IBM Ping Pong League 2006 Rules and Format

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30 Οκτ 2013 (πριν από 3 χρόνια και 10 μήνες)

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IBM Ping Pong League 200
6

Rules and Format




League fee has to be paid on or before
Fri
day,
March

24
, 200
6
. Here is the cost breakdown
(
If paying with check,
make check payable to IBM Club):

o

League fee: $8
.00



This fee covers both
,

Singles and Doubles league

participation, per player.




League will be divided in two phases: Regular season and tournament

o

Regula
r season will last 12 weeks (March

20



June 9
)

o

Tournament will be played during t
he last two weeks of the league
(
June 12



June
23
)



The week of
June 26



June 30

will be used as an alternate/add
-
on week if
we need more days to complete the tournament.




Singles league:

o

Round
-
robin format. Each player will play
one

match against each
other
player on
the league.


o

Standing will be based on the matches total
wins and losses.

o

Tournament seeding will be based on the final regular season standing.

Here are the
possible scenarios:



One (1) tournament bracket if 15

or fewer players qualify for the
tournament.



Two (2) tournament brackets if between 1
6

to 2
3

players q
ualify for the
tournament.



Three (3) tournament brackets if 2
4

or more players qualify for the
tournament.

o

If (w
hen
)

splitting
league for tournament, list of players will be split in equal parts, or
as close to equal parts as possible, with the biggest hal
f always on the top bracket .
Here are some examples:



17 players qualify for tournament,
two

brackets needed


Top 9 players
will be on the A
-
bracket, bottom 8 players will be on the B
-
bracket.



18 players qualify for tournament,
two

brackets needed


Top 9

players
will be on the A
-
bracket, bottom 9 players will be on the B
-
bracket.



25 players qualify for tournament,
three

brackets needed


Top 9 players
will be on the A
-
bracket, middle 8 players will be on the B
-
bracket, and
the bottom 8 players will be on
the C
-
bracket.



26 players qualify for tournament,
three

brackets needed


Top 9 players
will be on the A
-
bracket, middle 9 players will be on the B
-
bracket, and
the bottom 8 players will be on the C
-
bracket.



27 players qualify for tournament,
three

bracket
s needed


Top 9 players
will be on the A
-
bracket, middle 9 players will be on the B
-
bracket, and
the bottom 9 players will be on the C
-
bracket.

o

Tournament will be double elimination.




Doubles league

o

Round
-
robin format. Each team will play
two

match
es

agai
nst each
other
team on the
league.

o

Standing will be based on the matches total wins and losses of each team.

o

Tournament seeding will be based on the final regular season standing. Here are the
possible scenarios:



One (1) tournament bracket if 1
5

or fewer t
eams qualify for the
tournament.



Two (2) tournament brackets if between 1
6

to 2
3

teams qualify for the
tournament.





Thr
ee (3) tournament brackets if 24

or more teams qualify for the
tournament.

o

If (when) splitting league for tournament, list of players will

be split in equal parts, or
as close to equal parts as possible, with the biggest half always on the top bracket .
Here are some examples:



17 players qualify for tournament,
two

brackets needed


Top 9 players
will be on the A
-
bracket, bottom 8 players wi
ll be on the B
-
bracket.



18 players qualify for tournament,
two

brackets needed


Top 9 players
will be on the A
-
bracket, bottom 9 players will be on the B
-
bracket.



25 players qualify for tournament,
three

brackets needed


Top 9 players
will be on the A
-
br
acket, middle 8 players will be on the B
-
bracket, and
the bottom 8 players will be on the C
-
bracket.



26 players qualify for tournament,
three

brackets needed


Top 9 players
will be on the A
-
bracket, middle 9 players will be on the B
-
bracket, and
the botto
m 8 players will be on the C
-
bracket.



27 players qualify for tournament,
three

brackets needed


Top 9 players
will be on the A
-
bracket, middle 9 players will be on the B
-
bracket, and
the bottom 9 players will be on the C
-
bracket.

o

Tournament will be double

elimination.




There will be no umpires; players will call their own matches.




Open Schedule format


you will contact your opponent(s) and you will agree on a day and
time to play. Match winner will send results (match final score and date) to Tommy de Je
sus
via Notes, and will Cc: loser of match.




To
be able to qualify and participate on the tournament, players/teams must play at least
75%

of the
ir

regular season matches.




Here is the process that will be followed when
a participant

drops
-
out of the leagu
e.

o

Whomever played that person, will keep either the ‘W’ or the ‘L’ from that match.

o

Those who did NOT play that person will keep their current record (no free ‘W’).

o

The 75% played matches required to qualify for the tournament will be
recalculated with
the new number of active players.




IBM Ping Pong League will

use the USATT rules unless otherwise specified. The following
link will take you to the USATT rules


http://www.usatt.org/rules/index.shtml




Below, there are two lists, one is the
“Rules to keep in mind while playing”

and the second
list are the “
Exceptions to the USATT rules”

o

In some cases, notes in
(parenthesis)

were added to help with the rule emphasis and
explanation.



Rules to keep in m
ind while playing


Section
2.0
3 The Ball

2.0
3.
0
1
The ball shall be spher
ical, with a diameter of 40 mm.

2.03.02
The ball shall weigh 2.7 gm.

(Equipment will be provided by the league if players do not have own equipment


paddles and balls. Players can bor
row the equipment from the Rec Center office.)

Section
2.0
5 Definitions



(Make sure you read this section and that you are familiar with the
terms)


Section
2.0
6 Service

2.06
.
0
1
Service shall start with the ball resting freely on the open palm of the serv
er’s
stationary free hand.

2.0
6.
0
2
The server shall then project the ball near vertically upwards, without imparting
spin, so that it rises as least 16 cm (6.29 inches) after leaving the palm of the free hand
and then falls without touching anything before

being struck.
(Rule should be discussed
and agreed on by players prior to start match)

2.0
6.
0
3
As the ball is falling, the server shall strike it so that it touches first his court and
then, passing directly over or around the net assembly touches the rec
eiver’s court. In
doubles the ball shall touch successively the right half court of the server
and receiver.

(
If a receiver calls an illegal serve, play will stop, and server will re
-
serve. No penalties for
server and no points awarded to receiver. It is h
ighly recommended that both players
consult the official rules, specifically the section that talks about Service, before resuming
play.)

Section
2.0
7 A Good Return

-

(Make sure you read this section and that you are familiar
with the rules)


Section
2.0
8
The Order of Play

2.0
8.
0
1
In singles, the server shall first make a good service, the receiver shall then
make a good return, and thereafter, server and receiver alternately shall each make a
good return.

2.0
8.
0
2
In doubles, the server shall first make a g
ood service, the receiver shall then
make a good return, the partner of the server shall then make a good return, the partner
of the receiver shall then make a good return, and thereafter, each player alternately in
that sequence shall make a good return.

Section
2.0
9 A Let



A rally is a let

2.0
9.
01.0
2

If the service is delivered when the receiving player or pair is not ready,
provided that neither the receiver nor his partner attempts to strike the ball.



Section
2.
10 A Point



Unless the rally is a let, a

player shall score a point:

2.
10.
01.0
8
If his opponent, or anything he wears or carries, moves the playing
surface.

2.
10.
01.0
9
If his opponent, or anything he wears or carries, touches the net
assembly.

2.
10.
01.
10
If his opponent's free hand touches the
playing surface.

Section
2.11

A Game

2.
11.
0
1
A game shall be won by the player or pair first scoring 11 points unless both
players or pairs score 10 points, when the game shall be won by the first player or pair
subsequently gaining a lead of 2 points.
(Re
gular season games will have a cap of 15,
which means if game is tied at 14, player who scores next point wins game. Tournament
games will have no cap limit.)

Section
2.
12 A Match

2.
12.
0
1
A match shall consist of the best of any odd number of games.
(
Regul
ar Season
m
atches
and early tournament matches
will be played to best
-
of
-
5
; tournament semifinal
and final matches will be played to best
-
of
-
7, on all brackets
)

Section
2.13

The
Order

of
Serving, receiving and e
nds



(Make sure you read this
section and th
at you are familiar with the rules. It is the responsibility of the players celebrating
the match to follow these rules and to help enforce them in case of doubt).

2.13
.
0
1

The
right to choose the initial order of serving, receiving and ends
shall be
decide
d by lot and the winner may choose to serve or receive first or to start at a
particular end.

2.13
.
0
2

When one player or pair has chosen to serve or receive first or to start at a
particular end, the other player or pair shall have the other choice.

2.13
.
0
3

After each 2 points have been scored the receiving player or pair shall become
the serving player or pair and so on until the end of the game, unless both players or
pairs score 10 points or the expedite system is in operation, when the sequence of
serv
ing and receiving shall be the same but each player shall serve for only 1 point in
turn.

2.13
.
0
4

In each game of a
doubles
match
,

the pair who has the right to serve first shall
decide which of them shall do so and in the first game of a match, the opposi
ng pair shall
then decide which partner will receive first. In subsequent games of a match, the first
server having been chosen, the first receiver shall be the player who served to him in the
preceding game.

2.13
.
0
5

In doubles, at each change of service t
he previous receiver shall become the
server and the partner of the previous server shall become the receiver.



2.13
.
0
6

The player or pair serving first in a game shall receive first in the next game of
the match, and in the last possible game of a doubles
match the pair due to receive next
shall change their order of receiving when first one pair scores 5 points.

2.
1
3
.
0
7

The player or pair starting at one end in a game shall start at the other end in the
next game of the match and in the last possible game
of a match the players or pairs
shall change ends when first one player or pair scores 5 points.

Section
2.14 Out of O
rder of Serving, Receiving or Ends



(when an out of order of
ends, or during serving or receiving has been identified, play shall be inte
rrupted, out of order will
be corrected, and play will be resumed. Score will stay the same. Please see Section 14 note)

Section 3.02.02 Playing Clothing (Dress Code)

3.02.02.02

The main color of a shirt, skirts, or shorts, other than sleeves or collar of
a
shirt and trimming along side seams or near the edges, shall be clearly different from that
of the ball in use.
(Rec Center will have balls of different colors to help with this rule, in
case of conflict, players may decide to reschedule or will agree to

play without enforcing
this rule)

(Sporting clothes and shoes are suggested but not required. Clothing that complies with
Tech Park and IBM rules and with the two articles described here will be accepted.)

Section 3.04.03

Practice

3.04.03
.
0
1

Players are e
ntitled to practice on the match table for up to 2 minutes
immediately before the start of a match but not during normal intervals. The specified
practice period may be extended only with the permission of the referee.
(If there is no
one else waiting to u
se the table, players may agree to practice for a longer period of
time, but if there is a line waiting for the table, or if one of the two players wants to
enforce the rule even if nobody is waiting to use the table, then both players must comply
with thi
s rule)

Section 3.05

Discipline

3.05
.
0
1 Advice

3.05.01
.
0
2

In an individual event, a player or pair may receive advice only from
one person,
designated beforehand to the umpire. If the players of a doubles pair
are from different associations, each may desi
gnate an adviser. If an
unauthorized person gives advice, the umpire shall hold up a red card and send
him away from the playing area.

(Will only use first part of the rule)


3.05.01.0
3

Players may receive advice only during the intervals between games,
du
ring a time
-
out or during other authorized suspension of play. If any authorized
person gives advice at other times, the umpire shall hold up a yellow card to
warn him that any further such offense will result in his dismissal from the playing
area.

(Will
only use first part of the rule)


3.05.02

Misbehavior



(Please, make sure you read this section.
Players that don’t comply with th
e
s
e

rule
s

will be removed from all league activity and participation for current year)



Exceptions to the USATT rules

Section
2
.0
1 The Table


(We will use the tables available at the Tech Park Rec Center.
Table to be used first will be the one bought by the IBM Club. IF a second group of players arrive
and the IBM Ping Pong league official table is occupied, they can proceed to u
se the other table
available at the Rec Center, if no one outside the league is using it. During normal working hours
(8am


5pm) Rec Center table must not be used by league participants if people outside the
league want to use it.)

Section 2.
02

The Net As
sembly


(We will use the tables available at the Tech Park Rec
Center. Once players agree on the playing conditions and they start playing, match will be
considered valid and should not be stopped unless an emergency arises.)

Section
2.0
4 The Racquet


(T
his rule will not be enforced unless a player has a really
strong case against another player’s racquet.)

Section
2.15

The Expedite System


(The Expedite System will not be used.)

Section
3.02

Equipment
and playing conditions


(Decided and agreed by the
players
before the start of the match)

Section
3.03

Match Officials


(There are no match officials
)

Section 3.04.04 Intervals


(This rule will not be enforced unless one of the players
excessively interrupts the flow of the game in which case the other p
layer is entitled to call this
rule into effect.)