Animation Module

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14 Νοε 2013 (πριν από 3 χρόνια και 11 μήνες)

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Introduction
:


From:
http://tinyurl.com/3m2z6gs


Learning Outcomes:


Students will have mastered the material when they can:

1) Identify, describe and differentiate different
forms of non
-
computer
-
b
ased

animati
on

2
) Identify, describe and differentiate different forms of computer
-
based animation
including virtual reality, augmented reality and motion capture.

3) Create, manipulate and animate objects in a 3
-
D world using the Constructive Solid
Geometry software
Blender.


Learning outcomes for the
Project

are tied to these course goals:

Course Goal
2
:

Build digital media documents as a communication tool in the Internet
environment (creating a wiki page with images, descriptions & sizes)

Course Goal
3
:

Publish di
gital media documents in the Internet (building the wiki and
downloads work)

Course Goal
4
:

Apply multimedia in digital media publication (projects done using the
Blender)


Learning outcomes for the Tests are tied to these course goals:

Course Goal
1
:

Und
erstand various forms of digital media in the Internet environment

Course Goal
5
:

Evaluate digital media



Learning Outcomes Assessment
:


Learning Outcome #

Assessment

Activities

Project

Test

1 & 2

Group A: 1, 2 & 3


X

3

Group B: 1
-
25

X





Activiti
es Group A:


1) Animation:
http://tinyurl.com/3m2z6gs


Introduction

Getting Started

The early years, the early techniques

The rise of computers

Motion Capture and Animated Films

Augmented Reality, adding Animatio
n to the "Real World"

2) Animation powerpoint slides:
http://tinyurl.com/3pwdmn9

3) Captured powerpoint lecture:
http://tinyurl.com/3f3jr2q


Activities Group B: 1
-
25:


Play each of the captured videos found at:

http://tinyurl.com/3ta7gzc


Play the captured demonstration videos at the same time as you run Blender 2.59 and
follow along to pick up the techniques needed to complet
e the project.


1
-
Look through t
he online Blender 2.59 Manual
.


2
-
Set up the Mouse and fly around the model
.


3
-
Start Blender 2.5
.


4
-
Save a Blender project
.


5
-
Make a camera view window
.

6
-
Add and Delete Objects
.


7
-
Add color to the objects(s), render and save the rendered image

8
-
Change the output file format

9
-
Select, grab, move, scale and rotate objects
.


10
-
Animate the camera

11
-
Animate a light

12

-
Do a Boolean Intersection and a Boolean Union Operation on two objects(s)
.


13
-
Do both Boolean Difference Operations on two objects(s)
.


14
-
Change from OBJECT to EDIT m
ode & modify the shape of objects(s)
.


15
-
Reset Blender to factory settings

16
-
Animate the translation of an object

17
-
Animate the scaling of an

object

18
-
Animate the rotation of an object

19
-
Place a plane behind your objects so that you can see shadows

20
-
Change the size (width and height) of the rendered window


21
-
Change the frame rate of an animation

22
-
Save a rendered animation as a quicktime

movie

23
-
Place an image on a Blender object

24
-
Use

Parent/Child connections between objects

25
-
Against a plane background with a image, parent a cube to a lamp, cause the cube to
rotate and translate


Assessment:


Number

Type

Description

Approx.
time to

complete

Location

Test

Project


1

Graded
in
-
class

Test



Wiki readings including
videos, captured lecture
& lecture slides.

(See Appendix A for
specific question list)

60

Distributed on
thumb drive


2


Project 3;
Part 1


Completion of project
defin
ed at:

http://tinyurl.com/
3wuohba


20

Posted on
wiki.ggc.edu

3


Project 3;

Part 2


Completion of project
defined at:

http://tinyurl.com/
3wuohba


40

Posted on
wiki.g
gc.edu

4


Project 3;

Part 3


Completion of project
defined at:

http://tinyurl.com/
3wuohba

60

Posted on
wiki.ggc.edu


5

Graded
final
exam



Wiki readings including
videos, captured lecture
& lecture slides.

(
See Appendix A for
specific question list)

120

Distributed on
thumb drive





Key Topics/Terms/Skills:


Creating moving images in this class



Capture with a camera frames and then edit



miniDV camera with Mac iMovie editing



Use animation techniques to cre
ate frames



There are a variety of techniques used to create animations



draw images on a flipbook



paint directly on film



cell animation



cut out manipulation or felt board



physical model manipulation aka clay
-
mation



Cell animation



painting on clear plastic



differ
ent cells for different objects that move



stack several and photograph them together



Disney, Snow White, 1937



Organized a team of artists



Keyframe artists, the most skilled, create the key frames



Tweeners, physical interpolation between key frames



shadows
must be individually painted



shading must be individually painted



requires a skilled artist to visualize these shadows



Simpsons



first 14 episodes were hand painted



subsequent episodes were created using software that simulates cell
animation



cut out animation



Terry Gilliam, Monty Python's flying circus, 1969



South Park



Pilot was actually cut
-
out animation



subsequent episodes used computer animation that mimicked cut
-
out



Why use cut
-
out instead of cell animation?



Simpsons (cell animation) ta
kes 6
-
8 months to produce



South Park (cut
-
out) takes 6 weeks



Cut
-
out lends itself to addressing more current current events



Model creation



2D frames created from 2D models



shadows and shading must be hand
-
drawn



hand drawn



cell animation



cut
-
out



Examples
: Simpsons, Snow White, South Park



2D frames created from 3D models



animator must manage the camera and the lighting



shadows are automatically generated



physical model manipulation (claymation)



managing the model movement is the hard part



examples: Gumby,
Wallace and Gromit, Fantastic Mr. Fox



3D computer modeling (Blender)



building the model is the hard part



Examples: Toy Story, Up



Key frame interpolation



physically done by animators called tweeners



linear interpolation involves equal spacing in time between key frames



quadratic interpolation involves spacing based on quadratic equations



gravity is an example of a quadratic



Mot
ion Capture



an actor performs the moves in a suit that has joints marked



cameras capture the motion



an 3D computer based model is created with joints marked



software maps the animated character's joints to the captured actor's markings



Examples: Jim Carrey
's A Christmas Carol, Avatar



Avatar created special tools to view the otherwise barren stage



There is a director's camera that implemented augmented reality



With a bare set and the actors in their motion capture suits, the director
could aim his computer m
onitor at the scene and view a low
-
resolution rendering
of the final scene



Virtual Reality



two versions, fully immersive and 2D



fully immersive virtual reality



participant wears goggles or helmet that completely blocks the view of the
natural world and
substitutes in its place two monitors, one in front of each eye



a computer tracks the participant's head position and facing direction in
3D space then presents one image for each eye



each image is a slightly different view of the scene presented causing t
he
illusion of full 3D vision allowing the participant to "enter" a world that is
completely generated by the computer



any object that is in the world that the participant can move around must
also be tracked by the computer



2D virtual reality (vrml or qui
cktime VR are examples)



a 3D space is created internal to the computer and is presented as a 2D
image on a computer monitor



navigation tools must be provided to allow the participant to move through
this internally 3D space



many games use this type of 3D v
irtual reality



Augmented Reality



unlike virtual reality, augmented reality lets the participant see the real world
around them



augmented reality adds information from the world computational resources on
top of the real world



it can operate using gps coordinates to di
scover its position in the real world



it can operate using a camera that captures and inspects the surroundings to find
its position in the real world



it can use that camera to do facial recognition and then project names over
people's heads




APPENDIX
OF TYPICAL ANIMATION QUESTIONS


The image named image5.jpg could be best described as an example of what computer
based technique?


If an animator wants to make his 3D model move like a human what technique would be
his best choice?


When generating the fr
ames that fall between the key frames in an animation sequence,
which form of interpolation would more accurately show the motion of an object under
the affect of gravity?


Which two animation techniques do not require the animator to create shadows
indivi
dually, frame by frame?


In 1937 Walt Disney brought Snow White to the screen using what form of animation?


In the 1960’s Terry Gilliam of Monty Python’s Flying Circus fame introduced the TV
audience to what form of animation?


If an animator decides to u
se 2D computer animation techniques rather than 3D
animation techniques, give one thing that they would have to produce, frame by frame,
that would be automatically produced had they chosen 3D?


Of the 4 types of animation techniques discussed in class, wh
ich type is Blender?


Of the 4 types of animation techniques we discussed in class, what type was used to
produce The Simpsons?


Of the 4 types of animation techniques we discussed in class, what type was used to
produce South Park?


Of the 4 types of anim
ation techniques we discussed in class, what type was used to
produce Toy Story 3?


Of the 4 types of animation techniques we discussed in class, what type was used to
produce Wallace and Gromit?


Of the 4 types of animation techniques we discussed in clas
s, name the form that would
allow the production of animation in the shortest length of time.


When using 3D animation techniques (instead of 2D animation techniques) to create 2D
animations you have to manage 2 additional things. What are these things?


I
n the recent movie Avatar what technique was used to create an animated fictional
creature that moves and looks very much like the actor portraying the part?


Which image in FinalPart3Images shows one version of the technique mentioned in the
question abov
e?


For you to see your hand in a 3D virtual reality system what must the virtual reality
system do?


Determining the spacing of the frames that fall between the key frames is a matter of
interpolation. What two forms of interpolation have we discussed in
this class?


What animation technique involves painting different picture elements on clear sheets of
plastic, stacking them and then taking a photograph?


What animation technique was used to create South Park?


What animation technique was used to create

The Fabulous Mr. Fox and Wallace and
Gromit?


3D computer
-
based animation techniques automatically create shadows but they require
the animator to control what two additional 3D modeling elements?


Which two animation techniques require that you draw the
shading and shadows on every
frame?


Which animation technique lends itself to addressing current events because it takes the
least amount of time to produce?


image2: shows an actor playing the part of an animated character in the movie Avatar.
What name
is given to this kind of technology?


In fully immersive virtual reality the user’s view of the real world is blocked and replaced
by two images, one for each eye. These two images are produced by a computer. Why
two images, one for each eye?


Tweeners use

interpolation to fill in the frames between key frames. Which kind of
interpolation would they use to fill in the frames so that the moving objects move at a
constant speed between key frames?


image4: shows a new kind of greeting card that requires the c
ard, a webcam and some
special software to view. What kind of computer graphics technique is this card using?