20879 Willbeam Ave #26
Castro Valley, CA 94546
Maya, Photoshop, UDK Editor, Crytek, Unity3D,
Marmoset, Zbrush, M
After Effects, 3D
Coat, Headus, Xnormal, Crazy Bump, Topogun, Body Paint
3D, Crazy B
Dreamweaver, Microsoft Office
3D Modeling (high, and low poly modeling)
Sculpting skills (Zbrush, Mudbox)
Character rigging for Unreal Engine 3
Texture Mapping, and creation (Photoshop, Corel )
Level Design (Unreal Engine, Unity )
Work efficiently, and focused under extreme pressure, and tight deadlines
Fluent in Castilian, Italian, Spanish
The Art Institute of California
San Francisco, San Francisco, CA
Science, Game Art & Design. Graduation:
Game Development/Related Experience
Digital Media Academy
, Palo Alto, CA
ents Combine assets, and texture for Unity 3d
Help Students Model, and texture 3D characters, and asset for Unreal Engine
Optimized Student Workflow For intro to 3D Autodesk Software
Ghost Jack Entertainment
Model 3D assets and textures for use in the game
Work with concept sketch, and model in 3D using Autodesk Maya.
Generate high po
ly and low poly geometry
UV Unwrapping optimization for geometry.
Generate textures ambient occlusion, normal maps .spec maps.
Additional Work Experience
San Leandro CA
Manage inventory accuracy
through monitoring of daily warehouse activities, cycle
audit of same to verify results.
ient operation of the warehouse.
Help bring back delivery runs under a safe and productive manner
Implemented new concepts to reroute runs for faster production returns
Filling any posi
tion when we were