Rube Goldberg Machine
Your object here is to:
1. Take a simple task, and make it as complicated and as inefficient as possible. For
some examples of what a Rube Goldberg Machine is, and some historical
background, check out the following link
2. However, in SPH3U
, you must do a
Rube Goldberg Machine. Your project
must include elements from
at least 5 of the
major strands of physics covered in
kinematics and dynamics
gravitation and friction
energy, work, heat and power
vibrations and waves,
city and magnetism
3. Your machine must include a folder
bound written report including:
a) proposal (handed in prior to project) (marked out of 10)
) A title page including your name, your project title, the instructor’s name, the
date, the course code.
) A table of contents.
) A parts list for your machine.
) A statement of what your machine is supposed to do
"turn on a light bulb".
) A neat, complete labelled diagram of your machine in its entirety, as well as fully
labelled diagrams of eac
h subsystem of the machine.
) A "play
play" detailing what actually happens during the operation of your
machine. Your play
play must describe the energy transformations as well
the specific strand(s) of physics involved at each step of your mac
) A detailed calculation of your machine’s efficiency.
) A print
out of the
Rube Goldberg Machine Rubric
for marking purposes
4. General Guidelines:
For a one
person machine, aim for
0 separate steps. In the case of
person collaboration, aim for
Use your imagination.
Your project must be ready to go at the beginning of class. If you need to
set it up before school to make this happen, Mr
You have three tries to get your machine to work. Avoid using long chains of
dominoes, as they inevitably lead to frustration.