hyw moduledescrip

wafflejourneyΤεχνίτη Νοημοσύνη και Ρομποτική

14 Νοε 2013 (πριν από 3 χρόνια και 8 μήνες)

45 εμφανίσεις

Module title:


Virtual Reality


Module code:

CY3F2

Providing Department:
Cybernetics

Level:
H

Number of credits:
10


Terms in which taught:
Spring

Module convenor:

Dr R.J.Mitchell


Pre
-
requisites:
None

Co
-
requisites:
None

Modules excluded:
None

Curren
t from:
2004
-
05


Aims:

To describe virtual reality in terms of the scientific issues, application areas and strengths and
weaknesses of the technology. To provide hands
-
on experience of various devices and
software.


Intended learning outcomes:


Assessable

outcomes

By the end of the module, the student should be
able to demonstrate an understanding of the
techniques used in Virtual Reality and 3D modelling skills. The student will be able to compare
the applicability of various VR technologies to given appl
ications and be able to apply their
understanding to the design of an entire VR system, composing display technology and
software.


Additional outcomes


Outline content:


Virtual Reality allows users to interact within a three dimensional computer generate
d
information space. Users can move around this space interacting with complex and life like
objects as well as other users. The course starts by defining virtual reality and introduces a
wide range of interface devices and applications. The virtual realit
y continuum spans many
forms of virtual reality between the extremes of real and virtual. The continuum is used as a
framework to examine a number of classical devices including desk
-
top, head
-
mounted
displays, tracking systems and virtual reality rooms (c
ubic environments). Students will be
given the chance to try these devices for themselves. The course places an emphasis on
populated virtual environments. This begins with a detailed look at the inhabitant characters
and shows how these may be embodiments

of humans and artificial intelligence. Multi
-
user
worlds are often supported over the Internet. The course ends by explaining the underlying
mechanisms for supporting multi
-
user world including: distributed architecture; overcoming
the effect of network d
elays; and scaling to many thousands of users. The assignment will
give the student 3D modelling skills through development of a virtual character.




Brief description of teaching and learning methods:


The module comprises 2 lectures per week, assignments

and some revision tutorials.


Contact hours



Autumn

Spring

Summer

Lectures

0

20

0

Tutorials/seminars

0

0

1

Practicals

0

0

0

Other contact (eg
study visits )

0

0

0





Total hours

0

20

1





Number of essays
or assignments

0

1

0

Other (eg major

seminar paper)

none

none

none



Assessment:


Coursework


The module is assessed by one assignment.


Relative percentage of coursework

: 25%


Penalties for late submission


Penalties for late submission of work will be in accordance with University polic
y.


Examinations

One two hour paper.


Requirements for a pass


A mark of 40% overall


Reassessment arrangements


Re
-
examination one year later by examination only