MENTOR GRAPHICS DESIGN MANAGER TUTORIAL ROWAN UNIVERSITY COLLEGE OF ENGINEERING ELECTRICAL AND COMPUTER ENGINEERING

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27 Νοε 2013 (πριν από 3 χρόνια και 8 μήνες)

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MENTOR GRAPHICS DESIGN MANAGER TUTORIAL

ROWAN UNIVERSITY

COLLEGE OF ENGINEERING

ELECTRICAL AND COMPUTER ENGINEERING



The entry point into the Mentor Graphics suite of tools is through Design Manager. Design
Manager is a graphical shell that allows you t
o launch applications and manage your designs. All
operations that can affect your designs must be done through Design Manager. For example,
Design Manager allows you to delete, rename and copy designs. While the UNIX commands rm,
ren and cp allow the same

operations to be performed, they do not know how to update the
Mentor Graphics database.
USE ONLY DESIGN MANAGER FOR SUCH OPERATIONS.


To invoke Design Manager, follow these steps:


1.

Log onto a UNIX machine. Get a terminal window (right click, Tools, Te
rminal), create a
sub
-
directory in your home directory where you will store your Mentorgraphics files. Move
to this directory by typing “cd your_new_directory_name”

2.

Type "dmgr &" at the prompt. This command starts up Design Manager. (Do not type the " "
only what is inside the " ")

3.

A window similar to Figure 1 will appear.






Figure 1: Example Design Manager Window



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The left half of the window shows the available tools. The right half shows your directories. The
arrows a
t the bottom of the file window allow you to move through the directory structure,
double left
-
clicking will also open a folder. More on these functions later.


The main Design Manager window or the inside windows may be moved, resized, minimized or
close
d in the same way other windows are manipulated. You must click on the window to be
manipulated, first, however.


Before going any further, let's take a look at some Mentor Graphics basics. In Design Manager,
and most other tools, the left mouse button is

used to click on (or select) items. The right mouse
button is used to bring out pop
-
up menus. The pop
-
up menus are context sensitive. That is to say
that, depending on where your mouse pointer is when you right
-
click, a different menu may
appear. Try this

now by first selecting the left tools window and then using the right mouse
button to bring up the pop
-
up menu. You must click in the window, not on the title bar or
window border. Notice how the menu's title is ``TOOL OPERATIONS.'' Now do the same for
t
he right window. Here, the pop
-
up menu is different and is context sensitive.






To begin our tour of Design Manager, start by maximizing the window by using the maximize
button in the upper right hand corner of the window. The window should now f
ill the entire
screen. You will notice that the inner windows got larger but their contents don't fill the new
areas. To clean up your windows, use the right mouse button to bring out the pop
-
up menu in the
Tools window and select "UPDATE WINDOW". Now, the

whole area of the window will be
better used. You can now see many of the tools that Mentor provides for your use. These will be
described in detail in their respective tutorials, but we will use one, the Editor, for this exercise.


Let's start by invoki
ng Editor from the Tools menu. Simply double click on the editor icon to
bring up an editor window. Follow the instructions below to create a file, save it and view it in
the navigator window.


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1.

Notice how the border of the editor window is a cyan col
or. This shows you that the
editor window is currently active. If it is not active, simply click anywhere in the editor
window to make it active.

2.

To enter text, simply start typing. Type your name or anything else you like.

3.

When you are finished typing s
ave this file by using the menu, Select "File>Save" to save
it.




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4.

Since this is a new document, you will be prompted for a filename. Use the name tutorial.
After you have entered the name, you should see that the top line of your editor window
display
s the filename including the path.





5.

Close the file. To do this, simply close the editor window by using the upper left button
of the window. To do this, select it so the pull
-
down window appears and drag down to
(or select) Quit.

6.

Now look in the navig
ator window. Do you see the file you just created? The reason you
do not is that the Design Manager does not know you created it. You need to update the
navigator window. To do this, just as before, select "Update Window" from the pop
-
up
menu in the naviga
tor window. Now you should see the file object called tutorial.

7.

You can rename the file by selecting the object, using the left mouse button, and then
using the pop
-
up menu item "Edit > Change > Name".



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8.

When the dialog box appears, enter a new name
for the object. Just hit return or the "OK"
button to accept the name. Notice how the name was changed in the navigator window. You
don't have to use the update window command when Design Manager performs a task since
Design Manager knows about the task p
erformed. The editor, however, was not a Design
Manager command, but an external program.


Now, let's look at how the navigator window works. The bottom of the navigator window has
five buttons with arrows. These are described below:




The
down

arrow is us
ed to descend down a directory level. You first select a folder object,
then this arrow becomes ungrayed and you can descend into the object's path.



The
up

arrow is used to move up a level from the current directory.



The
right

arrow is used to show infor
mation about a file.



The
left

arrow moves you back a level from the actions the right arrow initiates.



The
four arrows

button is the go to button. By selecting this button, you may enter a path
where you would like to go to.


Let's use the navigator's b
uttons to move around the system.


1.

First, select your file if it is not already selected. Note how the
right

arrow becomes
ungrayed.

2.

Select the
right

arrow to view information about the file. The window is empty. This is
because a text file has no links
in the Mentor database. When you create schematics,
however, they will have objects that do have links to other objects, such as library
components.

3.

Move back by using the
left

arrow.

4.

Move up to your home directory by using the
up
arrow. Notice how the
contents of the
navigator window now show your home directory. The folders are subdirectories, and the
plain rectangles are files that Mentor does not recognize.

5.

Move back into the Mentor directory by selecting the Mentor folder icon and using the
down

a
rrow, or by double clicking on the Mentor folder.


You now know how to navigate using Design Manager. You can also view parts of your designs
using the navigator, and you can do maintenance on your designs, such as copying them, deleting
them, and renamin
g them by using the pop
-
up menus as discussed above. Select the appropriate
operation and you will be prompted for any additional information.