F6V6 35 - Graded Unit 2

desertdysfunctionalInternet and Web Development

Dec 4, 2013 (4 years and 11 months ago)

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F6V6 35

-

Graded Unit

2


HND Interactive Media



Session 20
10
/
11


Edinburgh’s Telford College


04 December 2013



















Edinburgh’s Telford College


HND Interactive Media

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Contents


STUDENT INFORMATION
S
HEET

3

PROJECT BRIEF

4

ASSESSMENT TASK

7

MARKING SCHEME

8

ASSESSMENT CHECKLIST



COLLATED

12

APPENDIX 1: ADDITION
AL SOFTWARE

13

APPENDIX 2: PROJECT
REPORT SHELL

14

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Student Information Sheet


You are required to undertake the work identified in the
project brief
.
You
must work on a joint or team project but must gather evidence of your own
contribut
ion to all
elements of the project.


The assessment is broken down into three stages Planning, Developing
and Evaluating
.


It is recommended that you keep a log of all events (minutes, action point
from project team meetings etc) to assist you in the compl
etion of the
planning and evaluation aspect of the project.


You are required to read the project brief and undertake the associated
assessment tasks.



Summary of Grades


The following grade will be awarded on the overall project marks:




Grade A = 70%
-
1
00%




Grade B = 60%
-
69%




Grade C = 50%
-
59%


Edinburgh’s Telford College


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Project Brief


Overview

Teras Games

is a new
g
ames
d
evelopment company set up by
s
tudents at
Edinburgh's Telford College

in Oct 2010.

The team currently comprises of 11 who will from time to time like to update
their personal information and add links to the site. The server has
unlimited storage and videos of game play, downloads of levels, and
updates of games produced will be accessible to customers but must be
easy to upload and show to the public from any of

the team of 11. Each
user would have to have their own login details to be able to update only
the areas of the site that are about them with an Administrator level applied
to the Director, Company Secretary and Lead Programmer.

You have been commissioned

to create the website for this company
.

Aims and Objectives

Currently the company is working on a game for the college to teach
students
e
ntry level math
ematic
s based on the SQA standards with the
hope that this will replace the
c
ollege's current system o
f booklet and tutor
based work to pass their area.

Audience

The company focuses on young and mature students within the college
with the hope of expansion to other colleges and schools after their current
project.



Design Specification

The site
must

have
the following:



Company Logo t
o appear on the top of all pages



A menu must be provided for navigation. This
must

include:

o

Home

o

Current Projects

o

Biography Pages

o

News Pages



Contact (including a mission statement)



A 'contact us' page for contact details.



A pro
file page for each member of staff that they are able to update
themselves with pictures, links, bio etc (all page layouts should be
the same)

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A Template webpage that will be able to play the following type of
video direct from the TerasGames.co.uk server
as opposed to
YouTube video links.

www.TerasGames.com/Storage/Horrorwood Walkthrough Voice/HorrorwoodLevel1Walkthrough.html



The original MP4 file can be found here for link reference

www.TerasGames.com/Storage/Horrorwood

Walkthrough

V
oice/Horrorwood Walkth
rough
Voice.mp4



Projects and Products page including projects we are working
on/have completed. Information is available from your client
contacts.



Clear visible links to our Facebook and twitter accounts with a 'like
this' and a 'tweet this' on each page



Each page must load within 5 seconds or less.



Search Engine Optimization (possibly using CSS Sprites but not
necessary)



Page speed ranking from Firebug or Yslo at preferably a Grade B
or

C.



News article page must be easy to update.

*All images/Videos are
stored on the TerasGames server. Pictures/Bio
information will be emailed when available.


Server

Specification

The server has been purchased from i
-
page with an unlimited storage
subscription.

(Only to be used for directing files etc, full login info will

be provided to the
successful website creator for uploading files)

Web Addresses


www.TerasGames.co.uk





www.TerasGames.com

FTP




ftp.TerasGames.co.uk

MySQL Version


5.0.83

Perl Version



5.8.8


PHP




5.2.2


The company has registered with SiteLock Se
cure and the following code
should appear at the bottom of each
live
page

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<img border="0" src="//shield.sitelock.com/shield/www.terasgames.co.uk" id="sl_shield_image"
style="cursor: pointer;"/><script id="sl_shield" src="//shield.sitelock.com/sitelock.js"
language="javascript"></script>

The website content is currently managed between Joomla (in
stalled on the
server) and FTP. H
owever, the server does recognize Drupal, Mambo and
e107 content management systems being installed, although, the more
traditional
site made through packages such as Dreamweaver or Microsoft
FrontPage would be preferred.

A list of possible additional systems that
could be installed on this server are included in the appendix.


Accessibility Specification

The website should conform to
current accessibility legislation and the
project

will not be completed until the website is checked for accessibility
using one of the popular accessibility tools (e.g. W3C, Bobby or
NetMechanic).


Integration of alternative digital media file formats sho
uld be mindful of
hardware
and software limitations as well as

restrictions on bandwidth,
internet access speeds

etc
.


Copyright Statement

All materials should be sought within existing
c
opyright legislation. Where
materials used are not originals permissi
on should be sought from

the

copyright owner

and Client
. Copyright over the pages, code, content and
images created or used in developing the site are owned by
Teras Games

upon project completion
.


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Assessment Task


With reference to the project brief for
Teras Games

you must complete the
agreed outline of the enclosed
project brief
. In

o
r
der to do this you must
work in teams of
no more than
four
. Each team member must assume a
role within the team
and
the negotiation of team roles is at the discretion of
t
he team. All comp
leted project work must meet the minimum evidence
requirements as outlined in all three project stages


planning, developing
and evaluating.


Appendix 2 includes a shell for your project report. You must use this
format for your submissio
n and, although you are working in a group,
you must produce your own project report, which must be entirely
your own work. It is acceptable to quote or refer to work carried out
by other members of the group, but this must be clearly attributed,
just like

any other bibliographical source.



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Marking Scheme


Project
Task

Minimum Evidence Requirements

Possible
Mark
Allocation
(%)

Actual

Mark

Allocation

(%)


Task

1

Planning
(
25
%)


1.

The initial investigation of the
project, e
.
g
.

identifying the factors
influe
ncing

the project and the key
stages involved.


2.

Evidence of developing an
approach to deal with the project,
e
.
g
.

listing alternative approaches
considered and comparison with
other possible approaches.


3.

Justification for adopting the
selected approach in
terms of
resources available (e
.
g
.

development and delivery
platform, time available, e
tc.
).


4.

Project plan (based on the
analysis undertaken) using project
management software, e
.
g
.
:
constructing realistic timescales
and identifying the necessary
tasks and

project deliverables.





NOTE
:

The candidate must achieve
all of the minimum evidence specified
above in order to pass the Planning
stage










5





5






5






1
0










Planning
-

Total Marks


/

25


Edinburgh’s Telford College


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Project
Task

Minimum Evidence Requirements

Possible
Mark
Allocation
(%)

Actual

Mark

Allocati
on

(%)


Task 2

Developing
(
5
0%)


You can gain marks in
any five of the
six categories
listed below:



1.

Human Computer Interface

E.g. designing a usable interface,
producing an interface prototype,
evaluating

usability.



2.

Interactive Media Composition

E.g. selection of appropriate typography,
graphic elements and layout, effective
application of colour theory.


3.

Professional and Legal Issues for
Interactive Media Developers

E.g. conformance with disability
disc
rimination and intellectual property
legislation.


4.

Designing and Developing an
Interactive Product

E.g. analysis of requirements,
development of design specification,
testing and evaluation of interactive
product.


5.

Sound and Vision for Interactivity

E.g. s
election of appropriate audio and
video formats, creation of audio and
video files, integration into an interactive
product.


6.

Building an e
-
Business

E.g. developing business planning
solutions, promotional media
communications






NOTE: The candidate must

achieve
all of the minimum evidence specified
above in order to pass the
Developing

stage.






10





10





10






10








10






10
















Developing
-

Total Marks


/

5
0


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Edinburgh’s Telford College


HND Interactive Media

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Project
Task

Minimum Evidence Requirements

Possible
Mark
Alloca
tion
(%)

Actual

Mark

Allocation

(%)


Task 3

Evaluating
(2
5
%)


An evaluation of the effectiveness of
the approach/strategy taken, which
includes all stages of the activity:


Up to 10 marks for:



analysis of the project



planning, organising and updating
of t
he project plan



designing the solution



setting and
achieving interim
milestones



implementing the solution



testing the implementation



documentation produced


Up to 15 marks for:



identifying the criteria on
which to
base the evaluation



identification of ga
th
ering
appropriate evidence



evaluating the effectiveness of the
problem solving activity (related to
the ori
ginal analysis of the project)



referring to any modifications to
the approach, design or
implementation, that
were made
during the project



concluding

how the process of
carrying out the project could be
improved, with evidence to
s
upport the conclusions drawn



recommendations for the future,
which are relevant to the problem,
and justificat
ion of these
recommendations


All of the evaluation should be in

the
form of a formal report.



NOTE: The candidate must achieve all of
the minimum evidence specified above in
order to pass the Evaluating stage.








2

2


2

1


1

1

1



3


3


3



2




2




2







Evaluating
-

Total Marks



/

2
5

Edinburgh’s Telford College


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Assessment Checklist


Collated



Student Name:



Group:


Date:






Marking
Guidelines



Possible


Actual


Results


Comments


Stage 1


Planning







Stage 2



Developing







Stage 3



Evaluating







Unit Results



100%


%




Grade
Awarded







Assessor
:
____________________
______________________________



Dat
e:

_________________________


Edinburgh’s Telford College


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Appendix 1: Additional
software

The following software may be installed on the server if required. This list is
non
-
exhaustive, but others outside this list m
ust be approved by the client
first.


CMS




Joomla (already installed)



Drupal




Mambo



e107

Blogging



Wordpress



PixelPost



b2evolution

Photo Gallery



Gallery2



Coppermine



ZenPhoto

Forum



Gbook



phpBB



SMF

E
-
Commerce



osCommerce



AgoraCart



ZenCart

Othe
r



MediaWiki



Sug
arCRM



X7Chat



WebCalendar



Moodle



OpenReality

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Appendix
2
:
Project Report Shell

You should use this document as a shell or skeleton for your project report.
The information given in italics is for guidance only and should be deleted
as each section is compl
eted.


You must undertake this project as a member of a group

comprising
no
more than
4 people.


Your tutor will allocate you to a suitable group. However, each candidate
must produce his or her own project report, which must be entirely his/her
own work
. It is acceptable to quote or refer to work carried out by other
members of the group, but this must be clearly attributed.





Edinburgh’s Telford College


F6V6 35: HND I
nteractive Media: Graded Unit 2



Name:
Keiran Hugh Neil Watson


Class:
Graded Unit

2



Start Date:
31/01/11


Finish Date:



Tutor:

Nigel

Kennington

Edinburgh’s Telford College


HND Interactive Media

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1

Planning the project

1.1

Initial investigation


Before taking on this project there are several factors that we must
consider these factors include:




Hardware constraints

o

Due to timeta
bles we can only work on certain aspects of the
site during our timetabled slots, we will overcome this by
doing extra work in our own time and at home if necessary.




Software Constraints

o


All Staff members have full access to the full Adobe CS4
suite.




T
ime constraints

o

The project has to be completely finished by May this could
limit the amount of time spent on developing certain areas of
the site. This would obviously affect the look and feel of the
interface.



Staff power

o

We comprise of a four man team,
each member of staff will
be designated
a list of jobs to specialise in. Each member of
the team has their own area of expertise so tackling any
problem should not cause us any major issues.



S
kills

o

Image editing

o

Knowledgeable in php

o

Video and audio editin
g

o

Animation

o

MySQL databases




Budget constraints

o

Because there is no budget we will take on this project at no
charge, so we can use this site as a portfolio piece.


Key stages of the project include:



Information Gathering



Planning



Design



Development



Testi
ng and Delivery



Maintenance

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1.2

Developing an approach

List alternative approaches considered and comparison with other
possible approaches.


There are several developing methodologies for our team to consider
for example:

Rapid Application where
there

is minimal planning and rapid prototype

development, the lack of planning means it can be developed faster but
at the risk that it has to be scrapped to start again although makes it
easier to change requirements.

Issues with RAD are reduced scalability
a
nd reduced features, as the development process was designed to
create sites as quick as possible it often misses key processes like
accessibility and platform compatibility.


Agile software development

is based on iteration and incremental
development wh
ere solutions and requirement
s evolve over time
through planning.

All processes run parallel to each other to develop
the product as fast as possible, dealing with the client face to face, so
you’re always getting feedback which can lead to the website bei
ng
more error free and friendlier to use. Doing it this way reduces the
development cycle time. Due to time constraints we cannot continually
meet with the clients face to face, we require as much time as possible
for the development stage.



1.3

Justifica
tion for adopting the selected approach

In terms of resources available (e
.
g
.

development and delivery
platform, time available, etc).


We have selected the waterfall method as the development process we
will use for this project. The reason behind choos
ing this methodology
is that we can create a contract identifying the client’s needs and when
they sign off the contract it is legally binding
. With the waterfall method
there is a lot of planning involved to make sure that ever eventuality is
covered. Thi
s is so when it comes to the development stage there will
be no added “feature creep” involved.


The delivery platform will be web based. We will also submit all source
files involved with the creation of then site so that they if they so wish
can edit any

aspect of the site. The three most used browsers in the
United Kingdom are:


1.

Firefox

2.

Internet Explorer

3.

Google Chrome



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These will be the three browsers we will concentrate on for testing
purposes later on in the project
. The reason for this is so that we
are
sure that the majority of the general public can access this site without
any issues.


The time we have to have this project completed for is in May, meaning
there is four months between the start and end of this project. We have
two hours together as
a team per week focusing
solely on

this project
although we will
spend

time working in our designated field out with this
time until the project is complete.

1.4

Project plan

Based on the analysis undertaken and using project management
software, e
.
g
.

con
structing realistic timescales and identifying the
necessary tasks and project deliverables.


For Project plan Gant Chart See
file:

Graded Unit

*(Microsoft office file)


Edinburgh’s Telford College


HND Interactive Media

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2

Developing

This will involve the implementatio
n of the plan created in stage 1,
reviewing or adjusting the plan if required. You should cover any five of
the six categories listed below:

2.1

Human Computer Interface

Designing and producing a usable interface, eg designing a usable
interface, produc
ing an interface prototype, evaluating usability.

2.2

Interactive Media Composition

Applying the principles of digital composition for interactive media, eg
selection of appropriate typography, graphic elements and layout,
effective application of colou
r theory.

2.3

Professional and Legal Issues for Interactive Media

Developers

Demonstrating compliance with relevant professional and legal
standards, e
.
g
.

conformance with disability discrimination and
intellectual property legislation.

2.4

Designing
and Developing an Interactive Product

Planning, implementing and testing an interactive product or
application, e
.
g
.
analysis of requirements, development of design
specification, testing and evaluation of interactive product.

2.5

Sound and Vision for In
teractivity

Creating quality audio and video files and integrating them into an
interactive application, e
.
g
.

selection of appropriate audio and video
formats, creation of audio and video files, integration into an interactive
product.

2.6

Building an e
-
Business

Developing business planning solutions and promotional media
communications.

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3

Evaluation

This section should provide an evaluation of the effectiveness of the
approach/strategy taken which includes all stages of the activity, ie
analysis of t
he activity, the planning and organisation of the activity and
the outcome of the activity.

3.1

Analysis of the project

Describe how the project can be broken down into a series of subtasks
which can be allocated to different members of the group.

3.2

Planning, organising and updating the project plan

Describe the creation and maintenance of your project plan, using
project management software.

3.3

Designing the solution

Show how the component parts fit together to achieve a complete
solution.

3.4


Setting and achieving interim milestones

Choose the points at which progress can be measured. These are
likely to be related to the completion of specific tasks or subtasks.

3.5

Implementing the solution

Create the required website.

3.6

Testing the

implementation

Check that your solution works as planned.

3.7

Documentation produced

Produce the required documentation, e
.
g
.

technical guide, user guide.

3.8

T
he criteria on which to base the evaluation

These should be derived from the original an
alysis of the project.

3.9

Identification of gathering appropriate evidence

Describe how this has been done, e
.
g
.

use of qualitative/quantitative
methods, comparisons with other systems/products, impact studies,
product testing or market research.

3.10


Evaluating the effectiveness of the problem solving

activity

Explain the relevance of the evidence


the evaluation should be
related to the original analysis of the project.

3.11

Modifications to the approach, design or implementation

Make reference

to any modifications to the approach during the course
of the activity or to alternative approaches considered. Even if no
modifications to the approach were made during the project, some
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consideration should be given at this stage to possible alternative

approaches and their implications.

3.12

How the process of carrying out the project could be
improved

State your conclusions as to how the process of carrying out the project
could be improved, with evidence to support the conclusions drawn.

3.13

Rec
ommendations for the future

Recommendations for the future which are relevant to the problem and
justifications of these recommendations.