Introducing Silicon Graphics Onyx4 UltimateVision System

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2 Δεκ 2013 (πριν από 3 χρόνια και 8 μήνες)

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SGI Proprietary

Introducing Silicon Graphics
®


Onyx4


UltimateVision


System

SGI Proprietary

Agenda

Onyx4 Market

Introducing Next
-
Generation Onyx
®

SGI Proprietary

SGI Enabling New Markets


Geometry
Engine
®


Flat shading


Multiprocessing



Texturing


3
D texture


Volume rendering


Dynamic video
resolution


Mipmapping


Anti
-
aliasing



Year

1983

1987

1991

1992

1993

1996

1999

2001

2003

SGI
®

HARDWARE
INNOVATION

NEW

MARKETS

ENABLED

SGI

SYSTEM

IRIS
®

1000



IRIS 4D™

Power Series™

VGXT

SkyWriter™

Onyx2
®


InfiniteReality
®



Onyx
®


RealityEngine™

IRIS GL™

ImageVision
Library
®


OpenGL
®



Multipipe


Genlocking



Compositor


Extreme

scaling


OpenGL
Performer™


Open Inventor™


OpenGL

Optimizer™


OpenGL

Volumizer™


OpenGL

Shader™


OpenGL

Multipipe™


OpenGL

Vizserver™


Scaling APIs



Innovation in

shading

SGI SOFTWARE
INNOVATION

Onyx
®
3000

InfinitePerformance™

Onyx4

Ultimate Vision


Chemistry 3D modeling


Scientific visualization


Research (molecular modeling)


CAD


Visual simulation




Hollywood special effects


Medical


Energy visualization


3D geophysical modeling


Nintendo 64
®

Molecules courtesy of Tripos Inc; Engine courtesy of PSA, Aechelon Technology; Heart courtesy of University Hospital of Rot
ter
dam and Duke University; Seismic image courtesy of Magic Earth,
LLC.

SGI Proprietary

Problems Are Getting
Increasingly Complex over Time

Bumper

Bumper, hood, engine, wheels

Entire car

Crash dummy

Organ damage

E
-
crash dummy

Car image courtesy of EAI; Torso image courtesy of SCI Institute, NLM, Theoretical Biophysics Group
of the Beckman Institute at UIUC; Crash image courtesy of Livermore Software Technology
Corporation



SGI Proprietary

Introducing the Silicon Graphics
®

Onyx4™ UltimateVision™ System

World’s most scalable visualization system



Double the scalability

up to 32 pipelines and 64
processors; 16x more scalable than nearest competitor


Proven visualization environment

Unparalleled capability



Award
-
winning NUMAflex™ high
-
bandwidth, scalable,
shared
-
memory architecture, combined with industry
-
standard graphics components


Powerful new rendering features like programmable
shaders


Hundreds of utilities and applications

Compact and affordable


8x the performance, 5x smaller and 1/5 the price

Image courtesy of Laboratory for Atomospheres, NASA Goddard Space Flight Center

More Performance, More Accessible to More Users

SGI Proprietary

Solving bigger and more complex problems


Visualize larger data sets, in greater detail,
with better interactivity


Gaining new insights on today's and

tomorrow's problems


New rendering techniques vastly improve
image quality and performance


New level of affordability with better

price/performance


Bringing elite lab capability to teams and
small companies


Developing a new realm of power user



Images courtesy of Landmark Graphics, Daimler
-
Chrysler, and EPL Productions

Onyx4


UltimateVision



Raising the Bar in Visualization

SGI Proprietary

Onyx4


UltimateVision



Product Lineup

Power

Power User Visualization


Users with complex data and
large data sets beyond
workstation abilities


2 CPUs/2
GPUs

-
> 8 CPUs/
4 GPUs


LP $86K

$210K

Team

Small Group Visualization


Groups with complex data
and large data sets requiring
collaboration to make better
decisions


8 CPUs/4
GPUs

-
> 16 CPUs/
8 GPUs



LP $256K

$475K

Extreme

Ultimate Visualization Capability


Problems with vast data sets, heavy
computational needs, high
-
resolution
environments




16CPUs/8
GPUs

-
> 64 CPUs/32 GPUs

Custom bids > 64 CPUs/32 GPUs


LP $570K +

Up to 40x Price/Performance Improvement over Onyx InfiniteReality

Image courtesy of Laboratory for Atomospheres,
NASA Goddard Space Flight Center

SGI Proprietary

Moving from a fixed rendering path …

Images courtesy of Pratt and Whitney
Canada and Magic Earth, LLC


to a scalable and programmable rendering path

Application
accelerators

Geometry

Onyx4


UltimateVision



Changing the Application Paradigm

SGI Proprietary

Voyager Graphics Abilities

The Visualization Engine to Drive Innovation Forward...


Programmable Vertex and Pixel processing (shaders)


New realism capabilities


significant increase in poly performance


host functions can be offloaded to GPU


Multi
-
sample anti
-
aliasing and stereo


Better fidelity in images


Floating
-
point textures and pixels


Greater precision for improved image quality


Computational precision


High fill rates and transform rates


256MB of on
-
board memory


All Provide Increased Insight into Your Data !!

Image courtesy of
SCI Institute

SGI Proprietary

Digital Media I/O

Available :



DM3

SD/HD video I/O with video breakout box


(VBOB)



DM6

SD only video I/O

Available after :



DM5

HDGVO



DM7

SDGVO

SGI Proprietary

Innovation Centers around Software

Vertex Shader


Self
-
animated geometry

Pixel Shader


Real
-
time cinematic effects


Hardware
-
accelerated



mathematical operations

Floating
-
point precision in the

pipeline

High
-
quality anti
-
aliasing equivalent to 4

subsample

Higher order surfaces

Images courtesy of EPL Productions
and SCI Institute

SGI Proprietary

World
-
Leading Visualization
Capabilities

Features
Benefits
Industry-leading
NUMAflex™
architecture
Provides high bandwidth for maximum throughput
and high productivity computing
Scalable CPU, I/O, memory, storage,
graphics
Enables systems to be built with the exact amount of
resources required without running into limitations
Unique graphics
compositing
architecture
Focuses many graphics pipelines on a single task
Compatible with previous Onyx
®
systems
Runs all current applications; supports OpenGL
®
APIs
High fill rates and transform rates
Delivers the performance to render today’s largest
data sets with the scalability to visualize tomorrow’s
Programmable vertex and pixel
processing (shaders)
Facillitates a new level of insight spawned by new
visualization algorithms
Floating-point textures and pixels
Supports the greater precision required for new
visualization algorithms
l
Multisample anti-
aliasing and stereo
Better image fidelity; removes distracting visual
anomalies
Fully synchronized graphics pipelines
Creates fully
immersive environments without
distracting and disruptive image tearing
SGI Proprietary

Onyx4 Performance

Voyager
vs
IR
350 IP
Onyx4
IR
IP
Configuration
4 CPU, 1 x 2RM
16 CPU, 4 Pipe
16 CPU, 8 Pipe
Immediate Mode
-- best case real
7 M
poly/s
45 M p/s
56 M p/s
800%
110%
-- App typical
5 M p/s
30 M p/s
30 M p/s
600%
100%
Display Listed
Cached vertex object
-- best case real
10 M p/sec
72 M p/s
400 M p/s
4,000%
600%
-- App typical
7 M p/s
54 M p/s
200 M p/s
2,800%
350%
Anti-
aliasing
Very high quality
None
== IR 4ss
~Equal
Better
Stereo
High quality
Low Quality
High Quality
Equal
Better
High-order surfaces
----
----
40-80M
polys/s
imm mode
Better
Better
Animated objects
5M p/s via CPU
25M p/s via CPU
150M p/s small models
Better
Better
Cube-mapping
No
No
Yes
Better
Better
Bump-mapping
Slow
multipass
No
Yes
3,200%
N/A
Multi-texture
Multi-pass
Multipass
Yes
3,200%
800%
Cumulative texture
1024 MB
~400 MB
~1,600 MB
140%
400%
Cumulative pipe b/w
~300 MB/s
~1,600 MB/s
~1,600 MB/s
500%
100%
Cumulative Tex Fill
~800 MP/s (with 4ssAA)
~400 MP/s (no AA)
~9,600 MB/s (4ss AA)
1,200%
2,400%
Cumulative
Voxel Fill
~400 MV/s
0 MV/s
~1,600 MV/s (up to 4,000)
400%
N/A
Shading
Slow, ok fidelity
Ltd fidelity
Many new features coming
!!!
!!!
SGI Proprietary

Onyx4 Porting

Makes Porting of Code Simple


ISVs are excited about the technology & capabilities



Most OpenGL
®

1.1 or 1.2 code running on existing SGI
®

machines
will just work (few minor exceptions)



Time to Port existing features minimal in many cases



Additional time needed to take advantage of unique capabilities

SGI Proprietary

API Software is a Key Element

OpenGL Performer



Vertex and fragment programs & cliptexture emulation

OpenGL Multipipe SDK



Taking advantage of multiple pipes

OpenGL Shader



ISL back
-
end single pass optimizations

OpenGL Volumizer



TLUTs & volume shading

Image courtesy of Fakespace Systems, Inc., Division, and Motor Coach International. CAVE ® registered trademark is held by th
e U
niversity of Illinois Board of Trustees.

SGI Proprietary



Moderate to expensive


Large form factors


Proprietary

Onyx
®

Value Over Clusters


+
Fully configured systems starting at
competitive price to Clusters

+
High
-
density form factors

More Performance, More Accessibility

to More Users

Clusters

+
Cheap

+
Industry standard

+
High display list performance

+
Good for “embarrassingly
parallel” problems

Onyx

+
High scalability

scale up

+
Large shared memory and I/O handling

+
Large visualization application base

+
Robust software productivity tools

+
Easy to program and administer

+
Reliable IRIX
®

OS platform for graphics

+
Highest immediate or display list
performance



Limited to 2GB memory space


Cumbersome to program


High administration costs


Few applications for visualization


Difficult to scale for large
problems


Reliability risks

SGI Proprietary

Competitive Landscape


SUN

The HPC Wanna
-
be with no graphics


XVR
-
4000 aka“4 dogs with a golden harness” is a miserable excuse for a graphics card


Like 2 miserable pipes with low performance is meant to be a high end system ???


No applications.

No fill rate.


No shading.


No hope

HP


The least compatible, least competitive cluster on the planet


No ability to interact with data (80MB/s shared between all pipes for updates)


Voyager has 200MB of Dlist, and much higher multi
-
pipe Dlist update rates than SLS3D on SV6


SV7 will have IA64, ATI / NV so will have better graphics than SV6, but fewer applications


Voyager beats them on price at every level, and provides a more complete solution

IBM

Sorry, we don’t do graphics


Nice CPU, shame about the pipe.


No graphics performance,

No applications

No chance

E&S

Aren’t they out of business yet ??


SimFusion 5000 is a nice graphics card for cluster business
provided you don’t need today’s GPUs


No ability to keep up with GPU spins


More expensive than Voyager for many solutions, even with our compositor


No future


No current GPUs


Not a problem

Clusters

In a recession there’s no time for science projects


No ability to handle real data sets


A false economy that can’t be defended against Voyager prices


Definitely an issue in Vis Sim, but fight the usual suspects on program risk not performance specs

“So on your $500k simulator, you’re saving $20k to incur sparing issues, and program risk …. I admire your balls




SGI Proprietary

Onyx4 Performance

vs. Onyx 3 Systems

Vs InfiniteReality



Better Capability, Affordability


Significant performance increase for any given price


Equivalent per
-
pipe immediate mode polygon performance


FSAA equivalent for virtually all uses (Voyager 6ss > IR 4ss)


Tremendous polygon performance for DisplayLists


New features will emerge based on shading innovation


Vs InfinitePerformance


Better Fidelity, New Features


Better capability at any price


Full feature set (FSAA, good stereo, 3D textures)


Single pipe immediate mode apps will be slower on Voyager than IP


New features will emerge significantly differentiating from IP

SGI Proprietary

IR

Today:

for production
sites

when:


max poly
performance is
required


conservative cust
wants to min risk


cust willing to pay
for upgrade to next
gen syst (whole
syst swap)

Today: for production
sites when:


cust requires specific
IR features (single
pipe max FSAA fill
rate, 1GB texture)


custom/unusual
video formats (avail
on Voyager later)


conservative cust
wants to min risk


cust willing to pay for
next gen syst


Today for:



in
-
house or certified apps,
or can get on early access


customer research and
development platform


customers with price/perf
targets IP/IR cannot meet


early adopters/ customers
looking at long term new
features ( max capacity on
multipipe apps,vertex/ pixel
shading, 3D textures,
texture size, AA…)

Tomorrow for:


same as above


production sites as apps
get certified

Onyx4

IP

Onyx4

When to sell it

SGI Proprietary

Agenda

Onyx4 Market

Introducing Next
-
Generation Onyx
®

SGI Proprietary

Onyx4


UltimateVision


Key Markets








Molecular modeling


Molecular dynamics
and simulation


Science centers &
museums


Grid visualization


Medical


Simulation and training


Command
-
and
-
control
centers


Homeland security and
antiterrorism


HD film and image
postprocessing


Editing and compositing


Film mastering and
restoration


Broadcast graphics


Styling


Digital mock
-
up
(DMU)


MCAE visualization


Design review


Seismic
interpretation


Reservoir
management


Team rooms

Sciences

Image courtesy of Molecular Simulations Inc.

Government

Image courtesy of Space Imaging

Media

Courtesy of Blockbuster Entertainment

and Tippett Studios

Image courtesy of BMW and
ESI Group


Energy

GeoSec 3D image provided by CogniSeis

Manufacturing

Laying the Foundation for New Markets

SGI Proprietary

Onyx4

Some key deals in the pipe

Los Alamos National Labs






34 pipe system to power 8x4 wall / open CAVE 8 pipe in June, ramping to 34 in Dec



Beat out clusters based on ability to actually do work


EDS / Nissan








2+ IR Onyx systems, switching to Voyager when s/w certified



Recovered deal from SV7 based on performance at price
-
point, Voyager architecture


P&G









3 deals, covering retail viz, CFD (in CAVE), volume viz



Winning deal from clusters based on architecture providing solid, achievable results

Peugot








Wall, likely to be 4 channel per screen



Recovered deal from Q3D / HP based on ability to deliver real performance, fidelity

Nasa Ames FFC







Shift from IR deal stretched on $$$ deal to solid Voyager deal



Voyager offers price performance, and safe bet vs clusters

SGI Proprietary

Styling, Design Review, and Sales and Marketing Apps

Target power users, small teams, full Reality Center
®

facilities

Massive increase in model complexity and better fidelity (esp. interior styling)


Digital Mock
-
Up (DMU)

Target applications with large geometry perf requirements

New techniques and advanced features for increased perf (shaders)


MCAE Vis

Target power users, small teams, full Reality Center facilities

Massive increase in performance at all prices, with good fidelity stereo


VAN

Longer
-
term opportunity, but brings

down cost per user

Voyager

Key Opportunities: Manufacturing

SGI Proprietary

Sci Vis, Chem Pharm,






Science Centers/ Museums, Medical


Multi
-
channel opportunities:



Target power walls, Caves etc or high
-
density monitors

Scalable visualization opportunities:



Target customers using clusters or CPU only rendering tools



National labs, national resources, or visualization luminary sites


Voyager Value


Ability to drive many channels without need to manage cluster

Visualization scalability
-



Scale graphics to solve your problems without increasing host programming effort

Cost effective



Scale host (I/O, CPU) to address issues other than graphics without graphics expense

New features



For better performance (programmable shaders, fragment programming models)

Fully compatible, stable, scalable MIPS
-
IRIX environment

Voyager

Key Opportunities: Sciences

SGI Proprietary

Seismic Interpretation,



Reservoir Management

Target when customer is more focused on longer term features
and performance

Target when customer is more focused on price/perf than near
term perf

Target in
-
house apps and apps as they become certified


Voyager

Key Opportunities: Energy

Voyager Value


Cost effective
--

most affordable high
-
resolution volumes out there

Less texture memory per pipe (~200MB vs. ~1GB on IR)

TMP required for single pipe environments (but cost
-
point is attractive)

Faster reservoir “flood fills” through on
-
GPU calculation

Quicker “what if” modeling of seismic scenarios

Potential for complete interpretation on the GPU for extreme interactivity



SGI Proprietary


Voyager Value

Scalable visualization for powerwall or abutted flat display environments

Small footprint and great price/performance

Single system image



more efficient than multiple indiv systems or clusters

Scalable I/O bandwidth



visualization data can co
-
exist with server data

Crisp image quality

Onyx class performance with commodity graphics


where ISVs are investing and
innovating

Voyager

Key Opportunities:

Government

Decision Support Centers

Target system integrators such as Raytheon, General
Dynamics, SAIC, etc


Vis Sim

Target US Defense lab such as AFRL, ARL, and NRL

Target customers interested in advanced performance features
like vertex/ pixel shading

SGI Proprietary

Broadcast

Show customers that multi
-
pipe capabilities are next generation
of graphics performance

Target customers who




Want MIPS/ IRIX stability



Are interested in advanced performance features


Post Production

Slow migration : CY04 application availability


Voyager Value


Better price/perf


lower price entry points

Scalability


graphics and I/O provides superior performance and
higher resolution

Leverage growing performance in OpenGL commodity cards


where ISVs are investing and innovating


Voyager

Key Opportunities: Media

SGI Proprietary

Onyx4 Adoption Factors

Early Adoption Factors
Application Areas
Industry
ISV
Adoption
Multipipe
Apps Today?
Critical Features for each
Application Area
Voyager
Meets
Sci
Vis (CAE)
Sciences
Fast
Yes
Stereo, performance, RC*
Styling Review
MFG
Fast
Yes
Shading, AA, textures, RC
MCAE
Vis
MFG
Med
Yes
Stereo, performance, RC*
Digital Mock-Up (DMU)
MFG
Med
Yes
Stereo, performance, RC
Training/ Engineering Simulation (Flight,
Ground)
Defense
Med
Yes
Image quality, uptime, load
balancing,
multichannel display
Decision Support Centers (DSC)
Defense
Med
Yes
Multi-media, interoperability, RC
Museum/ Science Center
Sciences
Med
Yes
Image quality, uptime, load
balancing, stereo, volumetric
rendering, large textures, RC
Grid Visualization
Sciences
Med
Yes
Van
Sci
Vis (Molecular Modeling)
Sciences
Slow
Yes
Stereo, performance
Medical (Imaging, Digital OR)
Sciences
Slow
Yes
Stereo, volumetric rendering,
VAN
High-
res Film/Image post processing, Edit &
Composite
Media
Slow
---
Image processing, color
precision,
Compositing
Broadcast Graphics
Media
Med
Yes
AA, GVO
Seismic Analysis
Energy
Slow
Yes
Stereo, volumetric rendering,
large textures, RC*
Reservoir Analysis
Energy
Slow
Yes
Stereo, volumetric rendering,
large textures, RC*
Early
Transition

Late
Transition

*
Reality Center required sometimes

SGI Proprietary

Competition


HP SV6


-

HP fx10
그래픽

기반의

클러스터

††
-


䍐唠䵡獴敲 乯摥



䍐唯晸㄰
그래픽

카드

장착

卬S癥v乯摥


-

3


이상이

지난

그래픽

카드


-

Onyx Infinite Performance
성능보다도

뒤짐

††
-

䅮Ai
-
䅬楡獩湧n


지원

안되고

필요시

䍯浰潳瑩瑯r


사용


Compositor


성능

저하와

가격

상승을

유발


-

Demo
장비

일정

기간

무상

대여

정책

††
-

아직

전세계적으로

성공적인

剥晥牥湣R


없음

SGI Proprietary

Competition


E&S


-

오랜

역사를

가진


-
䥇I
시장의

선두

주자

††
-

자체

그래픽

카드를

버리고

A呉T
사의

그래픽

카드

사용

예정


-

베델물산이

국내

䑩獴物扵瑯r


민항기

시뮬레이터

공군

항공기

시뮬레이터

주력

††
-

䭃䕉
사가

䔦E 卩浆畳楯渠
제품

공군

항공기

시뮬레이터

주력


-



시장에서는

활동적이지

않음


-

Harmony, ESIG, Ensemble
등은

고가

제품

††
-

卩浆畳楯S


채널당

대략

㌬〰0
만원

정도에

납품

SGI Proprietary

Competition


Quantum3D


-

1997
년에

설립된

임직원

ㄳ1
여명의

소규모


-
䥇I
기업

††
-

자체

그래픽

카드를

버리고

乖楤楡
사의

그래픽

카드

사용

예정


-

한국

소프트

스페이스가

국내

䑩獴物扵瑯r


-

Dist.
이외에도

3


정도의

회사가

대리점

활동

††
-

민간
/
군용

시뮬레이터

주력


-

PC
-
IG
기반의

가상현실시장에서도

활동


-

AAlchemy


채널당

㌬〰0
만원

䥮摥灥湤敮捥


㔬〰0
만원

정도

†††


납품

SGI Proprietary

Competition


Others


-

Dell Cluster


-

조립

偃⁃汵獴敲


-

기타

소규모


-
䥇I
업체

국내

대리점

SGI Proprietary

Onyx4 Market
-

Manufacturing

Prospect


-

제조

산업의

剥慬楴礠䍥湴敲


-

DMU Navigator


장비


-

시뮬레이션


훈련용

그래픽

장비

††
-

偬P湴nW潲欠周牵


Competition


-

HP


시장

진입

노력중

††
-


-



어플리케이션

지원문제가

있음


SGI Proprietary

Onyx4 Market
-

Science & Edu

Prospect


-

대규모

과학계산

데이터

가시화

장비

††
-

대학의

가상현실

연구센터

††
-

신약

개발을

위한

가시화

장비

††
-

가상

박물관

††
-

가상

천문대

등의

과학센터

††
-

가상

수술

䍔Ⱐ䵒䤠
등의

䵥摩捡氠䥭慧楮I


Competition


-

PC
-
IG


가격을

무기로

적극

공세

††
-

兵慮Q畭㍄Ⱐ䑥汬⁃汵獴敲e

SGI Proprietary

Onyx4 Market
-

Gov. & Defense

Prospect


-

무기체계

시뮬레이션

장비


-

C4I
상황실


-

워게임용

그래픽

장비

††
-

가상현실

기반

훈련

시설


Competition


-

Quantum3D


-

E & S


SGI Proprietary

Onyx4 Market
-

Media

Prospect


-

HD
디지털

방송

장비


-

HD Post Production


-

2K Film Mastering


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가상

스튜디오


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Compositing & Editing


SGI Proprietary

Summary

Silicon Graphics
®

Onyx4™
UltimateVision™ Visualization System

World’s most scalable visualization
system

40x the price/performance

Solves system bandwidth limitations

of PCs and clusters

Raising the bar in visualization

©2003
Silicon Graphics, Inc. All rights reserved. Silicon Graphics, SGI, Onyx, Onyx2, Geometry Engine, ImageVision Library, IRIS, I
nfi
niteReality, Reality Center, IRIX, OpenGL, the Silicon Graphics logo,
and the SGI logo are registered trademarks and Onyx4, UltimateVision, IRIS GL, OpenGL Performer, Open Inventor, OpenGL Optimi
zer
, OpenGL Volumizer, OpenGL Shader, OpenGL Multipipe, OpenGL
Vizserver, IRIS 4D, Power Series, SkyWriter, RealityEngine, InfinitePerformance, Silicon Graphics Fuel, the OpenGL Performer
log
o, the OpenGL Multipipe logo, the OpenGL Shader logo, The OpenGL
Volumizer logo, the OpenGL Vizserver logo, NUMAflex, Tezro, and NUMAlink are trademarks of Silicon Graphics, Inc., in the Uni
ted

States and/or other countries worldwide. Linux is a registered trademark
of Linus Torvalds. Windows is a registered trademark or trademark of Microsoft Corporation in the United States and/or other
cou
ntries. All other trademarks mentioned herein are the property of their
respective owners. (07/03)