CARDIAC REHABILITATION BASED ON VIRTUAL REALITY - PRELIMINARY STUDY

creepytreatmentAI and Robotics

Nov 14, 2013 (5 years and 2 days ago)

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CARDIAC REHABILITATION BASED ON VIRTUAL REALITY
-

PRELIMINARY STUDY

R
.

Medeiros
1
, J
.

Leandro
2
,
R
. Traballi
3
,
T
.

Maki
4
, C
.

Guerra
5
, B
.

Muller
6

1
UNIP, Sao Apulo, Sao Aulo,
2
HLPM, MOGI Das Cruzes, Sao Paulo, Brazil


The practice of regular physical exercise
may decrease risk factors of cardiovascular
disease. A therapy based on Virtual Reality, is one of the most innovative and
promising technologies in terms rehabilitation, this method promotes high level of
motivation, has resources that illustrate an under
standing of abstract concepts,
allowing observation of scenes at different distances and angles offers opportunities to
experience situations in an individualized way, encourages active participation of the
user. The aim of this study was to evaluate the a
utonomic response and test 6
-
minute
walk through the virtual reality. Sample consisted of 16 individuals and nine females
and seven males, mean age 71 ± 8.6 years, with at least two risk factors for
cardiovascular disease. Underwent 10 sessions of 50 minut
es in three games video
games nintendo wii fit. The results obtained are described below: Systolic Blood
Pressure Pretest (122 ± 11,05 mmHg) and Posttest (118,5 ± 7,92 mmHg); Diastolic
Blood Pressure Pretest (81,5 ± 11,36 mmHg) and Posttest (82 ± 8,71 mmHg
); Heart
rate Pretest (75,3 ± 5,4) and Posttest (74,8 ± 6,7); Walk Test Pretest (487,4 ± 105,2 m)
and Posttest (514 ± 100,8
m*)*

p < 0,05.

Conclusion: Virtual reality proved to be promising with regard to distance traveled, all
participants showed stimula
ted wanting to overcome their limits according to the
difficulty of the games that were imposed.