Virtual Reality and Storytelling Archaeology: the Virtual Museum of Iraq project

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Nov 14, 2013 (3 years and 6 months ago)

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Virtual Reality and Storytelling Archaeology: the Virtual Museum of Iraq project
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M
ASSIMO
C
ULTRARO

Senior Research
er


Consiglio Nazionale delle Ricerche

Istituto per i Beni Archeologici e Monumentali

Via
B
iblioteca
2 (ex palazzo Ingrassia)

95124 Catania
, Italy

massimo.cultraro@cnr.
it





In the last decades the National Research Council (CNR) in Italy has been
successfully
promoting

research and activity in the field of the Virtual Cultural Heritage. An excellent result of this multivaried
activity is th
e Virtual Museum of Iraq, a scientific and cultural on
-
line multimedia project, promoted by
CNR and the Italian Ministry of Foreign Affairs. The network portal (
www.virtualmuseumiraq.cnr.it
)
aims at being

a concrete contribution to the knowledge of the important Historical and Archaeological
Heritage of ancient Mesopotamia, after the destruction and
looting
in April 2003.

This paper focuses on the interdisciplinary nature of the project as reflection of t
he transversal and
strategic synergism between research on Humanities (Archaeology and Ancient History) and the
technological innovation. The application of Digital Technologies in this field is of relevant importance
and utility. In the specific case of I
raq, this approach suggests to communicate as far the ancient
Cultural Heritage of the Lands between two Rivers,
while

a large number of Museums and
archaeological sites are not yet available. More in detail, the experimental activity in constructing an
in
novative website
mostly
focused on

archaeological subjects (and the apparently limited to an
audience of specialists) has as result a new way of visual communication. The latest advances in
Computer Vision and 3D Modelling, are closely integrated with hype
r
-
textual links and short videos.
The Virtual Museum of Iraq project is an innovative system for visual communication and for the rapid
and effective reconstruction, visualization and exploitation of

the domains of Knowledge and
Communication, such as in t
he field of the animated and performing action of the Virtual Reality.