Sample Final Exam
Name different types of light that we use in OpenGL.
Create the following scenario:
Directional light (2,3,1), color red
Spot light, cut off angle 15 degrees, located at (3,3,3)
Light model is two sided
Positional light, color is green, located at (2,2,2)
A sphere is located at origin that:
Is an emissive sphere and emits blue light.
Reflects 0.5 of the red component of ambient light.
Reflects 0.3 of the green component of ambient light.
ts 0.4 of the blue component of ambient light.
Whose shininess is 5.
Prove the following formula as we discussed in class:
(RsSr+RdDr, GsSg+GdDg, BsSb+BdDb, AsSa+AdDa)
Source and destination blending factors are (Sr, Sg, Sb, Sa) and (Dr, Dg,
Source and destination color components are: (Rs,Gs,Bs) and (Rd,Gd,Bd)
What limitations are applied
display lists in OpenGL?
hierarchical display list? Is it allowed in OpenGL?
Name different types of fog used in OpenG
L and define the steps and configurations we use to
create a fog scenario.
Draw the diagram of Pixel Data Flow