Bibliography on 3D Designing, Animation & Graphics

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Oct 29, 2013 (3 years and 11 months ago)

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A

Bibliography

Compiled


By


Resource Centre














Resource Centre

Near Indroda Circle

Gandhinagar
-

382 007




Bibliography on

3D Desi
gning, Animation

&

Graphics









A.


Books


:


I.
3D
-
Design

:
-





1.

Arnaud, Remi & Barnes, Mark C. “COLLADA: sailing the gulf of 3D dig
ital content creation”.
Wellesley, Mass. A K Peters, 2006. (794.81526 ARN/016854)


2.

Banney, Sean & Anzovin, Steve. “Inside 3ds max 7. Berkeley. New Riders, 2005”. (006.696
BAN/013000)


3.

Blundell, Barry G. & Schwarz, Adam J. “Creative 3
-
D display and interact
ion interfaces: a trans
-
disciplinary approach”. Hoboken. Wiley
-
Interscience, 2006. (005.437 BLU/017583)


4.

Blundell, Barry. “Introduction to computer graphics and creative 3
-
D environments”. London.
Springer, 2008. (006.6 BLU/020933)


5.

Boardman, Ted & Hubbell
, Jeremy. “Inside 3D studio max 3 : modeling, materials and rendering”.
New Delhi. Techmedia, 1999. (003 BOA/001669)


6.

Brown, Tim H. .[et al.]. Art of Maya: an introduction to 3D computer graphics, 4th ed. California.
Autodesk Maya Press, 2007. (006.696 B
RO/016982)


7.

Buss, Samuel R. “3D computer graphics: a mathematical introduction with OpenGL”. Cambridge.
Cambridge University Press, 2003. (006.693 BUS/009415)


8.

Chen, Jim X. & Chen, Chunyang. “Foundations of 3D graphics programming: using JOGL and
Java3D, 2
nd ed.”. London. Springer, 2008. (006.693 CHE/020929)


9.

Cheng, Irene... [et al.], (eds.). “3D online multimedia & games: processing, transmission and
visualization”. Hackensack, N.J. World Scientific Publishing, 2008. (794.8167 CHE/025337)


10.

Deng, Zhigang, e
d. & Neumann, Ulrich, ed. “Data
-
driven 3D facial animation”. London. Springer,
2008. (006.696 DEN/020137)


11.

Derakhshani, Dariush, Munn, Randi L. & McFarland, Jon. “Introducing 3ds Max 9 : 3D for
beginners”. Indiana. Wiley Publishing, 2007. (006.696 DER/0175
75)


12.

Discreet. “3ds max 7 fundamentals and beyond courseware”. Delhi. Focal Press, 2005. (006.696
DIS/012820)


13.

Eberly, David H. “3D game engine design: a practical approach to real
-
time computer graphics,
2nd ed.”. Amsterdam. Morgan Kaufmann, 2007. (006.6
6 EBE/019067)


14.

Ferguson, R. Stuart. “Practical algorithms for 3D computer graphics”. Natick. A K Peters, 2001.
(006.69 FER/016860)


15.

Giambruno, Mark, “3D graphics and animation, 2nd ed.”. Delhi. Pearson Education Asia, 2002.
(006.693 GIA/005826)


16.

Goshtasby
, A. Ardeshir, “2
-
D and 3
-
D image registration : for medical, remote sensing, and
industrial applications”. New Jersey. John Wiley & Sons, 2005. (621.367 GOS/012729)


17.

Harrison, Lynn T. “Introduction to 3D game engine design using directX 9 and C#”. New Del
hi.
Apress, 2003. (006.693 HAR/011236)


18.

Hartwig, Andreas. “Algebraic 3
-
D modeling. Massachusetts”. A K Peters, 1996. (003.3 HAR/
017999)


19.

Kerlow, Isaac V. “Art of 3
-
D: Computer Animation and Effects, 3rd ed”. New Jersey. John Wiley &
Sons, 2002. (006.696 K
ER/007899)



20.

Klawonn, F. “Introduction to computer graphics: using java 2D and 3D”. London. Springer, 2008.
(006.6633 KLA/ 020571)


21.

Kulagin, Boris. “3ds Max 8: from modeling to animation”. Wayne, PA. A
-
List, 2006. (006.696
KUL/016640)


22.

Laybourne, Kit. “Ani
mation book: a complete guide to animated filmmaking
--
from flip
-
books to
sound cartoons to 3
-
D animation”. New York. Three Rivers Press, 1998. (778.5347 LAY/016140)


23.

Lengyel, Eric. “Mathematics for 3D game programming and computer graphics, 2nd ed.”.
Massa
chusetts. Charles River Media, 2003. (794.816693 LEN/011702)


24.

Lever, Nik. “Real
-
time 3D character animation with visual C++”. Oxford. Focal press, 2002.
(006.696 LEV/005605)


25.

Livny, Boaz. “Mental ray for Maya, 3ds Max and XSI: a 3D artist's guide to render
ing”. New Delhi.
Wiley India, 2008. (006.66 LIV/024855)


26.

Luebke, David P. ... [et al.]. “Level of detail for 3D graphics”. Boston. Morgan Kaufmann, 2003.
(006.693 LUE/ 022397)


27.

Ma, Y., Soatto, Stefano, Kosecka, Jana & Sastry, S. Shankar. “Invitation to 3
-
D

vision”. New York.
Springer
-
Verlag, 2003. (006.7 MAY/008998)


28.

Maestri, George. “Inside 3D Studio Max 2”. [Vol. III: Animation] New Delhi. Techmedia, 1998.
(003 MAE 001032)


29.

Miller, Phillip. “Inside 3D studio max: advanced modelling and materials”. New Del
hi. Techmedia,
1997. (003 MIL/001666)


30.

Mullen, Tony.”3D for iPhone apps with Blender and SIO2: your guide to creating 3D games and
more with open
-
source software”. Indianapolis. Wiley, 2010. (794.81526 MUL/025943)


31.

Mullen, Tony.”Bounce, tumble, and splash
! : simulating the physical world with Blender 3D”.
Indianapolis. Wiley Publishing Inc., 2008. (006.696 MUL/021115)


32.

Murdock, Kelly L. “3ds Max 2009 bible”. New Delhi. Wiley India, 2008. (006.696 MUR/021319)


33.

Palmer, Ian. “Essential JAVA 3D fast: developin
g 3D graphics applications in java”. London.
Springer
-
Verlag, 2001. (006.693 PAL/010107)


34.

Pulli, Kari ... [et al.]. “Mobile 3D graphics: with OpenGL ES and M3G”. Amsterdam. Elsevier,
2008. (006.686 PUL/ 022395)


35.

Ratner, Peter. “3
-
D Human modeling and anim
ation, 2nd. Ed”. New Jersey. John Wiley & Sons,
2003. (006.696 RAT/ 011692)


36.

Smith, Brian L. “Foundation 3ds Max 8 architectural visualization”. New Delhi. Friends of ED,
2006. (006.693 SMI/ 021552)


37.

Udupa, Jayaram K., Ed. & Herman, Gabor T., Ed. “3D imagi
ng in medicine”, 2nd ed. Boca Raton.
CRC Press, 1999. (616 UDU/008623)


38.

Watkins, Adam. “Introduction to 3D graphics & animation using Maya”. Boston. Charles River
Media, 2007. (006.696 WAT 016569)


39.

Wen, Zhen & Huang, Thomas S. “3D face processing: modeling
, analysis and synthesis”. Boston.
Kluwer Academic publishers, 2004. (006.42 WEN/011335)


40.

Wohler, Christian. “3D computer vision: efficient methods and applications”. Berlin. Springer,
2009. (621.36 WHO/024906)


41.

Wolfe, R. J. “3D graphics: a visual approach
”. New York. Oxford University Press, 1999. (006.6
WOL/001648)



II.
Animation:


1.

Alias. “Learning Maya 6: character rigging and animation”.
Canada. Alias, 2004. (006.696
ALI/012125)


2.

Barrier, Michael.
“Hollywood cartoons: American animation in its golden

age”. New York. Oxford
University Press, 2003. (791.433 BAR 009873)


3.

Blair, Preston, “Cartoon animation”. California. Walter Foster, 1994. (741.58 BLA/ 016141)


4.

Brinkmann, Ron. “Art and science of digital compositing: techniques for visual effects, animat
ion
and motion graphics, 2nd ed.”. Amsterdam. Morgan Kaufmann, 2008. (778.52350285
BRI/020661)


5.

Deng, Zhigang, ed. & Neumann, Ulrich, ed. “Data
-
driven 3D facial animation”. London. Springer,
2008. (006.696 DEN/ 020137)


6.

Funge, John David. “AI for games and

animation: a cognitive modeling approach”.
Massachusetts. A K Peters, 1999. (794.8163 FUN/ 017998)


7.

Giambruno, Mark. “3D graphics and animation, 2nd ed.”. Delhi. Pearson Education Asia, 2002.
(006.693 GIA/005826)


8.

Graber, Sheila. “Animation: a handy guide
”. London. A. & C. Black, 2009. (778.5347 GRA
REF/023991)


9.

Griffin, Hedley. “Animator's guide to 2d computer animation”. Oxford. Focal press, 2001.
-
(006.696 GRI/005601)


10.

House, Donald H., ed. & Breen, David E., ed. “Cloth modeling and animation”. Natick.

A K
Peters, 2000. (006.696 HOU/ 018002)


11.

Jones, Angie & Oliff, Jamie. “Thinking animation: bridging the gap between 2D and CG”. Boston.
Thomson Course Technology, 2006. (006.696 JON/ 016424)


12.

Kerlow, Isaac V. “Art of 3
-
D: Computer Animation and Effects, 3
rd ed”. New Jersey. John Wiley &
Sons, 2002. (006.696 KER/007899)


13.

Kulagin, Boris. “3ds Max 8 : from modeling to animation”. Wayne, PA. A
-
List, 2006. (006.696
KUL/016640)


14.

Kuperberg, Marcia. “Guide to computer animation: for tv, games, multimedia and web”.

Oxford.
Focal press, 2002. 0240516710 (006.696 KUP/005599)


15.

Laybourne, Kit. “Animation book: a complete guide to animated filmmaking
--
from flip
-
books to
sound cartoons to 3
-
D animation”. New York. Three Rivers Press, 1998. (778.5347 LAY/ 016140)


16.

Lever,

Nik. “Real
-
time 3D character animation with visual C++”. Oxford. Focal press, 2002.
(006.696 LEV/005605)


17.

Levy, David B. “Your career in animation: how to survive and thrive”. New York. Allworth Press,
2006. (791.4334023 LEV/ 016146)


18.

Maestri, George. “I
nside 3D Studio Max 2”. [Vol. III: Animation] New Delhi. Techmedia, 1998.
8176351679 (003 MAE/001032)


19.

Maraffi, Chris. “Maya character creation: modeling and animation controls”. Boston. New Riders
Pub., 2003. (006.696 MAR/011543)


20.

Parent, Rick. “Computer
animation: algorithms and techniques, 2nd ed.”. San Francisco. Morgan
Kaufmann, 2008. (006.696 PAR/024278)


21.

Parke, Frederick I. & Waters, Keith. “Computer facial animation”. Wellesley, Massachusetts. A K
Peters, 1996. (006.6 PAR/011142)


22.

Patmore, Chris. “C
omplete animation course: the principles, practice, and techniques of
successful animation”. New York. Barron?s, 2003. (778.52347 PAT/ 016142)


23.

Peaty, Kevin & Kirkpatrick, Glenn. “Flash cartoon animation: learn from the pros”. Berkeley.
Friends of ED, 2002
. (741.58 PEA/016816)


24.

Peters, Keith. “Foundation actionscript animation: making things move!”. Berkeley. Friends of ED,
2007. (006.78 PET/016143)


25.

Priebe, Ken A. “Art of stop
-
motion animation”. Boston. Thomson Course Technology, 2007.
(791.4334 PRI/016073
)


26.

Ratner, Peter. “3
-
D Human modeling and animation, 2nd. ed.”. New Jersey. John Wiley & Sons,
2003. (006.696 RAT/011692)


27.

Rosenhahn, Bodo, ed. “Klette, Reinhard, ed. & Metaxas, Dimitris, ed.: Human motion :
understanding, modelling, capture and animation
”. Dordrecht. Springer, 2008. (612.76
ROS/019033)


28.

Scott, Jeffrey. “How to write for animation. Woodstock”. Overlook Press, 2002. (808.23
SCO/016144)


29.

Selby, Andrew. “Animation in process”. London. Laurence King, 2009. (778.5347 SEL/024438)


30.

Strothotte, T
homas & Schlechtweg, Stefan. “Non
-
photorealistic computer graphics : modeling,
rendering, and animation”. Amsterdam. Morgan Kauffmann, 2002. (006.6 STR/ 018266)


31.

Taylor, Richard. “Encyclopedia of animation techniques”. Oxford. Focal press, 1999. (778.534 7
03
0 REF TAY/008393)


32.

Thomas, Frank & Johnston, Ollie. “Illusion of life: Disney animation”. New York. Disney Editions,
1995. (741.580979494 THO/016145)


33.

Tu, Xiaoyuan. “Artificial animals for computer animation: biomechanics, locomotion, perception,
and be
havior”. Berlin. Springer, 1999. (004 TU,/011933)


34.

Vince, John, ed. & Earnshaw, Rae, ed. “Advances in modeling, animation and rendering”.
London. Springer, 2002. (006.6 VIN/011403)


35.

Vince, John. “Essential computer animation fast: How to understand the tec
hniques and potential
of computer animation”. London. Springer
-
Verlag, 2000. (006.696 VIN/008036)


36.

Vince, John. “Geometric algebra: an algebraic system for computer games and animation”. New
York. Springer, 2009. (512.57 VIN/022837)


37.

Watkins, Adam. “Introd
uction to 3D graphics & animation using Maya”. Boston. Charles River
Media, 2007. (006.696 WAT/016569)


38.

Webster, Chris. “Animation: the mechanics of motion”. Oxford. Focal press, 2005. (778.5347
WEB/016237)


39.

Whitaker, Harold & Halas, John. “Timing for ani
mation”. Oxford. Focal press, 2002. (778.5347
WHI/012790)


40.

White, Tony. “Animation from pencils to pixels: classical techniques for the digital animator”.
Amsterdam. Focal Press, 2006. (006.696 WHI/015866)

III.
Graphics


1.

Arvo, James, ed. “Graphics gems II
”. San Diego. Morgan Kaufmann, 1991. (006.6 ARV/ 017699)


2.

Barzel, Ronen, ed. “Graphics tools : The jgt editors? Choice”. Massachusetts. A K Peters, 2005.
(006.6 BAR/018011)


3.

Bethune, James D. “Engineering graphics with AutoCAD 2002”. New Delhi. Prentice Ha
ll of India,
2002. (604.2 BET/005362)


4.

Blundell, Barry. “Introduction to computer graphics and creative 3
-
D environments”. London.
Springer, 2008. (006.6 BLU/ 020933)


5.

Bridson, Robert. “Fluid simulation for computer graphics”. Wellesley, Mass. A K Peters,
2008.
(006.696 BRI/ 020154)


6.

Brinkmann, Ron. “Art and science of digital compositing : techniques for visual effects, animation
and motion graphics”, 2nd ed.. Amsterdam. Morgan Kaufmann, 2008. (778.52350285
BRI/020661)


7.

Brown, Tim H. ...[et al.].”Art of Ma
ya : an introduction to 3D computer graphics”, 4th ed..
California. Autodesk Maya Press, 2007. (006.696 BRO/016982)


8.

Chen, Jim X. & Chen, Chunyang. “Foundations of 3D graphics programming : using JOGL and
Java3D”, 2nd ed.. London. Springer, 2008. (006.693
CHE/020929)


9.

Chen, jim X. “Guide to graphics software tools”, 2nd.. London. Springer, 2008. 9781848009004
(006.66 CHE/ 024675)


10.

Desai, Apurva, A. “Computer graphics”. New Delhi. PHI Learning, 2008. (006.6 DES/020949)


11.

Eberly, David H. “3D game engine desig
n : a practical approach to real
-
time computer graphics”,
2nd ed. Amsterdam. Morgan Kaufmann, 2007. (006.66 EBE/019067)


12.

Evry, Harry J. “Beginning game graphics”. Boston. Thomson Course Technology, 2005.
(794.8166 EVR/016386)


13.

Ferguson, R. Stuart. “Practi
cal algorithms for 3D computer graphics”. Natick. A K Peters, 2001.
(006.69 FER/016860)


14.

Foley, James D., Van Dam, Andries, Feiner, Steven K. & Hughes, John F. “Computer graphics :
principles and practice”, 2nd ed. Delhi. Pearson Education Asia, 2001. (006
.6 FOL/000050)


15.

Giambruno, Mark. “3D graphics and animation”, 2nd ed.. Delhi. Pearson Education Asia, 2002.
(006.693 GIA/005826)


16.

Glassner, Andrew S. ed. “Graphics gems”. San Diego. Morgan Kaufmann, 1998. (006.6 GLA/
017698)


17.

Glassner, Andrew. “Andrew Glas
sner's other notebook : further recreations in computer graphics”.
Massachusetts. A K Peters, 2002. (006.6 GLA/ 018008)


18.

Gray, Daniel. “Creating striking graphics with Maya and photoshop”. America. Sybex, 2004.
0782142745 Rs. 1,848.00
--
(006.696 GRA/012124
)


19.

Green, Tom & Dias, Tiago. “From after effects to flash : poetry in motion graphics”. Berkeley.
FriendsofED, 2006. (778.52345 GRE/023863)


20.

Gross, Markus, ed. & Pfister, Hanspeter, ed. “Point
-
based graphics”. Amsterdam. Morgan
Kaufmann, 2007. (006.6 GRO/

017926)


21.

Hanmandlu, Madasu. “Computer graphics”. New Delhi. BPB Publications, 2005. (006.6
HAN/011840)


22.

Hartmann, Robert R. “Graphics for designers : a studio workbook”. Ames. Iowa State University
Press, 1980. (741.2 HAR/009584)


23.

Hearn, Donald. “Computer

graphics”, 2nd ed.. New Delhi. Prentice Hall of India, 2001. (006.6
HEA/000089)


24.

Klawonn, F. “Introduction to computer graphics : using java 2D and 3D”. London. Springer, 2008.
(006.6633 KLA/ 020571)


25.

Krishnamurthy N. “Introduction to Computer Graphics”.

New Delhi . Tata McGraw
-
Hill , 2002.
(006.6 K925I/ 020571)


26.

Lengyel, Eric. “Mathematics for 3D game programming and computer graphics”, 2nd ed.
Massachusetts. Charles River Media, 2003. (794.816693 LEN/011702)


27.

Luebke, David P. ... [et al.]. “Level of d
etail for 3D graphics”. Boston. Morgan Kaufmann, 2003.
(006.693 LUE/ 022397)


28.

Luzadder, Warren, J. & Duff, Jon M. “Fundamentals of engineering drawing with an introduction to
interactive computer graphics for design and production”, 7th ed. New Delhi. Pren
tice Hall of
India, 2002. (604.2 LUZ/005372)


29.

Maurya, Rajesh K. “Computer graphics : with virtual reality systems”. New Delhi. Wiley India,
2009. (006.6 MAU/ 023126)


30.

McConnell, Jeffrey J. “Computer graphics : theory into practice”. Boston. Jones and Bartl
ett
Publishers, 2006. (006.6 MCC/ 015800)


31.

Meyer, Trish & Meyer, Chris. “Creating motion graphics with after effects”, 4th ed.. Amsterdam.
Elsevier, 2008. (778.592 MEY/019063)


32.

Palmer, Ian. “Essential JAVA 3D fast : developing 3D graphics applications in
java”. London.
Springer
-
Verlag, 2001. (006.693 PAL/010107)


33.

Paquette, Andrew. “Computer graphics for artists : an introduction”. New York. Springer, 2008.
(006.6 PAQ)


34.

Pulli, Kari ... [et al.]. “ Mobile 3D graphics : with OpenGL ES and M3G”. Amsterdam. Els
evier,
2008. (006.686 PUL/ 022395)


35.

Rogers, David F. “Procedural Elements of Computer Graphics”. New Delhi . Tata McGraw
-
Hill ,
2002.(006.6 R725P/ 004582)


36.

Ruiter, Maurice M. de, ed.
“Advances in computer graphics III”. Berlin. Springer, 1988. (006.6
RUI/

021662)


37.

Salomon, David. “Curves and surfaces for computer graphics”. New York. Springer, 2005. (006.6
SAL/ 014145)


38.

Schneider, Philip J. & Eberly, David H. “Geometric tools for computer graphics”. San Francisco.
Morgan Kaufmann, 2003. (006.66 SCH/ 02427
9)


39.

Shirley, Peter ... [et al.]. “Fundamentals of computer graphics”, 2nd ed.. (2nd ed.) Wellesley, MA.
A K Peters, 2005. (006.6 SHI/016857)


40.

Shirley, Peter. “Fundamentals of computer graphics”. Natick. A K Peters, 2002. (006.6
SHI/008692)


41.

Sinha, Amarendr
a N. & Udai, Arun D. “Computer graphics”. New Delhi. Tata McGraw
-
Hill, 2008.
(006.6 SIN/ 022325)


42.

Stones, John. “Celebration graphics sourcebook : festive designs from all cultures”. Switzerland.
Rotovision, 2009. (741.6 STO/ 024442)


43.

Strothotte, Thomas &
Schlechtweg, Stefan. “Non
-
photorealistic computer graphics : modeling,
rendering, and animation”. Amsterdam. Morgan Kauffmann, 2002. (006.6 STR/018266)


44.

Theoharis, T. ... [et al.]. “Graphics & visualization : principles & algorithms”. Massachusetts. A K
Pe
ters, 2008. (006.6 THE/ 019793)


45.

Vince, John. “Geometric algebra for computer graphics”. London. Springer, 2008. (006.60151257
VIN/ 020930)


46.

Watkins, Adam. “Introduction to 3D graphics & animation using Maya”. Boston. Charles River
Media, 2007. (006.696 WA
T/016569)


47.

Wolfe, R. J. “3D graphics : a visual approach”. New York. Oxford University Press, 1999. (006.6
WOL 001648)


48.

Xiang, Zhigang, Plastock, Roy A. & Avadhani, P. S. “Computer graphics”, 2nd ed.. New Delhi.
Tata McGraw
-
Hill Publishing, 2006. (006.6 X
IA/ 023419)


49.

Xiang, Zhigang. “ Theory and Problems of Computer Graphics”. New York . McGraw
-
Hill , 200 .
(006.6 X755T/ 004721)



B.
DVDs on 3D Designing, Animation and Graphics


1.

Alias. “Learning Maya 6 : character rigging and animation”. 2004. 60 min. (006
.696 ALI/A00114)


2.

Banney, Sean & Anzovin, Steve: Inside 3ds max 7. 2005. 60 min.;
--
(006.696 BAN/A00170)


3.

Meyer, Trish & Meyer, Chris. “Creating motion graphics with after effects”, 4th ed.. 2008.(778.592
MEY/A00326)


4.

Selby, Andrew. “Animation in process”.

2009. 1 DVD
-
ROM. (778.5347 SEL/A01415)



C.
Directory of Animation Websites


1.

List of Animation Websites


http://www.indiastudychannel.com/sites/150511/For
um
-
3738
-
List
-
Animation
-
Websites.aspx



2.

Animation websites

http
://www.visualartsbrampton.com/bwebstry.htm



3.

Web Directory

http://www
.perudirectory.info/Arts/Animation/



4.

Websites by Directory

http://www.websitesbydirectory.com/submit
-
website
-
directory
-
benefits.html
?gclid=CN7_uvTwtKkCFYQc6wod6XF7Kg



5.

Animation & Gaming Studios in India

http://www.allaboutanimation.com/aaa/animati on
-
i n
-
i ndia/studi os/anima
ti on
-
gami ng
-
studios
-
i n
-
india/



6.

List of animation tutorials and references

http://www.conceptart.org/forums/showthread.php?t=128706



7.

Website Toplist

http://www.website
-
toplist.com/Arts/Animation/



8.

3dnanimation

http://www.3dnanimation.com/



9.

Top Private Institutes of Animation in India

http://www.studentsworkshop.org/top
-
pri vate
-
institutes
-
of
-
animation
-
in
-
i ndi a/



10.

Game Creation Resorces

http://www.ambrosine.com/resource.html




D.

Software


1.

Animation Software

http://freedownloadfor.com/free
-
animation
-
software.htm



2.

Global Leader in Digital Content and Animation Software

http://beta.toonboom.com/



3.

List of 2D Animation Software

http://www.ehow.com/list_6183660_list
-
2d
-
animation
-
software.html



4.

A list of ANIMATION software & hardware

http://download.teachersmedia.co.uk/files/13395.doc



5.

3d Computer Animation Software

http://www.the
-
flying
-
ani
mator.com/3d
-
comput er
-
animation
-
soft ware.html




E.
Graphics & Animation related
e
-
Journals available in RC


1.

ACM Transactions on Graphics (TOG)

http://portal.acm.org
/citation.cfm?id=J778&CFID=26616025&CFTOKEN=36765860



2.

Computers & Graphics

http://www.sciencedirect.com/science/journal/00978493



3.

Computer
-
Aided Design

http://www.sciencedirect.com/science/journal/00104485



4.

Design Issues

http://www.jstor.org/action/showPublication?journal Code=
designissues&



5.

Design Quarterly

http://www.jstor.org/action/showPublication?journal Code=designquarterly



6.

Design Studies

http://www.sciencedirect.com/science/journal/0142694X



7.

IEEE Design & Test of Computers

http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=54


8.

IEEE
Computer Graphics and Applications

http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38



9.

IEEE Transactions on Visualization and Computer Graphics

http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=2945




F.
Print Collections of Graphics & Animation related Journals available in RC


1.

Adbusters Magazine

http://adbusters.org/the_magazine/74/



2.

American Cinematographer

http://www.theasc.com/ac_magazine/archi ve.php



3.

Auto and Design


http://www.autodesignmagazine.com/fl ash/



4.

Colors Magazine


http://www.colorsmagazine.com/issues/images/1_60_flash/archi ve_a.php



5.

Communication Arts


http://www.commerce.commarts.com/shop/products.asp?prod=ISS



6.

Design Issues


http://www.mitpressjournals.org/loi/desi



7.

Graphic Desig
n Journal


(Print Collection)


8.

Graphis Photography


http://harvardbusinessonline.hbsp.harvard.edu/b02/en/hbr/hbr_current_issue.jhtml



9.

ID:The International D
esign Magazine


http://www.idonline.com/



10.

Parabola Magazine

http://parabola.org/content/view/148/






Updated on
27
th

Ju
n

20
11

End