COMPUTER SCIENCE 490.006/582.001

birdsowlSoftware and s/w Development

Dec 2, 2013 (3 years and 8 months ago)

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COMPUTER SCIENCE 490.006/582.001

ADVANCED COMPUTER GRAPHICS

INSTRUCTOR: BILL WHITE

ENGINEERING BUILDING 3041

(618)650
-
3483

WWHITE@SIUE.EDU

OFFICE HOURS:

MW 11:00 AM
-

12:30 PM,

TR 1:00 PM
-

4:00 PM,

AND BY APPOINTMENT!

MOTION PERCEPTION

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
2

MULTI
-
PLANE CAMERA

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
3

DISNEY’S MULTIPLANE
CAMERA


11 FEET HIGH


7 FOOT PLATES OF GLASS


5 BACKGROUND/FOREGROUND LEVELS

TRADITIONAL ANIMATION PROCESS

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
4

1.
STORYBOARDS

2.
DIALOGUE

3.
SKETCHING

4.
IN
-
BETWEENING

5.
INKING

6.
PAINTING

7.
BACKGROUNDS

8.
PHOTOGRAPHING

9.
EDITING

COMPUTER ANIMATION PROCESS

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
5

1.
STORYBOARDS

2.
STAGING

3.
SET MODELING

4.
KEYFRAMING

5.
SHADING

6.
EFFECTS

7.
LIGHTING

PRINCIPLES OF FILMMAKING

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
6

THREE
-
POINT LIGHTING

180
-
DEGREE RULE

RULE OF THIRDS

DIGITAL VIDEO COMPOSITING

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
7

SPATIOTEMPORAL DOMAINS

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
8

COMPUTER ANIMATION HISTORY

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
9

JOHN WHITNEY

MOTION CONTROL PHOTOGRAPHY

WILLIAM FETTER

WIREFRAME ANIMATION

IVAN SUTHERLAND

GRAPHICAL USER INTERFACE

DAVID C. EVANS

COMPUTER GENERATED IMAGERY

CHARLES
CSURI

DIGITAL ART

ALAN
KITCHING

GRAPHICAL INTERPOLATION

COMPUTER ANIMATION HISTORY

CS 490.006/582.001

COMPUTER ANIMATION HISTORY

PAGE
10

RICHARD
SHOUP

FRAME BUFFER

JAMES
BLINN

SHADING

JAMES CLARK

GPU

CRAIG REYNOLDS

FLOCKING BEHAVIOR

TOM CALVERT

MOTION CAPTURE

SIGGRAPH 1974

FIRST CONFERENCE

NELSON MAX

SCIENTIFIC VISUALIZATION