Simulation and Game Programming (SGP)

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2 Δεκ 2013 (πριν από 3 χρόνια και 6 μήνες)

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Simulation and Game Programming (SGP)


Computer Science can be applied to many disciplines. Two of the most
exciting
are
Simulation and Game Programming, but they require a solid multidisciplinary background.
In this OSU CS Applied Option, you will take courses in computer graphics programming,
math, physics, and new media. The combination of these experiences will let y
ou do
amazing things in SGP and in many other innovative areas as well.


SGP Required (14 credits):


Course

Cr.

Title

Key Topics

Prereqs

Terms
Offered

MTH 341

3

Linear Algebra

Matrices, linear
algebra

MTH 254

F,W,
Sp,

Su

CS 4
5
0

4

Computer Graphics

CG
fundamentals,
Open GL
programming

MTH
341, CS
261

F

CS 419

4

ST/Simulation & Game
Development

Math, physics, cache
architecture,
kinematics

MTH
251, CS
261

F

NMC 101

3

Intro. to New Media
Communications

Theory, history &
current topics in NMC

N/A

F, W, S


SGP Electives (18 credits):


Course

Cr.

Title

Key Topics

Prereqs

Terms
Offered

CS 419

4

ST/Graphics Shader
Program

GPU effects
programming

CS 450

Sp

CS 475

4

Intro. to Parallel Computing

Parallel CPU & GPU
programming,
multicore

CS 325

Sp

(even
yrs.)

CS 331

4

Intro. to Artificial Intelligence

Independent agent
design, game theory

CS 325

Sp

CS 434

4

Machine Learning & Data
Mining

Learning, anomaly
detection

CS 325

F

MTH 254

4

Vector Calculus

Multivariate calculus

MTH 252

F, W,
Sp, Su

PH 211/221

5

General Physics with
Calculus I

Mechanics:

projectile
motion, linear
dynamics

MTH
251, con
MTH 252

F, Sp,
Su

PH 212/222

5

General Physics with
Calculus II

Mechanics: rotational
dynamics

MTH
252, con
MTH 254

F, W

NMC 483

4

New Media 3
-
D

3D modeling &
conceptualization

NMC 101

F