Creating cutting-edge HTML5 games

uglyveinInternet και Εφαρμογές Web

24 Ιουν 2012 (πριν από 5 χρόνια και 1 μήνα)

292 εμφανίσεις



Creating cutting
-
edge
HTML5
games


This one
-
day workshop covers everything you need to know to start making 2D browser
-
based games


with

physics. If you’re a web developer wanting to learn more about game development, or a game developer


ready to expand to the browser.


This masterclass is offered in English only

(
beginner and
intermediate level
s
)

AUDIENCE

//

-

Web
developers who want to learn

how to make



HTML5
-
based browser games.


-

Game

developers who are
looking to create for the


browser
.

T
OPICS



Browser
-
based development tools



JavaScript & jQuery primer



HTML5 features for games:



Canvas



Animation



Audio



Physics



Final workshop
-

put your game together



LEARNING OBJECTIVES





Using the skills you’ll acquire in this course,
you’ll be able to create a graphical, 2D browser
-
based game with physics (think
Angry Birds
).




You’ll apply tools like Canvas, HTML5
Audio,
and physics engines such as box2d to create
games with environments and obstacles.




Finally, you’ll see how to put it all together with
a player and keyboard controls.

PR
É
REQUISITE
//

-

Attendees should have some experience with


programming

concepts.

-

Familiarity with JavaScript or ActionScript


development would be helpful, but not necessary.

ADMISSIBILIT
Y

//

This masterclass is offered to the Quebec video
game
s industry
. See enrollment policy.

MASTER //

Darius Kazemi

(see his
biography on page 2)

DURATION //

7 h
ours

(1
day
)

M
E
THODOLOG
Y

//

Attendees should bring a laptop with WiFi and a power
cord, ready with a text editor and the latest
Google
Chrome

browser.

W
e also recommend one of the
following text editors: TextMate, MacVim, Coda, E
TextEditor, Notepad++ or UltraEdit. The most
important thing is that attendees use a text editor
they’re comfortable with.

SCHEDULE

//

8

h

15: arrival, breakfast (included)

9

h: beginning of class

10 h 30
-

10 h 45: coffee break

12 h
-

13 h: lunch (included)

15 h
-

15 h 15: coffee break

17 h
:


ending of class

CALENDAR

//

June, 18, 2012

VENUE

//

CRIM
, 405, av. Ogilvy,
Suite

101, Montréal

PRICE //

295$
(taxes included


amount paid upon registration
)

-

140$ (reimbursement after class, based on the
confirmation of attendance in class)

= 1
5
5$ (cost of the masterclass after the
reimbursement)


Real value per person without th
e financial support:
40
8

$




Included:



Masterclass



Breakfast, lunch, and coffee breaks




N.B.
To confirm your eligibility and your registration at the masterclasses organized by
TECHNO
Compétences
, please submit the
form RLZ
-
1.S 2009

(
Sommaire des retenues et des
cotisations de l’employeur
) (
see
enrollment
polic
y
).






Creating cutting
-
edge
HTML5
games

(
next
)





Biography of the instructor/master





Darius makes HTML5 videogames and is Bocoup’s Director of Community
Development. He most recently shipped Fieldrunners HTML5. He’s worked on
MMOs, Facebook

games, and weirdo indie stuff. He co
-
organizes Boston Post
Mortem and the Boston HTML5 Game Development Meetup. He writes confusing
screeds about the game industry on his blog,
tinysubversions.com
.