippocampus as
organ of comparison


the nucleus accumbens
as mediator of
incentive reward


LeDoux


the amygdala as organ
of affective tagging

The motor and sensory units

The hemispheres and thought about novelty

The individual as exploratory hero

Different levels of anomaly


those that affect means


those that affect ends

Those that affect means

Those that affect ends

The dragon fight

The dragon fight

The hierarchical organization


has by definition both


superordinate goals


subordinate goals


attainment of the latter are prerequisites to
attainment of the former

The construction of the highest level of goal


the “ideal”


the modification of interpersonal behavior


as a consequence of the exchange of emotional information


Piaget and the emergence of the game


what defines a good player?

»
The good sport



Adler, Vaihinger and the “as if”


things are acted out before they are understood

Modern Behaviorism and Control
Theory


Weiner, Gray, LeDoux, Carver &
Scheier

Central to understanding self
-
regulating systems


Norbert Weiner:


Cybernetics: Control and communication in the
animal and the machine


affected engineering, applied mathematics,
economics, medicine


General Systems Theory


control processes are identifiable in any self
-
regulating system


von Bertalanffy

Component processes of the negative
feedback loop


input function:


the sensing of a present condition


reference value:


the desired future


comparator:


contrasts input function with reference value


contrasts present with desired future


output function: behavior designed to reduce
discrepancy


changes the environment (which is the present condition)

The negative feedback loop


termed negative because its function is to reduce
or negate deviations from a comparison value



from an ideal?


The closed control loop minimizes deviations from an
ideal

Carver and Scheier state


The purpose of a feedback system


“is not to create behavior. Its purpose is to create and
maintain the perception of a specific desired condition:
that is, whatever condition constitutes its reference
value or standard of comparison”


Adler and goal
-
striving



Sensory Input



Analysis



Comparison of Interpreted Present and
Desired Future

Emotion and the Control System


Match:


Categorization as Threat, Promise, Satisfaction,
Punishment or Irrelevant



Mismatch: Threat/Promise


Produces exploratory behavior: generation of
new information, in the attempt to categorize


This can be done concretely or abstractly

The neuropsychology of
“reinforcement” and “emotion”


Gray, Sokolov


the hippocampus as
organ of comparison


the nucleus accumbens
as mediator of
incentive reward


LeDoux


the amygdala as organ
of affective tagging

The hemispheres and thought about
novelty

Different levels of anomaly





those that affect means


those that affect ends

Those that affect means

Those that affect ends

The individual as exploratory hero

The dragon fight

The dragon fight

The hierarchical organization




has by definition both


superordinate goals


subordinate goals


attainment of the latter are prerequisites to
attainment of the former

Anxiety, cascade and the hierarchy


Superordinate goals frame subordinate
goals



Demolition of a superordinate goal
demolishes all subordinate goals


The construction of the highest level of goal


the “ideal”


the modification of interpersonal behavior


as a consequence of the exchange of emotional information


Piaget and the emergence of the game


what defines a good player?

»
The good sport



Adler, Vaihinger and the “as if”


things are acted out before they are understood