Supermarket Shopping Game: Modes - ambi-robot

bouncerarcheryAI and Robotics

Nov 14, 2013 (3 years and 6 months ago)

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Because we could not think of a better name.


If you rearrange the letters, you get the word

imba
’, a gaming term which means ‘great’.


It’s a cute and simple name that toddlers
would like.


It is the prefix of the word ‘ambiguous’. This
shows that our robot can teach and play with
toddlers of both genders.



Diagram of Our Robotic Rabbit

--------------------
microphone

-------------
Button on each
fingernail

-----------------------------
1 specially designed
button

Charger embedded
----------------------


in the rear

---------------------------
loudspeaker

Coloured

buttons
-----------------

x

x

x

x

x

x

x

x

x

x

x

x

x

x

X: DOF (degree of
freedom/joint)

Potential market for
toddlers

Many robots created for
the elderly in the market

Most

robots built for
toddlers are meant for
entertainment, not learning

Nowadays, parents are often
busy with work and have little
time to spend with their children



Points of Consideration


Weight


Height


Safety


Colour



Clothes


Durability

(ears made of soft material)


Buttons on front body


Battery securely fastened


Programs

suited for different ages (online software upgrades)


Emotional

link, prolonged human
-
robot interaction


English and Chinese languages

More points to consider

Short attention span of children


Include noises,
lights



Challenge
childrens
’ minds to
pique
their interest

e.g. simple puzzles


Robot interacts with child in its
activities

e.g. Supermarket shopping game

(this will
be elaborated in later slides)

Supermarket Shopping Game

A miniature supermarket is
set up.



Contains large plastic
toys with RFID tags
securely embedded in
them


(children are less likely to swallow
larger objects)




Passive RFID tags (no
internal power supply)





Supermarket Shopping Game:

Modes


Object recognition


Colours

Learning
Mode


Revision of
information learnt


Good manners

“Let’s
Shop!”
Mode

Supermarket Shopping Game:

Teaching Mode

Robot


Picks up items and

identifies them


T
eaches child the name of

the object

Child



H
ands the robot an item to identify it


If child is able to pronounce the name of the item,

the robot gives words of encouragement and claps.



Advocates learning


Supermarket Shopping Game:

“Let’s Shop!” Mode


Child and robot act as
buyers or sellers



Payment is in the form of
an activity requested by
the ‘seller’

e.g. when the child purchases an apple, the
robot will ask the child to
sing/dance/name the item as “payment”



Good manners taught

e.g. Before the child leaves with the apple,
he/she must say ‘thank you’, while the
robot says “You are welcome, please visit
my store again!” and smiles.



If robot is unable to perform what the child
requests:



Robot

says “Sorry, I cannot do that. May I dance/sing
instead?”


If child rejects robot’s offer:



Robot

frowns and says “I don’t want the apple
anymore, sorry.”


If child forgets to thank robot, robot will remind
child to do so.



Robot frowns and says, “Please say thank you to me…”

Supermarket Shopping Game:

“Let’s Shop!” Mode

Speech,
vocabulary


Teacher
-
student format


Parents’ pronunciation may
not always be accurate!


Learn names of common items


Pressure
-
sensitive head


Sadness,
happiness

Timer Function


Reminds user to let the robot go
to ‘sleep’ after robot is turned on
for a certain time



Allows for human social
interaction



Low battery plan

Psychological Impact



Dr.
Takanori

Shibata, the creator of
Paro

(a robotic seal), has found that
interaction with cute, cuddly robots lowered stress, elevated moods and
decreased depression.


Health Benefits


Parents and children alike will be able to de
-
stress from playing with our robot


Social Benefits


Children will

learn how to interact with other people and feel less lonely or
depressed when their parents are at work




Cultivate a new breed of smart children for world

domination!!!

By end of December:


Construction


-

voice recording


-

mechanical parts


-

programming


-

outer covering


-

bed charger


-

buttons



Testing

-

Durability

-

technical glitches

Unwanted slides
from this slide on.


You’d take pity on
them, wouldn’t you?

:o



Reads bedtime
stories to children


Sings lullabies


MP3 loading
function

(USB port

located
at rear end of
rabbit)

Ambi

moves!

:D


Rabbit dance

(dances to music)


Simple hand and head
movements

(handshakes, nodding,
shaking head,
hugging)


Walking

(wheels embedded in
feet)



Personal Hygiene


Teaches toddlers how to brush
their teeth the right way



Toilet training

‘everyone
wants one!!!’


Main Selling Features


Cute

Educational




Marketing Strategy

3
rd

stage

All over the world

2
nd

stage

Potential countries China, Japan, Korea

1
st

stage

Testing country

Singapore Middle and upper families