FUTURE OF VIRTUAL

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14 Νοε 2013 (πριν από 3 χρόνια και 4 μήνες)

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FUTURE OF VIRTUAL
REALITY

Future of Virtual Reality


Difficult to predict


Short
-
range predictions of technological
progress are much easier than long
-
range
ones


It took a lot of imagination and vision to
predict the future


Computer development will affect the
future of Virtual Reality


Virtual reality systems may transform the nature
of entertainment.


VR has been embraced by game makers as a great
new toy and the future of gaming


User will be able to play sports games in which
you will have to use your whole body


A virtual world will be design so people can see
and communicate with each other


Online Entertainment




VR as a learning medium in the future

VR can be applied in :


Distant education such as virtual classroom


Training such as combat warfare, doctors
and etc.








Create unique environment for explorations
and problem
-
solving


VR could be used primarily to help
architecture students to visualize in 3
dimensions


With VR users can "walk through" a
building while it is still being designed.

VR Main Resources

Chosen Websites on VR


The Virtual Reality Society


QuickTime Virtual Reality Suite


VRML Works !!!


Virtual Reality Society


Address :
http://www.vrs.org.uk


Three Links: World of VRS, What is VRS and VRS
Journal.


World of VRS : Online Database of Virtual Reality
Glossary and Online Database of Virtual Reality
Companies.


It provides the technical assistance on Virtual Reality and
also awareness of the VR contribution on industries.


World of VRS : Gives the historical background and the
objective of the society.


Founded in 1994.


Founded to give the meeting place for academics,
industrialists, researchers and students to discuss and learn
the new technologies on Virtual Reality.


Society’s journals are given four times per year.


Four membership types; Student, Associate, Member,
Fellow and Corporate.




The VRS Journals are official publications of the society


Its aim to disseminate research and provokes discussion on the
topic.


Journals written from vast collection of genres


Virtual Reality technology and software systems


Human Factors


Virtual Reality Application


Assessment of Virtual Reality System


Philosophical and ethical issues


Advances relevant to Virtual Reality





The Virtual Reality Society is a one
-
stop knowledge research
which provides the journals for reference and discussion.


Promotes the love of Virtual Reality researches and catalyses
the keenness of new enthusiasts on the topics.

QuickTime VR Authoring


Address:
http://www.apple.com/quicktime/qtvr


It is the award
-
winning photorealistic Cross
-
Platform VR
software suite.


Applications can play any Quicktime Movies and Quicktime
VR Movies.


Several software integrated together in the suite.


QuickTime VR Authoring Tools.


VR Worx


MapsaVR


Corel
-
Draw 8.0


Sound SaVR


RevolVR


Quicktime VR authoring Tools


create interactive VR scenes
with simple clicks.


VR Worx
-

create panoramic movies, object movies and multi
-
node scenes in QuickTime VR.


MapsaVR


Add in navigations inside a VR scene.


Corel Draw 8.0


Enhances photo to gain more realism and
better rendering results.


SoundSaVR


Adds the directional sound to the VR scene.


RevolVR
-

Add auto
-
rotate capability to QTVR objects.



Conclusion


Quicktime VR provides authoring tool resource
to help the VR user to finish their works.

VRML Works !!!


Address :
http://hiwaay.net/~crispen/vrml/


Step by step tutorials in teaching VRML.


Lesson One : Viewing VRML Worlds


Lesson Two: Visiting Some VRML Worlds.


Lesson Three: Building Your Own Worlds.


Lesson Four: VRML Models and Textures


Lesson Five: Frequently Asked Questions


Lesson Six: History


Lesson Seven : Cyberspace and virtual community.


Lesson Seven: Essay Reading.







Website acts as a resource for the new enthusiasts to learn the
language or a professional reference to the hot and latest
development on Virtual Reality.


Archive for VRML tutorials, VRML worlds and any other
scenes.



Summary


Online resources ranges into four categories such as
knowledge, coding, software and the hybrid of any of
them.


The future seems quite bright and future investment may
bear its fruit.

Major Conferences

A brief idea

Main purpose


The general purpose of having conferences
is to exchange ideas and thoughts


Serves as a gathering place for people
around the world to trade information on
virtual reality


Major Conferences


Virtual Reality World Congress


Belgium 1999


Japan 2001


IEEE VR Meeting


New Brunswick USA 2000


Yokohama Japan 2001



Benefits


Overall there is a lot of benefit


Development of ideas can be very fast


Spreads information across a huge number
of people fast

MAJOR BOOKS AND
PUBLICATIONS


Highlighted Publications


The Future Of Virtual Reality


Author
: John Makulowich


Source
:
http://www.usatoday.com/life/cyber/ccarch/ccmak005.htm



Pointed out a statements by Michael Donfrancesco, a senior executive with
InterSense whom preferred to discuss about augmented reality on top of
virtual reality because of the variety of the uses.



People soon will influence more toward interactive 3D features in internet



Next Generation of e
-
commerce, distance learning, entertainment, design &
manufacturing







The Second Future Of Virtual Reality In Industry And Medicine


Author: Leslie Versweyveld


Source: http://www.hoise.com/vmw/articles/LV
-
VM
-
12
-
97
-
1.html





Bob Stone, Chairman of the Amsterdam Euro
-
VR Mini Conference '97


stated that VR
will have a bright future



In UK, VR technology has been exercise into scientific environment & industries
technology



VR has influence to be adopted into


aircraft building


product handling


design of semiconductor


training program







Surgeon Training


one of main key point that lead into Real
-
Time 3D interaction



Limitation of 3D based system


high cost of equipment & implementation lead to




slow development of VR based



Virtual Reality past, present, and future

o
Author: Gina Cadzow, Rona MacKinnon & Juan Salgueiro

o
Source:
http://www.dcs.napier.ac.uk/~mm/socbytes/jun2001/Jun2001_11.htm



Focus briefly about all the related future prospects of VR


Software


lead to various graphics application of 3D


Military technology


influence better tactical planning



flight simulation & war training simulation


Manufacturing


prototype design


product testing


Medical Application



surgeon training with simulated environment


practice & improve skills of doctors


Entertainment


3D games & animated movies


Internet


3D internet application with interactive features


Future development


VR as teaching aid


driving lessons & test through simulated environment


enables people to deal with real life occurrences more competently
by safely simulate hazardous conditions