The Wii U Review (Final)x - AJ's e-Portfolio

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3 Δεκ 2013 (πριν από 3 χρόνια και 6 μήνες)

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AJ Johnson

ENGL 2010
-
032

The Wii U:
Stepping into the Ei
ghth Generation of Console
s

The video game market is one of constant change and innovation. And with
current video game
consoles approaching their 6
th

or 7
th

birthdays
,

gamers are no doubt itching for
something new.

Enter the Wii U, the next home console from Nintendo.
Its name is derived from its predecessor,
the Wii, which is known for being the pioneer of motion
-
controlled gaming; and after a very successful
run in th
e market, the Kyoto, Japan
-
based company has big shoes to fill.


In that regard, the Wii U takes a step up from its older sibling in almost every way. One of th
e
differences is the improvement in hardware, including being the first Nintendo console
to spor
t
high
-
definition graphics.
The graphics of a console are defined by their GPU, which stands for graphics
processing unit.
Although the specifics of the GPU are still not entirely known, there are plenty of ports
of games on current consoles in the launch
line
-
up, showing that the console can at least replicate the
same visuals as its competition.

According to Raymond Wong of BGR, a well known technology website,
t
he console also houses 2 GB of RAM, 1 GB of RAM for games and the other GB for the operating
s
ystem, in contrast to the
Xbox

360 and PlayStation 3’s 512 MB of RAM.

The RAM, or Random Access
Memory, is responsible for

handling all the processes going on at any given moment while you are
playing
. With the RAM in the Wii U, it will be able to accompli
sh much more than its weaker
counterparts.


But the most noticeable feature about the console isn’t the hardware, but the 6.2
-
inch, touch
screen controller. The GamePad, as Nintendo
h
as dubbed it, sports a LC
D touch screen as well as
traditional buttons f
ound on most controllers,
such as analog sticks, traditional face

and trigger buttons.
It also has a front
-
facing came
ra, speakers, an accelerometer and gyroscope for motion gaming, and a
TV button that allows the
GamePad to act as an
infrared remote for
your
television when the
console is not in use.
With
this new controller, having
inventory or maps always
at your disposal becomes
a reality.

It also opens up the possibility of different gameplay experiences happening simultaneously,
something Nintendo h
as termed asymmetric gameplay.

For example, people playing on the tv screen
could be controlling troops on the ground while the person using the GamePad could be controlling a
gunship in the air (as seen in the screenshot of Nintendo Land above).

The Wii U

supports up to two of these controllers as well as controllers from the Wii, including
the Wii Balance Boar
d, Wii remote, and
the
Wii nunchuk
. Players also have the option of using the Wii U
Pro Controllers for titles that play more like traditional conso
les.

The console also
has
an application called Nintendo TVii, which allows users to watch movies,
sports and television shows

on the TV

screen while the GamePad has other features

that relate to what
is being watched. So you could be watching your favorite football team playing and on your GamePad
you are seeing the plays or looking up fact
s on Wikipedia, which turns these activities into a sort of
interactive tv watching experienc
e.

There are a host of features available with the system when it comes out of the box, including
an Internet browser; Mii
-
verse, a social network built around video games; and a video chat service.

Many people assume that the Nintendo Wii U is going to be

a failure. They claim it’s
underpowered, gimmicky, and it will ultimately fall to the next generation consoles released by its
competitors. But what they fail to realize is that the standards in which they are measuring it up to are
not the only
determini
ng factors of success.


As a comparison t
he Nintendo
Wii

launched in 2006 against the powerful Xbox 360 and the
PlayStation 3. Compared to its competition it was underpowered (by a large margin), it had a poor
online network, had a “gimmicky” motion contr
oller, and lacked a lot of 3
rd
-
party titles
. Today, the Wii
stands as the leader in sales for the seventh generation of consoles, selling about 30 million units more
than the 360 or the PS3.

A
long with the success of
the console

is the success of
the games

on the system,
many of which have earned
perfect scores have gone on
to become some the best
selling games of all time,
such as Wii Play and Mario Kart Wii.

So to assume that success is determined

solely by raw power or
traditional controls is to ignore h
istory.


Although the Wii U might not have the exact same success, I think it is going to have a similar
story.

Preorders have
already
sold out with multiple
retailers and that success looks like it’s not going to
be slowing down any time during the holida
y season.

I feel that the Wii U will be

a hit.
And after the world gets their hands on it,
they will

finally be
able to get our hands on the new console
to judge for them
selves.


Sources

http://www.eurogamer.net/articles/2012
-
05
-
30
-
worldwide
-
xbox
-
360
-
sales
-
hit
-
67m
-
3m
-
ahead
-
of
-
ps3

http://www.nintendo.com/wiiu/features/tech
-
specs/

http://www.bgr.com/2012/09/13/nintendo
-
wii
-
u
-
hardware
-
specs
-
revealed/