Mr. Baha Hanene

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14 Νοε 2013 (πριν από 3 χρόνια και 11 μήνες)

98 εμφανίσεις

By:


Mr
.
Baha

Hanene

Chapter
6

LEARNING OUTCOMES


This chapter will cover learning outcome no 03.



Create a real
-
time video presentation (L03)

2

CONTENTS


Introduction to Virtual Reality


Virtual Reality Triangle


Common Hardware


VR Commercial Use Software


VR Academic / Non
-
Commercial Use


References


3

INTRODUCTION VIRTUAL REALITY


“A

high
-
end

user
-
computer

interface

that

involves

real
-
time

simulation

and

interaction

through

multiple

sensorial

channels
.


(vision,

sound,

touch,

smell,

taste)”

4

INTRODUCTION VIRTUAL REALITY


The

term

“Virtual

Reality”

is

very

interesting



Virtual
:

means

something

non

real,

something

which

is

imaginary

or

you

can

think

about

it
.


Reality
:

means

something

which

is

practically

existing,

real

&

not

imaginary


Now

think

again

the

word

“Virtual

Reality”

5

INTRODUCTION VIRTUAL REALITY


So,

what

we

can

say

about

virtual

reality

..
?


It

is

the

state

of

realization

where

an

immersant's

awareness

of

physical

self

is

weakened

or

lost

by

being

surrounded

in

an

engrossing

total

environment

6

VIRTUAL REALITY TRIANGLE

7

It

is

the

state

of

realization

where

an

immersant's

awareness

of

physical

self

is

weakened

or

lost

by

being

surrounded

in

an

engrossing

total

environment

T
he

ability

of

forming

mental

images,

sensations

and

concepts,

in

a

moment

when

they

are

not

perceived

through

sight

The

kind

of

action

that

occurs

as

two

or

more

objects

have

an

effect

upon

one

another

MOST COMMON HARDWARES IN
VIRTUAL REALITY

VPL Data Glove

Head Mounted Display
(HMD)

8

VR Systems (Commercial Use)


VirtualDesign

II

from

VRCom

(
http
:
//www
.
vrcom
.
de/
)

lots

of

functionality

for

several

applications

in

VP
;


Multigen
-
Paradigm

(
http
:
//www
.
multigen
-
paradigm
.
com/
)

tendency

towards

military

apps

&

3
D

GIS

(e
.
g
.
,

training)
;


VisMockup

from

EDS

(
http
:
//www
.
eds
.
com/products/plm/teamcenter

/vis/mockup/
)

not

really

VR,

good

integration

with

CAD

infrastructure
;


WorldToolkit

&

WorldUp

from

Sense
8
/EAI

(
http
:
//www
.
sense
8
.
com/
)

development

library,

many

platforms
;


Division/PTC

(
http
:
//www
.
ptc
.
com/products/division/mockup
.
htm
)
;


Opus

Realizer

from

Opticore

(
http
:
//www
.
opticore
.
se/
)

high
-
quality

VR

visualization

(virtual

showroom)
;


InsideReality

from

Schlumberger

http
:
//www
.
sis
.
slb
.
com/content/software/

virtual/
)

for

oil

&

gas

appls

and geosciences;
9

VR Systems (Academic / Non
Comm.)


Avalon

from

ZGDV/IGD

Darmstadt

(
http
:
//www
.
igd
.
fhg
.
de/~avalon/
)


DIVE

from

SICS

(
http
:
//www
.
sics
.
se/dce/dive/
)

research

system

for

distributed

collaborative

systems,

little

support

for

immersion,

limited

VR

functionality
;


Alice

from

VirginiaTech

&

CMU

(
http
:
//alice
.
cs
.
cmu
.
edu/
)

browser

plug
-
in,

Windows
-
only,

Python
-
scripting
;


VR

Juggler

from

Iowa

State

(
http
:
//www
.
vrjuggler
.
vrac
.
iastate
.
edu/
)

cross
-
platform,

library

with

basic

VR

functionality
;


NPSNET

(
http
:
//www
.
npsnet
.
org/~npsnet/v/
)

programming

toolkit

for

large
-
scale

distributed

battle

sim


Maverik

from

U

of

Manchester

(
http
:
//aig
.
cs
.
man
.
ac
.
uk/maverik/
)

toolkit

providing

some

VR

functionality

10

REFERENCES


http://www.caip.rutgers.edu/vrlab/


en.wikipedia.org/wiki/Imagination


11